Here are 4 trainers to start and gauge interest!
The images must remain exactly as the size that I have posted them in terms of height and width. (Best to just edit these images at current size really)
The colors in the image are the only ones that can be used. No additional. The background color will be transparent in game.
I could give it a shot next time I have the time lol.
Was kinda sad that project went nowhere tbh
Ohh boy, time for some pixel art.
Sprite editing I can totally do
These look awesome! I might do something to try and give the magma girl her skirt back since she looks like she's got no pants though haha
Thank you very much!
I got a whole buch of sprites I played around with on a thread in /d a while ago. I'm pretty sure I have it saved somewhere. I'll dump them here as soon as I can find them
That is not the purpose of this thread. Please take something like that to the request thread on /d
Ok, thanks and sorry.
Amazing. Wish I had the skill to do something like that. Then again the GBA sprites have way less room to work in anyway.
Sorry for the delay, I found some old stuff. I don't know if they would be of use but I'll dump them here anyways.
These look great!
I'll work on getting them implemented. It might take a while since I need to put these in by hand, but these look great!!
Implementation was actually quicker than I thought!
In case anyone is wondering, I currently have 14/37
Ooh now that's a shiny pidgey if ever I saw one. Great stuff anon.
<3 <3 Amazing, my dude!
I like that some of them aren't just slapping a belly onto the existing sprite. A full rework makes a big difference.
Not sure we have any, but I'll leave that to OP.
I am willing to share my personal rules however, what follows are several of the guidelines I apply when doing one of these:
1. Respect the original palette. Don't bring in any colours of your own.
2. Respect colour usage. This means apply colours in a manner similar to how the sprite does. Is this colour used to shade and convey shape? Then you can too. Is this colour only used in outlines? Then for the outlines this shall be used. This also means shading ought be applied in a way that is fitting for the rest of the sprite.
In your example, you've decided to keep part of the shading on the belly as it was, it was supposed to signify the hip bone jutting outward slightly and her midriff catching some of that light. The belly now obscures the hip and the shape of the midriff is obviously not as it was - therefore the shading ought to reflect that. The light seems to originate from the left so the further, rightmost side should be a lot darker instead of just the top of the belly.
3. Respect clothing. Meaning have them be dressed in the exact same clothing they were already wearing, but make adjustments wherever needed in order to make things 'fit'.
4. In case of serious view obstruction of the belly, move elements around.
5. Keep the 'tone' of the sprite intact.
6. Don't go overboard with belly sizes.
These are just my rules and I have half a mind to just throw number 6 out of the window, but I was aiming for some kind of consistency here.
I was wondering though - how many of the female characters are we doing? Are we doing the very old ladies and super young ladies as well?
That actually is a very good question and we are still missing the Battle Girl, Interviewer F, Tuber F, Twins, Team Aqua Grunt F, Team Magma Admin Courtney, All 3 variations of Triathlete F, Hex Maniac, Cooltrainer F, Parasol Lady, Psychic F, Pokefan F, Leader Roxanne, Leader Flannery, Leader Winona, Leader Liza, Frontier Brain Anabel, and Frontier Brain Lucy. I might have missed some however.
and Picnicker F. That is one I missed and assuming I did not miss any others that would be 21 more that need edits.
This is all really great! The main "rules for implementation" is that there is no change to the colors used. I am not skilled enough to edit the color pallettes in game, so they need to remain the same in order to go in without issue. That the only hard and fast issue aside from size when it comes getting the sprite in the game.
Your other stuff is a lot about aesthetics, which I agree is important to keep consistent and I agree with everything you had to say about them. I don't want to have just one or two characters with a hyper pregnancy, ya know?>>6464
I intend to create 2 editions. One with all female characters made pregnant, and one where the youngest characters are not. Teens of indeterminate age would still be made pregnant, but obvious children such as the tubers, picknicker, or schoolkids would not be.
There are a few of these that I have done mock ups of, but I will admit that my spritework is not the best so if anyone has any others, I would be happy to see their take.
And I just remembered Elite Four Phoebe. How could I forget an E4 member. That makes 22 missing.
Just want to ask a couple questions.
1. Will this end up being a ROM Hack when it is all finished?
2. Will there be any other changes to the game besides every female character being pregnant such as changes to dialogue that acknowledges their pregnancy?
3. Would certain pokemon like Gardevoir or other obviously female pokemon be made pregnant as well. I know Gen 3 doesn't have gender differences since those did not appear until Gen 4 but in the case of Gardevoir it might be possible to change the gender ratio to make its whole evolution line a female only pokemon since this was before Gallade existed.
Just wanted to get these questions out of my system.
1. Basically. I suppose that would be an accurate term.
2. Not at the moment. I don't have the know-how for that. If I figure it out, I might make a change or two, but I don't want to promise anything I am not 100% sure of.
3. No. This is just for trainers. I am considering a moemon hack, but I don't have the sprite skill so I would need a whole team of people to update that haha
That's fair. I'm not exactly the best when it comes to doing these edits as you saw from Shelly but I'll keep track of which ones still need edits so I can at least help out in some way.
Had some time to do some more, it's been easier to keep track of things like this. I've taken the ranger from >>6150
and breeder from >>6316
and modified them slightly. Hope that's okay.
If I'm missing any on this list let me know. Also OP should pay attention the legend here as I might need to update some sprites as I move along. I might notice mistakes or feel that the sprite is inconsistent with the others.
Actually we might be able to use Green’s backsprite because technically Emerald is able to connect to FRLG so we can use it for consistency purposes.
Neato, I was looking at these for May as well and thought to perhaps do those as well. The running one seems a tad inconsistent with belly size varying rather wildly.
It would be when May is running during the opening sequence and the credits right? I haven’t played Gen 3 in a while so my memory is a little foggy.
To the best of my recollection, yes. If OP can implement these I don't mind cleaning up what we've got and doing the ones for May as well.
But why the children?
OP mentioned he'll make two versions already.
And all of this is amazing guys! Thanks so much for all your help! Every one of these sprites looks way better than my work. I’m putting them in whenever I see them come in.
If implementing them takes a lot of effort, leave it for now. As I said before I might enact some minor fixes. Could you get back to me on whether it's possible to do the back trainer frames and the opening sequence? I might be interested in doing those after I've finished the sheet.
I completely agree, we should all make sure each sprite is satisfactory before implementing them in case we have to make changes. It will just save a lot of time and headaches in the end.
It's really not that much effort, but if you foresee the need for tweaks and adjustments, I will hold off for sure. :)
Nice work, that Shelly is definitely better looking compared to mine.
Not a problem, that'll just be a palette swap.
I've done some more, chief.
So assuming none of the current sprites need any updates, we only need the last 9 as well as May's back sprite to make pregnant edits for. This is really coming together nicely.
I have another question for the OP. What software/tool do you use to implement these sprites into the game?
I want to see if I can also mess around with the text so I can attempt to include custom dialogue for these pregnant trainers. No guarantee I'll actually be able to edit the dialogue but it wouldn't hurt to try.
Hey, that's my sprite! Cool.
I was thinking of offering to help with this, but my motivation to do… anything really has been in the pits. >>6483
Glad the sprite gave you some inspiration. Good luck with the project!
While I'm here, here's a few more sprites I did. Feel free to use them for inspiration, or edit them to fit your needs.
The Flannery might be able to be used but I believe it has to be a 64x64 in size so we might have to adjust it a bit but I'll wait to see what the others say.
That Tuber is from FRLG which there is a chance that game could be done after this depending on what the others want so we will definitely save this in the event we do a FRLG version as well.
I honestly don't recognize the third one but it still looks good.
The back sprite of Hilda looks great but idk if we will even be able to do Gen 5 but I guess I'll save it if we do it someday.>>6558
This is a very nice sprite gif and thank you for sharing :)
Also do you have anything else saved from the old thread? Just in case we can use it for the project
Nothing useable for this project. Just some random sprite edits, the witch is actually a friends character who I made a sprite edit for. Posted it more for inspiration really, same with the tuber and Hilda. I do have some more sprites to share if you'd like, but none that will be useable in a traditional R/S/E game.
But making it a 64x64 was easy so I went ahead and did that for you.
This is all great, can't wait for it to be ready and playable.
That reminds me because I now have another question for the OP. How will this be distributed when it is all finished to anyone that wants to play?
This May looks great but it also has to be 64x64 and I'm pretty sure that its only the female characters that will be getting pregnant edits according to the OP but she will be the ultimate judge of what goes in.
Anon from the spritesheet here, pardon my absence from this weekend, I had stuff going on. I'll be back here Monday with an update.>>6607
I've entertained the thought of doing genderbent ones as well (and have done a couple!) but figured the dialogue would never reflect this.
Here's to you, chief.
Looks great like usual. I also just realized that the only way we will be able to see the frontier brains sprites in game is actually having to go though the work of battling in their facilities in the battle frontier.
That's all of them, will be doing these as well >>6515
as well as the back trainer sprites after this. Might still do some minor corrections.
Just checking in, It's been almost a week since the last post.
Sorry. I got fairly busy.
My intent is to implement everything we have so far this weekend. :)
I believe we have everything except for May's Emerald backsprite, We can probably skip May's RS backsprite and Green's backsprite since they can only be seen in multiplayer. I hope that our editor is ok because it has been over 2 weeks since their last post.