WINNER: Hunt mudcrabs, sell their corpses for a room at the inn.
Sorry for the delay (again). Between family getting stranded in Wyoming, dealing with friends personal crises, assorted mod issues on Skyrim (as documented in another thread), and my good friend bourbon being just that, this entry has taken far more time to do than I’d planned on. That said, I’ve finally gotten to introduce a fair sized quest, and to bring in an NPC, one who was actually designed with the quest in mind (as opposed to Jeanne, who was used here entirely because she was my character in Skyrim at the time), so I hope the wait will, eventually and retroactively at least, be worth it.
Also, saying this now: I’ve come to realize that my plans for a combat system wouldn’t work, simply because of how clunky it would have been to have a first reaction system in what is essentially a forum game. As such, for the time being, it’ll function more or less like the combat from Vyrule, that is to say, handled automatically unless something goes wrong, with generalized plans dictating the course. This instance of combat is going to be a bit more in depth than most purely automated combat, just as a demonstration of how planned combat might go. And besides, you aren’t missing anything here; they’re just mudcrabs.
Oh, and before anyone complains about seeming mistakes: one tenth of your magicka and stamina regenerates every other round, staggered.
NOTE: Repost due to error involving asterisk use.
Looking up at the darkening sky, you come to a quick decision: time for killin’ mudcrabs. You don’t have any money to do anything at the inn, and heading off to the shrine without anything like a tent or a woodcutting axe sounds… unwise… but you might be able to score yourself a room for the night and maybe something to eat by selling the dead crabs at the inn. Nodding to yourself at that, you grab your staff from your back and head off to the riverbank, in hope of scoring some easy kills.
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