Hey, it's been fun and Moe's a good GM. I'm just glad to be part of it.
>>6514>First off, kudos to Moe and the Four Horsemen for keeping the game going. It's still entertaining to see everyone collaborating to get the best results.
>Secondly, that most recent battle scene? Very creative. Next time there's a fight like that, I need to sell tickets and make popcorn.
Get your popcorn ready because there's more fighting coming up in the next post or two. Also, I require a royalty on ticket sales.
>Third, the recent topic of game mechanics was fascinating. I may have something new to discuss with my GM friend should he want to run another BESM game.
Feel free to link him the thread. "Those are some good ideas for anime RP mechanics. Where'd you find them?" "Pregnancy fetish imageboard."
>In conclusion, good job, guys. Keep it up.
Thanks, and that's the plan.>>6515>Hey, it's been fun and Moe's a good GM. I'm just glad to be part of it.
Thanks, but I'm just the mascot and I go with the good ideas of the actual heroes most of the time.
Humor aside, thanks.
Also, a personal note, I'm currently moving and don't have internet there yet, so you might no hear from me for a bit.
>>Third, the recent topic of game mechanics was fascinating. I may have something new to discuss with my GM friend should he want to run another BESM game.>Feel free to link him the thread. "Those are some good ideas for anime RP mechanics. Where'd you find them?" "Pregnancy fetish imageboard."
Boy, that would be a pretty freaky/awkward conversation.
Making magical girl crossovers are not a new concept, but we don't care about that and just have fun mashing up similar spots in those 'verses. Besides, Moe promised lewds in the future.
Adding in anything Nasuverse or Madoka is way too risky, in a sense though.
Oh, and keep it up Moe.
Shine on, you crazy diamond.
>>>Third, the recent topic of game mechanics was fascinating. I may have something new to discuss with my GM friend should he want to run another BESM game.
>>Feel free to link him the thread. "Those are some good ideas for anime RP mechanics. Where'd you find them?" "Pregnancy fetish imageboard."
>Boy, that would be a pretty freaky/awkward conversation.
I'll say. My GM buddy is asexual.
Additionally, why would adding in Magica Madoka be dangerous? Is it because Kyuubey's choices for magical girls are absurdly powerful? (ie, Mami and her gigantic firearms)
It's because Madoka as a series is both a gigantic deconstruction of the magical girl genre in general, and more importantly a GIGANTIC trainwreck of pain and suffering that none of us want to go into, like, EVER. It's a great series in and of itself, but it was created with the express purpose of making the audience cry tears of blood.
Adding to that is also the fact that the girls are semi-undead and prone to a one-way transformation into a murderous juggernaut of suffering and death…
Well, crap. Now I'm reconsidering my decision to watch the show and board the Feels Train.
It's a great series. It's just going to hurt you and even knowing this in advance will not make it any better. It's very much like Dangan Ronpa in that regard.
>>6549>Additionally, why would adding in Magica Madoka be dangerous? Is it because Kyuubey's choices for magical girls are absurdly powerful? (ie, Mami and her gigantic firearms)
It's like watching an old-school 80's Super Robot show, then watching Evangelion.
A trainwreck ending for the latter that you couldn't tear your gaze away from.
You're not entirely wrong regarding the overpoweredness of some of the Madoka Magical characters. Homura can freely manipulate temporal frames of reference (pausing, rewinding, and possibly speeding up time), and Madoka literally earns the nickname "MadoKAMI".
However, Usagi can kinda sorta also do the divinity thing, and even an *average* main character in Nanoha-land could blow away pretty much any other magical girl team (except for maybe the Symphogear team.)
>>>/d/>>26774>Anyway, I'm entirely fine with Nanoha having no ranged ability yet. In her animé, it definitely took her a few episodes to get into a stride.
Yeah, I was hoping people wouldn't lambast me for that decision. It takes a while for Nanoha to find her niche.
As promised, I'm going into more detail regarding the digression of my previous post.
The two seasons of PreCure that I was talking about are HeartCatch and Happiness Charge. HeartCatch's team leader (Tsubomi, as mentioned in the quest) has a grandmother who is a 90%-retired Cure herself, and despite her claims to being weaker than in her prime, she still possesses technical skill and raw power *FAR* beyond the HeartCatch team just before their final fight. She is also, for the purposes of this quest, really good friends with Honoka's (Cure White's) grandmother. This leads me to shadowrun that, in this quest, they were once a PreCure team together. While Honoka's grandmother in canon shows no such ability, I have learned never to underestimate the elderly in a PreCure season. Most of them are either very skilled, very powerful, or they have copies of the scripts for their respective seasons somehow. Or some combination of the three.
Happiness Charge is very similar to HeartCatch, but with enough differences to distinguish itself. It has the second-best non-magical secondary character that's the same age as the girls out of *any* season, because he's good enough at martial arts to kick the mooks around…at least until they gang up on him. Note: he can *actually damage* the mooks. Very few non-magical can lay claim to that. It also has Oomori Yuuko, who makes up for the fact that the writer decided to split Cure Moonlight's characteristics into two sisters (thus making one kind of awful and the other barely-existent.) This season also cranked things up to eleven with a false ending that made the traditional Christmas episode go to a REALLY dark place, and led to an uncommon/really deep bit of character development for their leader.
So, let's break it down. In Team HeartCatch, we have:
Tsubomi: the fearless leader, except she's not. She's actually very timid (and shares a seiyuu with Fate Testarossa-Harlaown), and is trying to reinvent herself. She loves flowers, which automatically makes them a VERY IMPORTANT THEME.
Erika: despite being the blue to Tsubomi's red, Erika got all the brashness and presence that Tsubomi lacks. She loves clothes, so that trait is kinda-sorta addressed in Erika-focused episodes.
Itsuki: her fairy partner was born halfway through the season. She kinda loves martial arts? She feels somewhat pressured into it to make up for her sickly brother, because her family owns a dojo. So she looks and acts almost like a boy, to the extent that Tsubomi had a crush on her for a while. But she is as girly as any on the inside, so she thinks her fairy partner is *just the cutest thing*! Hilarity ensues.
Finally, the badass dressed in violet and silver, Moon-shadow Lily. Er, I mean ~*TSUKIKAGE YURI*~. Anyway, her tragic backstory (her fairy partner gets killed protecting her from the bad guy's cheap shot in *the first 5 minutes of the damn season*) leaves her cold and aloof. Because did I mention that without your fairy partner, you *LOSE YOUR POWERS*? So she's a badass and she knows it, the eldest of Team HeartCatch by a solid 3 years, but she lost her powers. As far as she knew, she was the last line of defense for the world, and she blew it. Enter two oblivious but good-hearted little noobs (except one's a legacy and she doesn't know it), and if it were me, I'd be sick of them in an instant. But then they do something that completely derails the emo train, which I think is something that participants in this quest should watch for themselves.
On the other side, we have the members of Team Happiness Charge:
Megumi: The leader. Bright, cheerful, always willing to lend a helping hand, even at things where she will bungle and fail. Heck, her name can even be translated as "Goddess of Love" (her last name is Aino.) Sound too good to be true? I'll leave that for you to decide, after you watch this season too.
Himeko: There is a clear divide between well-written and badly-written characters this season: their theme colors. If the theme colors tend towards warm colors, they're pretty great (good guys only.) If the theme colors tend towards cool colors, they kinda suck or they don't get enough screentime. Himeko is blue (a cool color.) She also kicks off the plot by being a whiny, cowardly brat, so she is clearly the suck. She kinda gets better, but that just makes her less interesting. Though she does *kinda* get an *almost* cool moment.
~*THE YELLOW CURE*~: Her entire identity is a spoiler that is poorly kept from the audience. For anyone who watches this season, don't watch the OP or ED until Episode 8 or so. If you can still figure it out…Well, it's not that hard if you understand how things work with PreCure teams. But it's hilarious if you figure it out before then, because the reactions of her teammates-to-be are priceless once they put the pieces together.
Anyway, she's basically the Team Mom, but with a devious and manipulative side. First Cure of her kind, people. Her emotional maturity is good enough that her character "development" is more of character *revelation* (and executed flawlessly), but not so good that she won't manipulate her teammates into doing what's best for themselves, or just troll them. She's tied with Yuri for my favorite Cure ever, but for a completely different reason. Yuri's a larger-than-life badass. This Cure is a down-to-earth, genuinely nuanced person.
Iona: her name is weird, but the worst part is that she's supposed to measure up to Yuri. None of the other characters are so blatantly compared to their correspondingly colored HeartCatch character as Iona (and her older sister Maria) are, and so naturally, Iona and Maria fail the hardest. Maria is basically Cure Moonlight without the main character status and effects of a character-developing tragic backstory. Enter Iona, who has the main character status and *too much* effect of a character-developing tragic backstory. That's just what happens when it's not properly counterbalanced by undiluted awesome. So Iona spends the first half of the season being a sorta-whiny, mostly-violent little bitch. She kinda gets better afterwards, but condensing a whole character arc between her and Maria into one episode did neither of them any favors. Also, by getting better, she again just kinda falls in line like Himeko does. Whatever.
Blue (not Midnight Blue, thankfully) gets special mention here, despite not being a Cure. He's the god who hands Cure powers out to little girls like candy. Remember how I said that cooler colors in Happiness Charge PreCure is a sign that the character will either suck (Himeko, Iona) or not have enough screentime (Maria)? Yeah, just imagine what it's like for a guy who's literally named Blue. He *personifies* suckiness and bad decision-making skills, aside from picking out girls to become Cures. If he had been named Purple instead, nothing on Earth would've survived.
Also getting special mention is the completely normal guy with the name that I've forgotten. He snarks at Megumi a bit, but he's good people. He does martial arts in Iona's family dojo (OK, this part was a rip-off of Itsuki instead of Yuri. M'bad.) He then helps teach the other Cures. He can also smack a few weekly mooks around like he's actually good, which automatically makes him more useful and a better character than Blue. He is the second most worthy character of "Honorary Cure" status. (I'll save #1 for another day.)
Finally, the important stuff: weapons, armor, and skills. All Cures are roughly the same in armor, so we're ixnaying that part.
Tacts that generate different levels of attacks (always start as finishers, but some are formation-specific combo finishers.)
All members of the team eventually gain badass capes that give them the ability to fly.
Itsuki gets a tambourine, though. It can create a shield of magic, pelt an enemy with energy shots, or empower a combo finisher further.
Yuri can do the two-person combo finisher by herself. She's just that fantastic.
Everyone gets cards that contain different clothing designs. Most of these designs have different types of MAPWs, but some boost their abilities in civilian form (detective outfit allows them to see trails, to an extent. It helps in trying to find lost people.)
Aside from that, each girl has individual attacks and a few full-team combo finishers. Megumi and Himeko also get a unique two-person combo finisher.
The yellow Cure is amazing support in every way. She can teleport, shield, possibly heal (at least re-energize/resupply), and her singing simultaneously buffs allies, debuffs opponents, and makes the monsters extremely docile and easier to purify.
Iona is kinda average. She has some martial arts skill, but all the girls can fight by the time she joins.
So yeah, that sums that up. Next time: Why Nanase Yui is the single person most worthy of becoming a Cure…Who never did :<
Nice writeup. One factual error. I'll cover it when I get to it in the quest.
You can talk nerdy here anytime. :-)
Really? Did I overestimate the power of Tsubomi's grandma, or was it the assumption that she Cured up with Honoka's grandma in your quest? Those two are my favorite seasons, so I'm pretty sure I got all my information right :<>>6565
Thanks! I am about to do just that :D
So! I left everyone with a topic after my last huge wall-of-text. So most of you are probably wondering who Nanase Yui (or Yui Nanase, if you said her name like an English speaker) is. Some savvy individuals may have already looked up her name on Google and found a bunch of pictures of a cute girl who bears a fair resemblance to Akemi Homura before she met Madoka. Don't worry: she doesn't do anything like what Homura does. Instead, she's the team leader's roommate in Go! Princess PreCure.
This season is a very mixed bag for me. On the one hand, Kirara is the second or third-best yellow Cure, imo (it's a toss-up between her and HeartCatch's Itsuki.) On the other, the season ender tried to make a cannonball's splash in the deep end of the metaphorical pool…but it belly-flopped instead. I liked the character's different ability options, but the characters were mostly average to me.
Regardless, my biggest point of contention is, as I mentioned before, with this season's treatment of poor Yui. Two words: No Respect. Without Yui, the Princess Cures would've completely failed to save the world (and themselves) at least twice.
First, the Cures were fighting the first midboss of the season. He had turned into some giant crow monster (because his name in Japanese is pronounced ku-ro-zu), and he was handing the girls their asses on a silver platter. The prince of the good guys, who is actually a pretty decently written character, charged Yui with a sacred task: deliver upgrades to the Cures so that they don't get wrecked. He had a decent reason for not doing it himself, though I can't remember it now. Yui had quickly seen through her roommate's secret identity business (helps when you're the first Victim of the Week), and so became kind of the support network for the Cures, so she agreed, despite being told upfront that she was taking a risk. It's not like she's a Cure, after all. But she does it anyway, and *GETS SHIT DONE*. Cures get their upgrades and then proceed to beam Close in the face until he's defeated. Also, I should remind you that she is an adorably timid girl, the kind that you want to hug and protect her smile. And she just charged into danger without powers. Like a badass.
Her second act of saving the day occurred near the end of the season. I should note here that when someone becomes a Victim of the Week in this season, they become stuck inside of a cage. Under certain circumstances, people inside the cage can become aware that they're inside it, and can even pull a little prison break action. The only person who has ever done this in the season on anything close to their own initiative is–you guessed it–Yui. She had help from some broken shards of the Cure's weapons, but she got out of the cage on her own, and then proceeded to rally everyone nearby to get out of their cages, as well. Since these cages were feeding negative emotional energy to the Big Bad, all of a sudden her energy flow dwindled enough for the Cures to mount their comeback. This was an extreme act of will, and Yui nearly made it look easy. This, in spite of how much the season basically shafted her (and not in a good way!)
Evidence of Shafting #1: Yui was Victim of the Week a grand total of FOUR FREAKING TIMES. That's a record for PreCure seasons, and only Naru Osaka has a worse track record with monsters in the entire genre. (She also got shafted by her show, and probably deserves to be standing with Usagi on the frontlines *cough*Moe*cough*.)
Evidence of Shafting #2: She settled for less regarding her dream. In this season, the dreams of the characters are important. The bad guys twist those dreams to create Victims of the Week. Yui's first caging (in Episode 1, natch) revealed that her dream was to be a writer. After finding out that her roommate was a Cure, she harbored a slight dream to be like the other Cures. After her second caging, she had changed her dream. Granted, she eventually moved up to writing her memoirs of her experiences as the Cure's unofficial cheerleader/biographer as a children's book, but the simple fact of the matter is that *she deserved better*. She has the potential courage, sense of duty, and kind heart required for the powers. All she needed was for the plot to back the fuck off of her and let her grow in confidence.
Well, anyway, I've said my thoughts on the matter. Yui's better at being a Cure *without ever having powers* than some actual Cures of other seasons (I'm looking at the Smile PreCure; they're idiots.) If I was Moe, I'd give Yui, Naru, and a few girls from other magical girl shows a fighting chance at being not shafted by the plot.
Well, if Moe follows anything even remotely resembling SRW Character Ascension/Tragedy Aversion rules, it's possible. I mean shit, one of my favorite bits in SRW3 was just recruiting Bernie from Gundam 0080. It's entirely possible for us to get away with it if it comes up.
>>6567>Really? Did I overestimate the power of Tsubomi's grandma, or was it the assumption that she Cured up with Honoka's grandma in your quest? Those two are my favorite seasons, so I'm pretty sure I got all my information right :<
Not telling. :P Depending on how you vote, it can come up very soon.>>6568
I don't know. Naru's there to make Umino happy.
Bringing the Touhou talk over to here so we aren't clogging the main game up with it any further, but honestly Limits, you don't need much of a plot for that series. Hell, the Pocket Wars games which are more or less just straight up gatcha RPGs pretty much run with "Giant Touhou fanboy gets dropped into Gensokyo and is now doing his best to just stay alive and not nerd out too goddamn hard in the process." Hell, he runs into Sanae about midway into the game and she starts asking him how the SRW series has been going since she left. As for mechanics, you pretty much have to decide from the start whether danmaku is a thing or isn't, and the medium you're working with usually has a lot to do with that decision.>>6571
Naru's also at no point ever shown to have any potential as a magical girl, just an above average level of importance to the early plot due to her and Nephrite being a thing for awhile. Though, on that subject, I would not be opposed to somehow averting Nephrite's demise if we somehow get a chance to. Dude got a pretty raw deal, all told.
…Actually, that reminds me of something mildly important. So, assuming my memory of the backstory isn't completely off-base here, the four Dark Kingdom commanders were all formerly Prince Endymon's retainers before Beryl turned them evil following the Moon Kingdom's fall, correct? That usually never means anything worth a damn for the good guys because it's not like the information does them any good when said commanders are trying to murder a bunch of middle school girls, but seeing as how we're playing the reincarnated dude they used to work for, I wonder if we might be able to turn it in our favor somehow should we encounter a situation where that's possible. Goddess knows I'd like to see Nephrite not die for making a face turn, though Zoicite can go straight to hell. It's just something that came to mind to mention.
>>6573>I wonder if we might be able to turn it in our favor somehow should we encounter a situation where that's possible
That's going to be very relevant, very soon.
Bwahahaha. SRW Syndrome strikes again.
Not even joking, I love SRW just for the simple fact that if there's even a halfway remote chance of a character being considered a "good guy" at any point, it's an automatic 68.25% chance you can recruit them at some point if you don't fuck it up. Hell, Excellen made a running gag out of "Oh, we're used to letting people who tried to kill us join up."
And no, Naru is there to be shafted by the plot because filthy normies get out blah blah blah insert meme here. There's no good reason for her circumstances.>>6573
It's funny. I mention the acronym "TPW", and your reply mentions it by its fuller name. That being said, I don't want to pick low-hanging fruit. I don't want to use a straight TPW adaptation (read: rip-off) in the mechanics! This is even true when considering that a TPW adaptation is probably the best way to run a Touhou quest in terms of the mechanics.
Er, actually, there's a Touhou SRW now that I think about it. Second-best, then (and I don't want to encroach too closely on what Moe has.) Most canon Touhou mechanics are far too "blink-and-you-miss-it" for play-by-post questing, while everything else that I can think of is a different set of mechanics in Touhou costumes.
However, TPW mechanics are lacking in a few areas as well! No bombs (though bomb spellcards only exist in aggressor-defender duels, which partly explains it), and health mechanics work differently. I have…a few ideas on how to modify things to more closely match canon Touhou though. They're pretty rough, and I don't expect to get any time to think with Easter this weekend, but I should have something working in about a week, maybe around next weekend. It should still be mostly TPW, but with a few callbacks to how things work in the main games.>>6573
part 2. Naru being powerless is exactly what I'm arguing *against*. She deserves a chance to be awesome too! :< (If she blows it on her own, it's her fault.) And yes, the Dark Kingdom's Shitennou once faithfully served Prince Endymion. I think that's a manga-only thing, but that's OK! Our first vote firmly established that Moe gets to pick and choose from whichever source material sounds better or more complete :D>>6574
I am appeased.>>6575
Yeah, I read an LP of OGs where she drops that line. It's pretty great. In fact she's just a great character in general.
Well, since we bring up SRW's penchant for changing people's fates (and sometimes history as a result), I did have a couple of fun thoughts about random things that could happen, but it would require getting to Sailor Moon S which is still quite a long way off.
Regardless of that, I wonder who the Mahou Shoujo equivalent to Bright Noa is. The ol' Brightslap is a potent tool, and it may be required somewhere along the line (hell, if Bright managed to slap the fail out of Shinji Ikari in SRW, it's definitely worth having the option available)
Speaking of Bright slaps, back when this was supposed to be a cleaner quest (in the /m/ threads that I linked earlier), Tuxedo Kamen was supposed to fill that role vis a vis Ishika from Infinite Stratos. After some "corrections" by Mamoru, Ishika would stop being the stupid harem anime protagonist that he is.
These both sound like amazing things, and they make my heart happy. I just don't know how well Infinite Stratos fits into the genre.
Well, what I had in mind was trying to find out who could smack some sense into the girls and not look horrible doing it (don't think Kamen can get away with doing that except maybe to Usagi). Sailor Uranus and Neptune probably could use a good smack somewhere along the line (actually related to BOTH things from S I was thinking of, one of which being a particularly major thing)
Normally, I'm against violence directed towards women. Brightslaps, however, are considered a gender-indiscriminate method of correcting dumbassery according to the Geneva Convention, and are therefore acceptable to use regardless of the recipient.
And FUCK did Ishika need one. I actually gave up IS after a few episodes because I just couldn't take the stupidity anymore.
I got curious and looked for the Bright slap on YouTube. It was actually there. XD Either Amuro doesn't weigh much, or that was one hell of a slap, because he went flying.
I can see how the Bright slap could be a useful tool, much like the Gibbs slap.
I've been combing through my memories of magical girl animé, and there's only one man who's a hardcore enough dude who might also show up in this quest to have a chance at being like Bright: Commander Genjuurou, the military leader of team Symphogear (and the literal uncle of the sword-wielding Symphogear member, who's voiced by Nana Mizuki. It's going to be hilarious when Tsubasa meets Tsubomi and Fate.) Personally, I think he might have too much of a sense of "honor" to ever use it, though.
Now put on your thinking cap for a bit, and ask yourself: When Tsubasa meets Tsubomi, who will Genjuro inevitably run into?
No one that he shares a voice actor with! :V (That was why I said that I thought that would be funny. Tsubasa, Tsubomi, and Fate are all voiced by Nana Mizuki.)
But for a serious answer, I'm going with the secret society of granny Cures, since I don't know what you're getting at.
>>6583>Either Amuro doesn't weigh much, or that was one hell of a slap, because he went flying.
I was going to say "it was in space, so no gravity". Except it wasn't, and the White Base crew were already on Earth with Amuro freaking out.
And well, flipping enemy generals to do TM's bidding would be a fun twist to the canon story.
>>6604>And well, flipping enemy generals to do TM's bidding would be a fun twist to the canon story.
Welcome to Super Robot Wars.
Not sure if you meant to post that here, but it's privacy protected.
Honestly don't have a better way of showing that .gif. Just assume it's a Persona 5 joke.
Honestly don't have a better way of showing that .gif. Just assume it's a Persona 5 joke.
But I won't get to play Persona 5 :<
I saved up spare cash for months so I could pull the trigger on a PS4 just for P5. I do not and will never regret it.
I'm aiming to get a new computer first, since computers have other uses, but I've run across a few surprise major expenses in the past few months, so it's kinda hard to justify buying any new gaming stuff.
Surprise expenses: screwing people even more effectively than surprise buttsex. I think we all know it. :-/
Sorry for the delay, but I've been alternating between sick and busy. Hopefully all the rest I had today will get me feeling better.
No worries, hope you feel better soon.
Oh, and Limits, since you were talking about reinforcements last month…https://www.youtube.com/watch?v=XBK_PH3I5RE
New fight! [makes popcorn and passes it around]
Since you seem to like my fight scenes, you my enjoy some of my older work. It was my first experiment with girls fighting and having lots of clothing damage.
Oh, and happy Mother's Day everyone. I'm surprised that we don't have something special happening like on April Fools. This should be the biggest holiday of the year on this chan.
I'm sticking a disclaimer here as so not to clutter up the game thread proper: I should mention that I've never tried using a staff on a person (thankfully, I've never _had_ to try), but I do live in a rural area with lots of trees. The stunts I mentioned happened on dead branches, hence the overhead swinging.
Our votes this time around seem to be a bit scattered. I think we should try to get our votes unified so Moe knows what to do.
I personally think we should throw a volley of charged roses at, I think it's Jedite, as our opening move. What comes after I'm mutable on.
In that case, we'd need an ammo count.
Of our magic levels yeah. I think earlier in the story Moe said that he doesn't have a hard limit on our rose supply.
No, we just restocked on ammo this morning. We've definitely got a bullet counter here.
The best laid plans of mice and men.
I had no intention of going with an ammo counter, but I ended up doing it anyway. You were up to 25 after getting the two dozen from Kaoruko. You're down to 19 now.
As for magic levels: not in danger of passing out.
Is there any way we could work out a compromise of some sort with our suggestions, by chance?
I'm sticking with my vote. I really think we should test the waters without giving away anything that we can do first and give the girls a chance to fall back.
Speaking of your vote. You correctly figured out the hints in the post, but your vote to charge in and pull aggro while the girls regroup would have resulted in TK having a very bad day.
I'll acknowledge that. I suppose I was forgetting SRW rules for a bit, one of which is "If a boss shows up, hit him with fucking EVERYTHING." I'm still worried this is going to bite us in the ass in the long run, but then again, it's not as if we've hit our stride yet either.
Think of it as more like sending the thief to solo a boss in Fire Emblem. Not the best of ideas.
I don't think you want to know how I play Fire Emblem, Moe. I'm told it's very headache-inducing when I'm not taking it seriously.
Dangit, now you've piqued my interest.
I'm assuming you let people die, skip treasure, and don't wait until level 20 to promote characters.
Good lord, no. I just fuck around a lot when I'm bored and do generally stupid or "why would you do that" sort of moves or just use lower tier characters with no regards to whether they're worth a fuck or not if it makes me laugh.
I also apparently have stupid insane luck, according to my friends. I once ran Joshua with low health into a room full of five Knights in one of the early maps in Sacred Stones because he had an Armorslayer… and I forgot to equip it before ending his turn. He walked away from five corpses the next round. Steel's a motherfucker when it crits. Five times in a row.
Hahaha, that's great. Say, do you play the new (overly simplified) mobile FE (FE Heroes)? Despite itself, the tactical roots are actually pretty strong.
I gave it a shot, but I got bored pretty fast. I'm one of those odd heretics who still uses their phone primarily just as a phone and little else even in this day and age, so mobile games don't really interest me any.
That's fine. Like I said, it's very simplified, built more around getting units with valuable skills in order to schlep them off on units who have the power to use those skills best. Lots of tinkering and min-maxing, not as much of the mainline FEs in that.
Also, the complete lack of several stats (namely Skill and Luck) leaves me scratching my head. But it is a good gateway to Fire Emblem. If you want people to ease into it, get used to some of the mechanics and general tactical concepts, then Heroes is fine.
With the newest update…
Yech, It's that goddammn smug smile of his.
Right so we know our charged roses can penetrate that shield of his but lack the momentum to do any damage afterwards. Depending on how far out that shield extends we might be able to use our rose as a dagger to keep it's momentum up as it breaks through.
So here's my plan, have Mercury bring up her mist, try to skirt around behind him, empowering our mask in the hopes it allows us to see through this stuff, then try to stab at whatever is holding the jewel seed. If we can't find it then that muscle group female suggested last time. Hopefully Moon uses the mists to grab her tiara.
This sound good to you guys?
So, speculation time for the class. Since we're talking about the age old SRW tradition of averting enemy deaths by just recruiting them instead, who do we know of who's most likely to get that treatment at this point?
I think the two *guaranteed* ones on this particular end are Fate and Alph/Arf, though hilariously Arf might actually jump ship BEFORE Fate does if the lady Dr. Testarossa is as batshit here as I remember her to be, but pretty much every other enemy I can think of that we'd have an interest in turning to our side doesn't do so in canon.
We're obviously shooting for the Dark Kingdom generals on account of their shared history with Kamen/Prince Endymon and the fact they were basically corrupted into serving Beryl to begin with, though as stated before I think we've got a vastly better chance of recruiting Jadeite, due mostly to the fact that we have the chance to make it work at all, and Nephrite on account of canon. Zoicite's an actual backstabbing fucktard and fights dirty as shit, so who knows if he's redeemable at all by the time it would come up, and Kunzite's got stats like a brick shithouse so there's a possibility we might not even survive an attempt at turning him without some hax on our side.
Aside from them, who else can we think of? The only other two names I can come up with are Poisony, just on account of hot female villain so naturally we'd want to give it a try, and, ironically enough, Beryl and Precia Testarossa both for the same exact reasons, but they're both super high up on the villain chain so that's probably a pipe dream at best. Anyone got any others?
If the HeartCatch section of the plot happens soon, I want to try and save Dr. Sabaku and/or Dark PreCure. You'd have to watch basically the whole season to see why, though, considering that the first thing he does in the first few minutes of the season is something that would make him absolutely unforgivable to most people.
But he gets an effective last-minute redemption arc in there (sorry for the double post.)
HeartCatch was one of the ones you liked, right? I might have to check it out at some point.
Yes. HeartCatch and Happiness Charge are my two favorite seasons. They were written by the same people, and it shows, but they have their own quirks that set them apart from each other and every other season. HeartCatch sets its tone in a very poignant way almost *immediately*, and then it lightens up until the end, when it drops all the feels on you and hands you some fairly dark implications regarding a certain character's actions. Also, it shakes up the connections between a character's color and their personality/timing for joining the team a little bit. Also also, Cure Moonlight is the single best thing about any PreCure season ever (though the butler Sebastian from the DokiDoki season and the yellow Cure from Happiness Charge are close seconds.)
Happiness Charge is a step forward in some ways, and a step back in others. As mentioned before, the yellow Cure is amazing. Granted, it's for a completely different set of reasons than Cure Moonlight, but that comparison is a microcosm of the comparisons between the seasons in general. Cure Moonlight is, in many ways, larger than life. The yellow Cure from Happiness Charge is far more…human, more relatable, and it doesn't hurt that she's also the *single best* support Cure in *any season*. So that's a reflection on how Happiness Charge is a bit more focused on meaningful character interaction than, in my opinion, any other season. It also shakes up the team creation order even harder than HeartCatch did, though its character color/personality matches are more traditional.
But, again, it takes some steps backwards. The purple Cure in Happiness Charge, Cute Fortune, is an immensely inferior Cure Moonlight rip-off. There's another character who would've fit that mold far better, but she isn't a main character, so she gets shafted on screentime. Also, this season has the highly problematic issue of putting an intelligence (I use that term loosely) behind giving out PreCure powers to people. This season implies that pretty much any female *could* be a Cure, but most of them just aren't, for reasons that are arbitrary and inadequately explored. And that's just one of this character's many fuckups in Happiness Charge!
But the ending story arc is pretty cool. It explores something that's not commonly addressed in this genre.
[tired wave] Hey, everyone. I've been pretty sick since last Friday, and I (perhaps stupidly) finalized the adoption of a puppy this Sunday. The sleep deprivation is real, y'all. So I won't be around for the quest for I dunno how long. Sorry.
No worries. Have fun with the pup.
Looks like I'm back. I'd offer a puppy picture, but for some reason the option here is borked.
I think it's because /C/ is chat only, no images.
I know this is outside the character canon, but is there a chance Tuxie could learn to charge his roses, then use four or five to create restraining seals of sorts?
That sounds actually kinda cool.
I think that would depend more on whether Moe's skill build is more for a "set" role, re: tank, healer, etc., and he's already got all of our skills figured out and it's just a matter of learning them as we level up, or if it's more up to us to experiment with our abilities and try to come up with ways to utilize our expanding MP pool. If it's the former, we might or might not have the ability, but if it's the latter, I'd say hell yeah to the idea, because Chain Bind is OP as fuck.
Though, I wonder if part of it will also have to do with how… inspired we are when we try and copy someone's move, as well as whether or not their style of magic is even compatible with ours. For example, I don't think we could recreate Chain Bind as we are right now, but maybe once we meet Rei and see her ofuda tags in action, we might have enough "samples" to be able to try it out ourselves. What do you guys think?
I think that reminds me of some Quincy stuff from Bleach, just with roses instead of vials of magic liquid.
And honestly, that's pretty damn rad :3
Learning from someone else's example is a good idea, if it can be done.
Interesting trivia: Endymion was known in Greek myth as a shepherd or astronomer who was so handsome, the Titaness personification of the Moon, Selene, fell in love with his sleeping form and asked Zeus to grant him eternal sleep so he would never age or die. Endymion and Selene had fifty daughters, likely representing the lunar months and the weeks.
So Moe's not too far off the mark with Tuxedo Kamen seeking out a harem to impregnatem 'cause guess who Mamoru and Usagi are partially based on?
>>7118>Endymion and Selene had fifty daughters.
I need to thank Takeuchi and the Greeks even more. We won't get to 50 daughters during Season 1 (I have 15 girls planned for the harem, with 3 secret characters planned, and open to more if you guys change the story enough, have fun speculating). However, Season 2 has about 47 girls and at least 5 secrets between new and returning characters, that are ripe for breeding. Adding those two together, we get over 50 daughters. So if we make it that far, we can beat the original Endymion.
I don't even want to count seasons 4 and 5, but it's a shit ton of girls to knock up. So many magical girls to knock up, so little time.
*Insert maniacal cackling here*
And about half of those are Cures, right? :V
They do make up a large number of the girls yes. Especially, if you're counting unique girls, and not number of pregnancies. For example, The five seasons of Sailor Moon are in each of the five seasons of this game, and I'm ensuring a 1 year gap between games to resolve all pregnancies so the girls can be impregnated in the next season.
Timeskips?! Fine, but there better be some midpoints during epilogues or something where we get to see progress. Ain't no point fetishizing putting a bun in the oven if you don't get to watch the dough rise, y'know.
If everything goes according to plan, the final battle will have the girls at full term (or as close to it as possible considering that they aren't going to be knocked up at the same time). Births will take place during the epilogue, and then the returning ovens will be preheated for new buns in season 2.
If we're involving the Sailor Starlights, will we go with the version of them being women in disguise, or sex-shifting men?
Women in disguise. Sex shifting men are the nopiest nope I've ever noped.
I don't get why the anime went that route myself. Women in disguise makes more sense to me. I wouldn't say no to someone who could change their sex at will, but it didn't friggin' make sense in the anime.
Apologies for the delays. A combination of being busy, and then not having my muse when I do have free time, is behind the slowness.
I have the mental image of what's happening next scene, just need to translate that into words.
I know your pain so well, Moe. I'm attempting to make a novelist of myself, so that struggle is very real.
Bah! Muse is back. I've got about half of the post done, and I started working on some multimedia shenanigans. My test video works perfectly. The actual video does not. Mumble grumble. I'll see if I can't put it together, otherwise you'll get the audio and the video separate.
Now feeling slightly guilty for suggesting we burn the plushie. :-P
It probably would've ruined our chances of mending fences with Tomoyo forever, yeah.
And ruined a shopkeeper's livelihood to boot. I don't think insurance covers "random acts of mahou-shoujo."
Thanks for mentioning the whisper in the main thread. It was so long since I wrote that that I forgot about it. It took me until just now to remember what was the cause of the whisper.
So I don't clutter up the game thread:
"Bastard!!" was released by Viz in nineteen volumes before they let the rights lapse; I guess the stuff involving Hell and a woman called Porno Diane got to be too much for 'em. [shrug] But it's available in scanlations on some sites.
If you need a reason to read it, aside from the rampant luscious women and references to 80s rock and D&D, here's what Greg McElhatton of icomics.com had to say:
"If this was a movie, you'd have been blasted through the back wall of the theatre of by the opening music alone. This is loud, head-banging, technicolor fun…I'm sure some purists out there would be shocked, but I love it. If you're going to do an homage to your greatest influences, why not go all the way?"
Bastard!!! is the best. The Judeo-Christian mythos run amok is fun too, atop the Araki-level musical in-referencing.
Araki as in "Baoh" and "JoJo's Bizarre Adventure"?
I have to admire a character that has this in his wikia article:
>At one time he planned on creating a harem of every woman on the planet.
Audacious and admirable. Tuxedo Kamen is going to stick to just making a harem out of every magical girl in the world, but similarities exist and are noted.
As I said, Megadeth is a new personal goal we need to commit to fulfilling.
Or in this case, the ultimate Tuxedo La Smoking Bomber. (It'd be close enough, I think?)
No worries Limits. Things take up people's time.
Thinking we may be able to score some alone time with Moon during stuffed animal cleanup.
I'm almost afraid to ask, but if there're the Four Horsemen of Super Mahou Shoujo Wars (Yattsu Kishu or Shi Kishu in Japanese, if you were curious), what's that make me?
The Banpresto Original.
I'm afraid I don't get the reference.
Never mind, I googled it. I guess that's not so bad. :-)