Hey, it's been fun and Moe's a good GM. I'm just glad to be part of it.
>>6514>First off, kudos to Moe and the Four Horsemen for keeping the game going. It's still entertaining to see everyone collaborating to get the best results.
>Secondly, that most recent battle scene? Very creative. Next time there's a fight like that, I need to sell tickets and make popcorn.
Get your popcorn ready because there's more fighting coming up in the next post or two. Also, I require a royalty on ticket sales.
>Third, the recent topic of game mechanics was fascinating. I may have something new to discuss with my GM friend should he want to run another BESM game.
Feel free to link him the thread. "Those are some good ideas for anime RP mechanics. Where'd you find them?" "Pregnancy fetish imageboard."
>In conclusion, good job, guys. Keep it up.
Thanks, and that's the plan.>>6515>Hey, it's been fun and Moe's a good GM. I'm just glad to be part of it.
Thanks, but I'm just the mascot and I go with the good ideas of the actual heroes most of the time.
Humor aside, thanks.
Also, a personal note, I'm currently moving and don't have internet there yet, so you might no hear from me for a bit.
>>Third, the recent topic of game mechanics was fascinating. I may have something new to discuss with my GM friend should he want to run another BESM game.>Feel free to link him the thread. "Those are some good ideas for anime RP mechanics. Where'd you find them?" "Pregnancy fetish imageboard."
Boy, that would be a pretty freaky/awkward conversation.
Making magical girl crossovers are not a new concept, but we don't care about that and just have fun mashing up similar spots in those 'verses. Besides, Moe promised lewds in the future.
Adding in anything Nasuverse or Madoka is way too risky, in a sense though.
Oh, and keep it up Moe.
Shine on, you crazy diamond.
>>>Third, the recent topic of game mechanics was fascinating. I may have something new to discuss with my GM friend should he want to run another BESM game.
>>Feel free to link him the thread. "Those are some good ideas for anime RP mechanics. Where'd you find them?" "Pregnancy fetish imageboard."
>Boy, that would be a pretty freaky/awkward conversation.
I'll say. My GM buddy is asexual.
Additionally, why would adding in Magica Madoka be dangerous? Is it because Kyuubey's choices for magical girls are absurdly powerful? (ie, Mami and her gigantic firearms)
It's because Madoka as a series is both a gigantic deconstruction of the magical girl genre in general, and more importantly a GIGANTIC trainwreck of pain and suffering that none of us want to go into, like, EVER. It's a great series in and of itself, but it was created with the express purpose of making the audience cry tears of blood.
Adding to that is also the fact that the girls are semi-undead and prone to a one-way transformation into a murderous juggernaut of suffering and death…
Well, crap. Now I'm reconsidering my decision to watch the show and board the Feels Train.
It's a great series. It's just going to hurt you and even knowing this in advance will not make it any better. It's very much like Dangan Ronpa in that regard.
>>6549>Additionally, why would adding in Magica Madoka be dangerous? Is it because Kyuubey's choices for magical girls are absurdly powerful? (ie, Mami and her gigantic firearms)
It's like watching an old-school 80's Super Robot show, then watching Evangelion.
A trainwreck ending for the latter that you couldn't tear your gaze away from.
You're not entirely wrong regarding the overpoweredness of some of the Madoka Magical characters. Homura can freely manipulate temporal frames of reference (pausing, rewinding, and possibly speeding up time), and Madoka literally earns the nickname "MadoKAMI".
However, Usagi can kinda sorta also do the divinity thing, and even an *average* main character in Nanoha-land could blow away pretty much any other magical girl team (except for maybe the Symphogear team.)
>>>/d/>>26774>Anyway, I'm entirely fine with Nanoha having no ranged ability yet. In her animé, it definitely took her a few episodes to get into a stride.
Yeah, I was hoping people wouldn't lambast me for that decision. It takes a while for Nanoha to find her niche.
As promised, I'm going into more detail regarding the digression of my previous post.
The two seasons of PreCure that I was talking about are HeartCatch and Happiness Charge. HeartCatch's team leader (Tsubomi, as mentioned in the quest) has a grandmother who is a 90%-retired Cure herself, and despite her claims to being weaker than in her prime, she still possesses technical skill and raw power *FAR* beyond the HeartCatch team just before their final fight. She is also, for the purposes of this quest, really good friends with Honoka's (Cure White's) grandmother. This leads me to shadowrun that, in this quest, they were once a PreCure team together. While Honoka's grandmother in canon shows no such ability, I have learned never to underestimate the elderly in a PreCure season. Most of them are either very skilled, very powerful, or they have copies of the scripts for their respective seasons somehow. Or some combination of the three.
Happiness Charge is very similar to HeartCatch, but with enough differences to distinguish itself. It has the second-best non-magical secondary character that's the same age as the girls out of *any* season, because he's good enough at martial arts to kick the mooks around…at least until they gang up on him. Note: he can *actually damage* the mooks. Very few non-magical can lay claim to that. It also has Oomori Yuuko, who makes up for the fact that the writer decided to split Cure Moonlight's characteristics into two sisters (thus making one kind of awful and the other barely-existent.) This season also cranked things up to eleven with a false ending that made the traditional Christmas episode go to a REALLY dark place, and led to an uncommon/really deep bit of character development for their leader.
So, let's break it down. In Team HeartCatch, we have:
Tsubomi: the fearless leader, except she's not. She's actually very timid (and shares a seiyuu with Fate Testarossa-Harlaown), and is trying to reinvent herself. She loves flowers, which automatically makes them a VERY IMPORTANT THEME.
Erika: despite being the blue to Tsubomi's red, Erika got all the brashness and presence that Tsubomi lacks. She loves clothes, so that trait is kinda-sorta addressed in Erika-focused episodes.
Itsuki: her fairy partner was born halfway through the season. She kinda loves martial arts? She feels somewhat pressured into it to make up for her sickly brother, because her family owns a dojo. So she looks and acts almost like a boy, to the extent that Tsubomi had a crush on her for a while. But she is as girly as any on the inside, so she thinks her fairy partner is *just the cutest thing*! Hilarity ensues.
Finally, the badass dressed in violet and silver, Moon-shadow Lily. Er, I mean ~*TSUKIKAGE YURI*~. Anyway, her tragic backstory (her fairy partner gets killed protecting her from the bad guy's cheap shot in *the first 5 minutes of the damn season*) leaves her cold and aloof. Because did I mention that without your fairy partner, you *LOSE YOUR POWERS*? So she's a badass and she knows it, the eldest of Team HeartCatch by a solid 3 years, but she lost her powers. As far as she knew, she was the last line of defense for the world, and she blew it. Enter two oblivious but good-hearted little noobs (except one's a legacy and she doesn't know it), and if it were me, I'd be sick of them in an instant. But then they do something that completely derails the emo train, which I think is something that participants in this quest should watch for themselves.
On the other side, we have the members of Team Happiness Charge:
Megumi: The leader. Bright, cheerful, always willing to lend a helping hand, even at things where she will bungle and fail. Heck, her name can even be translated as "Goddess of Love" (her last name is Aino.) Sound too good to be true? I'll leave that for you to decide, after you watch this season too.
Himeko: There is a clear divide between well-written and badly-written characters this season: their theme colors. If the theme colors tend towards warm colors, they're pretty great (good guys only.) If the theme colors tend towards cool colors, they kinda suck or they don't get enough screentime. Himeko is blue (a cool color.) She also kicks off the plot by being a whiny, cowardly brat, so she is clearly the suck. She kinda gets better, but that just makes her less interesting. Though she does *kinda* get an *almost* cool moment.
~*THE YELLOW CURE*~: Her entire identity is a spoiler that is poorly kept from the audience. For anyone who watches this season, don't watch the OP or ED until Episode 8 or so. If you can still figure it out…Well, it's not that hard if you understand how things work with PreCure teams. But it's hilarious if you figure it out before then, because the reactions of her teammates-to-be are priceless once they put the pieces together.
Anyway, she's basically the Team Mom, but with a devious and manipulative side. First Cure of her kind, people. Her emotional maturity is good enough that her character "development" is more of character *revelation* (and executed flawlessly), but not so good that she won't manipulate her teammates into doing what's best for themselves, or just troll them. She's tied with Yuri for my favorite Cure ever, but for a completely different reason. Yuri's a larger-than-life badass. This Cure is a down-to-earth, genuinely nuanced person.
Iona: her name is weird, but the worst part is that she's supposed to measure up to Yuri. None of the other characters are so blatantly compared to their correspondingly colored HeartCatch character as Iona (and her older sister Maria) are, and so naturally, Iona and Maria fail the hardest. Maria is basically Cure Moonlight without the main character status and effects of a character-developing tragic backstory. Enter Iona, who has the main character status and *too much* effect of a character-developing tragic backstory. That's just what happens when it's not properly counterbalanced by undiluted awesome. So Iona spends the first half of the season being a sorta-whiny, mostly-violent little bitch. She kinda gets better afterwards, but condensing a whole character arc between her and Maria into one episode did neither of them any favors. Also, by getting better, she again just kinda falls in line like Himeko does. Whatever.
Blue (not Midnight Blue, thankfully) gets special mention here, despite not being a Cure. He's the god who hands Cure powers out to little girls like candy. Remember how I said that cooler colors in Happiness Charge PreCure is a sign that the character will either suck (Himeko, Iona) or not have enough screentime (Maria)? Yeah, just imagine what it's like for a guy who's literally named Blue. He *personifies* suckiness and bad decision-making skills, aside from picking out girls to become Cures. If he had been named Purple instead, nothing on Earth would've survived.
Also getting special mention is the completely normal guy with the name that I've forgotten. He snarks at Megumi a bit, but he's good people. He does martial arts in Iona's family dojo (OK, this part was a rip-off of Itsuki instead of Yuri. M'bad.) He then helps teach the other Cures. He can also smack a few weekly mooks around like he's actually good, which automatically makes him more useful and a better character than Blue. He is the second most worthy character of "Honorary Cure" status. (I'll save #1 for another day.)
Finally, the important stuff: weapons, armor, and skills. All Cures are roughly the same in armor, so we're ixnaying that part.
Tacts that generate different levels of attacks (always start as finishers, but some are formation-specific combo finishers.)
All members of the team eventually gain badass capes that give them the ability to fly.
Itsuki gets a tambourine, though. It can create a shield of magic, pelt an enemy with energy shots, or empower a combo finisher further.
Yuri can do the two-person combo finisher by herself. She's just that fantastic.
Everyone gets cards that contain different clothing designs. Most of these designs have different types of MAPWs, but some boost their abilities in civilian form (detective outfit allows them to see trails, to an extent. It helps in trying to find lost people.)
Aside from that, each girl has individual attacks and a few full-team combo finishers. Megumi and Himeko also get a unique two-person combo finisher.
The yellow Cure is amazing support in every way. She can teleport, shield, possibly heal (at least re-energize/resupply), and her singing simultaneously buffs allies, debuffs opponents, and makes the monsters extremely docile and easier to purify.
Iona is kinda average. She has some martial arts skill, but all the girls can fight by the time she joins.
So yeah, that sums that up. Next time: Why Nanase Yui is the single person most worthy of becoming a Cure…Who never did :<
Nice writeup. One factual error. I'll cover it when I get to it in the quest.
You can talk nerdy here anytime. :-)
Really? Did I overestimate the power of Tsubomi's grandma, or was it the assumption that she Cured up with Honoka's grandma in your quest? Those two are my favorite seasons, so I'm pretty sure I got all my information right :<>>6565
Thanks! I am about to do just that :D
So! I left everyone with a topic after my last huge wall-of-text. So most of you are probably wondering who Nanase Yui (or Yui Nanase, if you said her name like an English speaker) is. Some savvy individuals may have already looked up her name on Google and found a bunch of pictures of a cute girl who bears a fair resemblance to Akemi Homura before she met Madoka. Don't worry: she doesn't do anything like what Homura does. Instead, she's the team leader's roommate in Go! Princess PreCure.
This season is a very mixed bag for me. On the one hand, Kirara is the second or third-best yellow Cure, imo (it's a toss-up between her and HeartCatch's Itsuki.) On the other, the season ender tried to make a cannonball's splash in the deep end of the metaphorical pool…but it belly-flopped instead. I liked the character's different ability options, but the characters were mostly average to me.
Regardless, my biggest point of contention is, as I mentioned before, with this season's treatment of poor Yui. Two words: No Respect. Without Yui, the Princess Cures would've completely failed to save the world (and themselves) at least twice.
First, the Cures were fighting the first midboss of the season. He had turned into some giant crow monster (because his name in Japanese is pronounced ku-ro-zu), and he was handing the girls their asses on a silver platter. The prince of the good guys, who is actually a pretty decently written character, charged Yui with a sacred task: deliver upgrades to the Cures so that they don't get wrecked. He had a decent reason for not doing it himself, though I can't remember it now. Yui had quickly seen through her roommate's secret identity business (helps when you're the first Victim of the Week), and so became kind of the support network for the Cures, so she agreed, despite being told upfront that she was taking a risk. It's not like she's a Cure, after all. But she does it anyway, and *GETS SHIT DONE*. Cures get their upgrades and then proceed to beam Close in the face until he's defeated. Also, I should remind you that she is an adorably timid girl, the kind that you want to hug and protect her smile. And she just charged into danger without powers. Like a badass.
Her second act of saving the day occurred near the end of the season. I should note here that when someone becomes a Victim of the Week in this season, they become stuck inside of a cage. Under certain circumstances, people inside the cage can become aware that they're inside it, and can even pull a little prison break action. The only person who has ever done this in the season on anything close to their own initiative is–you guessed it–Yui. She had help from some broken shards of the Cure's weapons, but she got out of the cage on her own, and then proceeded to rally everyone nearby to get out of their cages, as well. Since these cages were feeding negative emotional energy to the Big Bad, all of a sudden her energy flow dwindled enough for the Cures to mount their comeback. This was an extreme act of will, and Yui nearly made it look easy. This, in spite of how much the season basically shafted her (and not in a good way!)
Evidence of Shafting #1: Yui was Victim of the Week a grand total of FOUR FREAKING TIMES. That's a record for PreCure seasons, and only Naru Osaka has a worse track record with monsters in the entire genre. (She also got shafted by her show, and probably deserves to be standing with Usagi on the frontlines *cough*Moe*cough*.)
Evidence of Shafting #2: She settled for less regarding her dream. In this season, the dreams of the characters are important. The bad guys twist those dreams to create Victims of the Week. Yui's first caging (in Episode 1, natch) revealed that her dream was to be a writer. After finding out that her roommate was a Cure, she harbored a slight dream to be like the other Cures. After her second caging, she had changed her dream. Granted, she eventually moved up to writing her memoirs of her experiences as the Cure's unofficial cheerleader/biographer as a children's book, but the simple fact of the matter is that *she deserved better*. She has the potential courage, sense of duty, and kind heart required for the powers. All she needed was for the plot to back the fuck off of her and let her grow in confidence.
Well, anyway, I've said my thoughts on the matter. Yui's better at being a Cure *without ever having powers* than some actual Cures of other seasons (I'm looking at the Smile PreCure; they're idiots.) If I was Moe, I'd give Yui, Naru, and a few girls from other magical girl shows a fighting chance at being not shafted by the plot.
Well, if Moe follows anything even remotely resembling SRW Character Ascension/Tragedy Aversion rules, it's possible. I mean shit, one of my favorite bits in SRW3 was just recruiting Bernie from Gundam 0080. It's entirely possible for us to get away with it if it comes up.
>>6567>Really? Did I overestimate the power of Tsubomi's grandma, or was it the assumption that she Cured up with Honoka's grandma in your quest? Those two are my favorite seasons, so I'm pretty sure I got all my information right :<
Not telling. :P Depending on how you vote, it can come up very soon.>>6568
I don't know. Naru's there to make Umino happy.
Bringing the Touhou talk over to here so we aren't clogging the main game up with it any further, but honestly Limits, you don't need much of a plot for that series. Hell, the Pocket Wars games which are more or less just straight up gatcha RPGs pretty much run with "Giant Touhou fanboy gets dropped into Gensokyo and is now doing his best to just stay alive and not nerd out too goddamn hard in the process." Hell, he runs into Sanae about midway into the game and she starts asking him how the SRW series has been going since she left. As for mechanics, you pretty much have to decide from the start whether danmaku is a thing or isn't, and the medium you're working with usually has a lot to do with that decision.>>6571
Naru's also at no point ever shown to have any potential as a magical girl, just an above average level of importance to the early plot due to her and Nephrite being a thing for awhile. Though, on that subject, I would not be opposed to somehow averting Nephrite's demise if we somehow get a chance to. Dude got a pretty raw deal, all told.
…Actually, that reminds me of something mildly important. So, assuming my memory of the backstory isn't completely off-base here, the four Dark Kingdom commanders were all formerly Prince Endymon's retainers before Beryl turned them evil following the Moon Kingdom's fall, correct? That usually never means anything worth a damn for the good guys because it's not like the information does them any good when said commanders are trying to murder a bunch of middle school girls, but seeing as how we're playing the reincarnated dude they used to work for, I wonder if we might be able to turn it in our favor somehow should we encounter a situation where that's possible. Goddess knows I'd like to see Nephrite not die for making a face turn, though Zoicite can go straight to hell. It's just something that came to mind to mention.
>>6573>I wonder if we might be able to turn it in our favor somehow should we encounter a situation where that's possible
That's going to be very relevant, very soon.
Bwahahaha. SRW Syndrome strikes again.
Not even joking, I love SRW just for the simple fact that if there's even a halfway remote chance of a character being considered a "good guy" at any point, it's an automatic 68.25% chance you can recruit them at some point if you don't fuck it up. Hell, Excellen made a running gag out of "Oh, we're used to letting people who tried to kill us join up."
And no, Naru is there to be shafted by the plot because filthy normies get out blah blah blah insert meme here. There's no good reason for her circumstances.>>6573
It's funny. I mention the acronym "TPW", and your reply mentions it by its fuller name. That being said, I don't want to pick low-hanging fruit. I don't want to use a straight TPW adaptation (read: rip-off) in the mechanics! This is even true when considering that a TPW adaptation is probably the best way to run a Touhou quest in terms of the mechanics.
Er, actually, there's a Touhou SRW now that I think about it. Second-best, then (and I don't want to encroach too closely on what Moe has.) Most canon Touhou mechanics are far too "blink-and-you-miss-it" for play-by-post questing, while everything else that I can think of is a different set of mechanics in Touhou costumes.
However, TPW mechanics are lacking in a few areas as well! No bombs (though bomb spellcards only exist in aggressor-defender duels, which partly explains it), and health mechanics work differently. I have…a few ideas on how to modify things to more closely match canon Touhou though. They're pretty rough, and I don't expect to get any time to think with Easter this weekend, but I should have something working in about a week, maybe around next weekend. It should still be mostly TPW, but with a few callbacks to how things work in the main games.>>6573
part 2. Naru being powerless is exactly what I'm arguing *against*. She deserves a chance to be awesome too! :< (If she blows it on her own, it's her fault.) And yes, the Dark Kingdom's Shitennou once faithfully served Prince Endymion. I think that's a manga-only thing, but that's OK! Our first vote firmly established that Moe gets to pick and choose from whichever source material sounds better or more complete :D>>6574
I am appeased.>>6575
Yeah, I read an LP of OGs where she drops that line. It's pretty great. In fact she's just a great character in general.
Well, since we bring up SRW's penchant for changing people's fates (and sometimes history as a result), I did have a couple of fun thoughts about random things that could happen, but it would require getting to Sailor Moon S which is still quite a long way off.
Regardless of that, I wonder who the Mahou Shoujo equivalent to Bright Noa is. The ol' Brightslap is a potent tool, and it may be required somewhere along the line (hell, if Bright managed to slap the fail out of Shinji Ikari in SRW, it's definitely worth having the option available)
Speaking of Bright slaps, back when this was supposed to be a cleaner quest (in the /m/ threads that I linked earlier), Tuxedo Kamen was supposed to fill that role vis a vis Ishika from Infinite Stratos. After some "corrections" by Mamoru, Ishika would stop being the stupid harem anime protagonist that he is.
These both sound like amazing things, and they make my heart happy. I just don't know how well Infinite Stratos fits into the genre.
Well, what I had in mind was trying to find out who could smack some sense into the girls and not look horrible doing it (don't think Kamen can get away with doing that except maybe to Usagi). Sailor Uranus and Neptune probably could use a good smack somewhere along the line (actually related to BOTH things from S I was thinking of, one of which being a particularly major thing)
Normally, I'm against violence directed towards women. Brightslaps, however, are considered a gender-indiscriminate method of correcting dumbassery according to the Geneva Convention, and are therefore acceptable to use regardless of the recipient.
And FUCK did Ishika need one. I actually gave up IS after a few episodes because I just couldn't take the stupidity anymore.
I got curious and looked for the Bright slap on YouTube. It was actually there. XD Either Amuro doesn't weigh much, or that was one hell of a slap, because he went flying.
I can see how the Bright slap could be a useful tool, much like the Gibbs slap.
I've been combing through my memories of magical girl animé, and there's only one man who's a hardcore enough dude who might also show up in this quest to have a chance at being like Bright: Commander Genjuurou, the military leader of team Symphogear (and the literal uncle of the sword-wielding Symphogear member, who's voiced by Nana Mizuki. It's going to be hilarious when Tsubasa meets Tsubomi and Fate.) Personally, I think he might have too much of a sense of "honor" to ever use it, though.
Now put on your thinking cap for a bit, and ask yourself: When Tsubasa meets Tsubomi, who will Genjuro inevitably run into?
No one that he shares a voice actor with! :V (That was why I said that I thought that would be funny. Tsubasa, Tsubomi, and Fate are all voiced by Nana Mizuki.)
But for a serious answer, I'm going with the secret society of granny Cures, since I don't know what you're getting at.
>>6583>Either Amuro doesn't weigh much, or that was one hell of a slap, because he went flying.
I was going to say "it was in space, so no gravity". Except it wasn't, and the White Base crew were already on Earth with Amuro freaking out.
And well, flipping enemy generals to do TM's bidding would be a fun twist to the canon story.
>>6604>And well, flipping enemy generals to do TM's bidding would be a fun twist to the canon story.
Welcome to Super Robot Wars.
Not sure if you meant to post that here, but it's privacy protected.
Honestly don't have a better way of showing that .gif. Just assume it's a Persona 5 joke.
Honestly don't have a better way of showing that .gif. Just assume it's a Persona 5 joke.
But I won't get to play Persona 5 :<
I saved up spare cash for months so I could pull the trigger on a PS4 just for P5. I do not and will never regret it.
I'm aiming to get a new computer first, since computers have other uses, but I've run across a few surprise major expenses in the past few months, so it's kinda hard to justify buying any new gaming stuff.
Surprise expenses: screwing people even more effectively than surprise buttsex. I think we all know it. :-/
Sorry for the delay, but I've been alternating between sick and busy. Hopefully all the rest I had today will get me feeling better.
No worries, hope you feel better soon.
Oh, and Limits, since you were talking about reinforcements last month…https://www.youtube.com/watch?v=XBK_PH3I5RE
New fight! [makes popcorn and passes it around]
Since you seem to like my fight scenes, you my enjoy some of my older work. It was my first experiment with girls fighting and having lots of clothing damage.
Oh, and happy Mother's Day everyone. I'm surprised that we don't have something special happening like on April Fools. This should be the biggest holiday of the year on this chan.
I'm sticking a disclaimer here as so not to clutter up the game thread proper: I should mention that I've never tried using a staff on a person (thankfully, I've never _had_ to try), but I do live in a rural area with lots of trees. The stunts I mentioned happened on dead branches, hence the overhead swinging.
Our votes this time around seem to be a bit scattered. I think we should try to get our votes unified so Moe knows what to do.
I personally think we should throw a volley of charged roses at, I think it's Jedite, as our opening move. What comes after I'm mutable on.
In that case, we'd need an ammo count.
Of our magic levels yeah. I think earlier in the story Moe said that he doesn't have a hard limit on our rose supply.
No, we just restocked on ammo this morning. We've definitely got a bullet counter here.
The best laid plans of mice and men.
I had no intention of going with an ammo counter, but I ended up doing it anyway. You were up to 25 after getting the two dozen from Kaoruko. You're down to 19 now.
As for magic levels: not in danger of passing out.
Is there any way we could work out a compromise of some sort with our suggestions, by chance?
I'm sticking with my vote. I really think we should test the waters without giving away anything that we can do first and give the girls a chance to fall back.
Speaking of your vote. You correctly figured out the hints in the post, but your vote to charge in and pull aggro while the girls regroup would have resulted in TK having a very bad day.
I'll acknowledge that. I suppose I was forgetting SRW rules for a bit, one of which is "If a boss shows up, hit him with fucking EVERYTHING." I'm still worried this is going to bite us in the ass in the long run, but then again, it's not as if we've hit our stride yet either.
Think of it as more like sending the thief to solo a boss in Fire Emblem. Not the best of ideas.
I don't think you want to know how I play Fire Emblem, Moe. I'm told it's very headache-inducing when I'm not taking it seriously.
Dangit, now you've piqued my interest.
I'm assuming you let people die, skip treasure, and don't wait until level 20 to promote characters.
Good lord, no. I just fuck around a lot when I'm bored and do generally stupid or "why would you do that" sort of moves or just use lower tier characters with no regards to whether they're worth a fuck or not if it makes me laugh.
I also apparently have stupid insane luck, according to my friends. I once ran Joshua with low health into a room full of five Knights in one of the early maps in Sacred Stones because he had an Armorslayer… and I forgot to equip it before ending his turn. He walked away from five corpses the next round. Steel's a motherfucker when it crits. Five times in a row.
Hahaha, that's great. Say, do you play the new (overly simplified) mobile FE (FE Heroes)? Despite itself, the tactical roots are actually pretty strong.
I gave it a shot, but I got bored pretty fast. I'm one of those odd heretics who still uses their phone primarily just as a phone and little else even in this day and age, so mobile games don't really interest me any.
That's fine. Like I said, it's very simplified, built more around getting units with valuable skills in order to schlep them off on units who have the power to use those skills best. Lots of tinkering and min-maxing, not as much of the mainline FEs in that.
Also, the complete lack of several stats (namely Skill and Luck) leaves me scratching my head. But it is a good gateway to Fire Emblem. If you want people to ease into it, get used to some of the mechanics and general tactical concepts, then Heroes is fine.
With the newest update…
Yech, It's that goddammn smug smile of his.
Right so we know our charged roses can penetrate that shield of his but lack the momentum to do any damage afterwards. Depending on how far out that shield extends we might be able to use our rose as a dagger to keep it's momentum up as it breaks through.
So here's my plan, have Mercury bring up her mist, try to skirt around behind him, empowering our mask in the hopes it allows us to see through this stuff, then try to stab at whatever is holding the jewel seed. If we can't find it then that muscle group female suggested last time. Hopefully Moon uses the mists to grab her tiara.
This sound good to you guys?
So, speculation time for the class. Since we're talking about the age old SRW tradition of averting enemy deaths by just recruiting them instead, who do we know of who's most likely to get that treatment at this point?
I think the two *guaranteed* ones on this particular end are Fate and Alph/Arf, though hilariously Arf might actually jump ship BEFORE Fate does if the lady Dr. Testarossa is as batshit here as I remember her to be, but pretty much every other enemy I can think of that we'd have an interest in turning to our side doesn't do so in canon.
We're obviously shooting for the Dark Kingdom generals on account of their shared history with Kamen/Prince Endymon and the fact they were basically corrupted into serving Beryl to begin with, though as stated before I think we've got a vastly better chance of recruiting Jadeite, due mostly to the fact that we have the chance to make it work at all, and Nephrite on account of canon. Zoicite's an actual backstabbing fucktard and fights dirty as shit, so who knows if he's redeemable at all by the time it would come up, and Kunzite's got stats like a brick shithouse so there's a possibility we might not even survive an attempt at turning him without some hax on our side.
Aside from them, who else can we think of? The only other two names I can come up with are Poisony, just on account of hot female villain so naturally we'd want to give it a try, and, ironically enough, Beryl and Precia Testarossa both for the same exact reasons, but they're both super high up on the villain chain so that's probably a pipe dream at best. Anyone got any others?
If the HeartCatch section of the plot happens soon, I want to try and save Dr. Sabaku and/or Dark PreCure. You'd have to watch basically the whole season to see why, though, considering that the first thing he does in the first few minutes of the season is something that would make him absolutely unforgivable to most people.
But he gets an effective last-minute redemption arc in there (sorry for the double post.)
HeartCatch was one of the ones you liked, right? I might have to check it out at some point.
Yes. HeartCatch and Happiness Charge are my two favorite seasons. They were written by the same people, and it shows, but they have their own quirks that set them apart from each other and every other season. HeartCatch sets its tone in a very poignant way almost *immediately*, and then it lightens up until the end, when it drops all the feels on you and hands you some fairly dark implications regarding a certain character's actions. Also, it shakes up the connections between a character's color and their personality/timing for joining the team a little bit. Also also, Cure Moonlight is the single best thing about any PreCure season ever (though the butler Sebastian from the DokiDoki season and the yellow Cure from Happiness Charge are close seconds.)
Happiness Charge is a step forward in some ways, and a step back in others. As mentioned before, the yellow Cure is amazing. Granted, it's for a completely different set of reasons than Cure Moonlight, but that comparison is a microcosm of the comparisons between the seasons in general. Cure Moonlight is, in many ways, larger than life. The yellow Cure from Happiness Charge is far more…human, more relatable, and it doesn't hurt that she's also the *single best* support Cure in *any season*. So that's a reflection on how Happiness Charge is a bit more focused on meaningful character interaction than, in my opinion, any other season. It also shakes up the team creation order even harder than HeartCatch did, though its character color/personality matches are more traditional.
But, again, it takes some steps backwards. The purple Cure in Happiness Charge, Cute Fortune, is an immensely inferior Cure Moonlight rip-off. There's another character who would've fit that mold far better, but she isn't a main character, so she gets shafted on screentime. Also, this season has the highly problematic issue of putting an intelligence (I use that term loosely) behind giving out PreCure powers to people. This season implies that pretty much any female *could* be a Cure, but most of them just aren't, for reasons that are arbitrary and inadequately explored. And that's just one of this character's many fuckups in Happiness Charge!
But the ending story arc is pretty cool. It explores something that's not commonly addressed in this genre.
[tired wave] Hey, everyone. I've been pretty sick since last Friday, and I (perhaps stupidly) finalized the adoption of a puppy this Sunday. The sleep deprivation is real, y'all. So I won't be around for the quest for I dunno how long. Sorry.
No worries. Have fun with the pup.
Looks like I'm back. I'd offer a puppy picture, but for some reason the option here is borked.
I think it's because /C/ is chat only, no images.
I know this is outside the character canon, but is there a chance Tuxie could learn to charge his roses, then use four or five to create restraining seals of sorts?
That sounds actually kinda cool.
I think that would depend more on whether Moe's skill build is more for a "set" role, re: tank, healer, etc., and he's already got all of our skills figured out and it's just a matter of learning them as we level up, or if it's more up to us to experiment with our abilities and try to come up with ways to utilize our expanding MP pool. If it's the former, we might or might not have the ability, but if it's the latter, I'd say hell yeah to the idea, because Chain Bind is OP as fuck.
Though, I wonder if part of it will also have to do with how… inspired we are when we try and copy someone's move, as well as whether or not their style of magic is even compatible with ours. For example, I don't think we could recreate Chain Bind as we are right now, but maybe once we meet Rei and see her ofuda tags in action, we might have enough "samples" to be able to try it out ourselves. What do you guys think?
I think that reminds me of some Quincy stuff from Bleach, just with roses instead of vials of magic liquid.
And honestly, that's pretty damn rad :3
Learning from someone else's example is a good idea, if it can be done.
Interesting trivia: Endymion was known in Greek myth as a shepherd or astronomer who was so handsome, the Titaness personification of the Moon, Selene, fell in love with his sleeping form and asked Zeus to grant him eternal sleep so he would never age or die. Endymion and Selene had fifty daughters, likely representing the lunar months and the weeks.
So Moe's not too far off the mark with Tuxedo Kamen seeking out a harem to impregnatem 'cause guess who Mamoru and Usagi are partially based on?
>>7118>Endymion and Selene had fifty daughters.
I need to thank Takeuchi and the Greeks even more. We won't get to 50 daughters during Season 1 (I have 15 girls planned for the harem, with 3 secret characters planned, and open to more if you guys change the story enough, have fun speculating). However, Season 2 has about 47 girls and at least 5 secrets between new and returning characters, that are ripe for breeding. Adding those two together, we get over 50 daughters. So if we make it that far, we can beat the original Endymion.
I don't even want to count seasons 4 and 5, but it's a shit ton of girls to knock up. So many magical girls to knock up, so little time.
*Insert maniacal cackling here*
And about half of those are Cures, right? :V
They do make up a large number of the girls yes. Especially, if you're counting unique girls, and not number of pregnancies. For example, The five seasons of Sailor Moon are in each of the five seasons of this game, and I'm ensuring a 1 year gap between games to resolve all pregnancies so the girls can be impregnated in the next season.
Timeskips?! Fine, but there better be some midpoints during epilogues or something where we get to see progress. Ain't no point fetishizing putting a bun in the oven if you don't get to watch the dough rise, y'know.
If everything goes according to plan, the final battle will have the girls at full term (or as close to it as possible considering that they aren't going to be knocked up at the same time). Births will take place during the epilogue, and then the returning ovens will be preheated for new buns in season 2.
If we're involving the Sailor Starlights, will we go with the version of them being women in disguise, or sex-shifting men?
Women in disguise. Sex shifting men are the nopiest nope I've ever noped.
I don't get why the anime went that route myself. Women in disguise makes more sense to me. I wouldn't say no to someone who could change their sex at will, but it didn't friggin' make sense in the anime.
Apologies for the delays. A combination of being busy, and then not having my muse when I do have free time, is behind the slowness.
I have the mental image of what's happening next scene, just need to translate that into words.
I know your pain so well, Moe. I'm attempting to make a novelist of myself, so that struggle is very real.
Bah! Muse is back. I've got about half of the post done, and I started working on some multimedia shenanigans. My test video works perfectly. The actual video does not. Mumble grumble. I'll see if I can't put it together, otherwise you'll get the audio and the video separate.
Now feeling slightly guilty for suggesting we burn the plushie. :-P
It probably would've ruined our chances of mending fences with Tomoyo forever, yeah.
And ruined a shopkeeper's livelihood to boot. I don't think insurance covers "random acts of mahou-shoujo."
Thanks for mentioning the whisper in the main thread. It was so long since I wrote that that I forgot about it. It took me until just now to remember what was the cause of the whisper.
So I don't clutter up the game thread:
"Bastard!!" was released by Viz in nineteen volumes before they let the rights lapse; I guess the stuff involving Hell and a woman called Porno Diane got to be too much for 'em. [shrug] But it's available in scanlations on some sites.
If you need a reason to read it, aside from the rampant luscious women and references to 80s rock and D&D, here's what Greg McElhatton of icomics.com had to say:
"If this was a movie, you'd have been blasted through the back wall of the theatre of by the opening music alone. This is loud, head-banging, technicolor fun…I'm sure some purists out there would be shocked, but I love it. If you're going to do an homage to your greatest influences, why not go all the way?"
Bastard!!! is the best. The Judeo-Christian mythos run amok is fun too, atop the Araki-level musical in-referencing.
Araki as in "Baoh" and "JoJo's Bizarre Adventure"?
I have to admire a character that has this in his wikia article:
>At one time he planned on creating a harem of every woman on the planet.
Audacious and admirable. Tuxedo Kamen is going to stick to just making a harem out of every magical girl in the world, but similarities exist and are noted.
As I said, Megadeth is a new personal goal we need to commit to fulfilling.
Or in this case, the ultimate Tuxedo La Smoking Bomber. (It'd be close enough, I think?)
No worries Limits. Things take up people's time.
Thinking we may be able to score some alone time with Moon during stuffed animal cleanup.
I'm almost afraid to ask, but if there're the Four Horsemen of Super Mahou Shoujo Wars (Yattsu Kishu or Shi Kishu in Japanese, if you were curious), what's that make me?
The Banpresto Original.
I'm afraid I don't get the reference.
Never mind, I googled it. I guess that's not so bad. :-)
A little behind the scenes info on what that last post just did, because it did a lot.
Sailor Moon already had the hots for TK, but now she's going to be actively working to prove herself as good enough to date TK.
Luna's been forced to agree with you (kicking and screaming, but that doesn't matter) and, now she's going to be using you as the metaphorical carrot to motivate Sailor Moon as the metaphorical stick of her nagging has been less than effective. That's going to both soften Luna's opinion of you each time she uses it, and get Moon to focus on you.
Sailor Moon was the easy mode girl (as in, you'd have to try hard to not get her, easy mode), but you've accelerated when you get her.
Also, I figure this is as good a place to mention as any. Each of the girls has a condition to satisfy to get her into the harem. This is of course based on what I think of their character. They haven't all been locked down yet of course, but that's an ongoing effort. I quite like Jupiter's trigger, so I'm looking forward for us to get that far.
Makoto Kino/Sailor Jupiter
Harem Get Condition: Remind her of her old senpai.
Joking aside, bwahahaha. I figured this would be enough to clinch it with Usagi, yeah. As I said before, Motivation Is Key with Usagi. In canon, she was quite content to sit back and fantasize about Tuxedo Kamen, but now we've gotten her off her ass and I'm looking forward to seeing the difference.
I'm also glad at the opportunity to bring Luna around. I for one am always happy to make friends with a kitty, and it helps that Luna's generally one of the smarter minds in the room, even if she can be a naggy little shit on a bad day.
Coincidentally, I'm looking forward to the point where her human form comes into play, even if that's several seasons from now. I just want to see that moment when she does it and everyone in the room fucking loses it.
I read a fanfic once where Usagi was a huge chuunibyou before becoming Sailor Moon. That story went *off the damn rails* in the best way possible. It's nowhere near complete, it probably never will be, and it has a purposely-crafted unfortunate title, but it's amazing fun all the same.
It is Beautiful Destroyer Sailor Moon.
As for the harem conditions, I don't think it'll be too difficult to convince Honoka, but everyone else…hmm…I think Moe might have to guide us to that bit by bit over time. I feel like I know most of the characters, but not well enough to figure out how they'd react in those kinds of situations.
>>7290>I think Moe might have to guide us to that bit by bit over time.
Yes, the characters will certainly be getting more fleshed out. Those scenes should give you the info you need to figure out how they tick, and what would reasonably convince them to join the harem (in the oversexualized universe that this crossover is taking place in, because I don't think you'd be able to convince anyone except possibly Manga!Usagi to be in a harem in canon).
If we encourage the girls to bond, would they later be able to tell us interesting details about each other that would help make future sexytimes somewhat easier to achieve?
And with that, episode 3 has come to an end after six months. Seems like a good time to get feedback. Any questions, comments, or concerns?
Can't really go much into it right now while at work, but who here thinks we should put Nagisa through some kind of martial arts training? The stats really hammer home not only how bad she is at physical fighting despite her propensity for charging in, but also how much it might work in our favor with her.
If we do that, we need a style that suits her best. And boy, are there a lotta styles to choose from. Maybe shotokan-ryu? It's an Okinawan art that I'm partial to 'cause Dad made first-degree black belt in it way back in the day, and I made it to blue belt before I went after amateur theater more seriously.
I'm more of a kendo guy myself, so I'll leave it to you guys to work on this one. I'm pretty sure we shouldn't go with judo no matter what, though. It probably wouldn't do us any good to even accidentally imply she try to imitate or be more like Honoka.
Since this quest has a connection to the solar system, this seems like an appropriate place. Safe solar eclipse viewing to everyone that's able to make it!
Congrats Limits. The series revealed in this episode is in fact Splash Star. Unfortunately, some bad news, Heartcatch only has Kaoruko (Tsubomi's grandmother that runs the shop). The actual heartcatch plot is scheduled for a later game where it has a greater thematic integration.
Anyway, with this, we have 5 series correctly guessed. There are 7 total series (I'm not counting Sailor Moon and Crystal as separate series). As for the last two series in this game, I'll be vague, but you guys have been on the right track during some earlier speculation/hoping.
Oh god, we're getting Madoka! Abandon game!
[tries to catch Blue's ear and can't, being too short and cursed with T-rex arms] We can't abandon ship yet! [flails cartoonishly]
I'm kidding, of course. Mostly.
So, given Splash Star's inclusion in this season, does our resident PreCure guy want to give us a full breakdown of that one? I feel like it might be a good idea to know what all we're getting into for it.
[gets notepad and adjusts glasses] Agreed.
I wouldn't mind getting a bit more information on it as well.
OK. I didn't actually watch any of Splash Star for one main reason: it's very similar to the first two seasons. You have a sport redhead and a brainiac purple-haired girl who start off kind of at odds with each other, they get visited by two fairies, they become Splash Star PreCure.
Most of the season was Toei's attempt to walk a fine line between rejecting all the tropes that had made them so much money in the previous two seasons because they were told that audience wanted something different, and sticking to said tropes because they were providing Toei with mad money.
As a result, there a bunch of tiny differences between the seasons that are absolutely meaningless, though I've heard Splash Star finds its own identity about halfway through the season. Until then, they're basically just a discount Nagisa and Honoka, by virtue of Nagisa and Honoka being first. Later on, they will gain useful barriers, and be generally a bit more mystically inclined than ol' Punch and Judo (:V)
(But I shouldn't mock Nagisa and Honoka too much. In the fourth All-Stars movie, they managed to block a runaway freighter ship that was sliding down a ramp of slime that the villain of the movie had created. They basically just hit it really hard once, except it didn't crumple at all. It just STOPPED. This freighter had bowled over the two newest Cure teams without any effort when they tried to stop it.)
That all sounds pretty disappointing. Thanks for explaining.
It is, kinda, but it gets a little better. Also, Mai and (I think) Saki have a bit more ranged attack focus, so they aren't as goofy-statted as other Cures. That is, if Moe's doing the stats that way…
Splash Star has an opposite flow as compared to the first season. The original PreCure came out strong(ish, Pissard was a weak opponent, but even he had his moments) and had a lackluster second half. Splash Star is a fun retread of the first season for the first half of the season, and then it does its own thing for the second half and is better for it.
The finale of Splash Star is amazing, but if you haven't watched the whole season, please don't spoil yourselves.
At it's core, both shows are monster of the week shows with an overarching plot. The episodes themselves are pretty interchangeable, and I'm more referring to the season-spanning plot when I rate the stories.
This is all true from what I've seen and heard.
Still going on record as saying that my favorite seasons are any seasons where the two major words start with H and C. That is to say, HeartCatch and Happiness Charge!
HeartCatch is just distilled awesome (complete with a pregnancy visual gag), and Happiness Charge's only shortcomings lie with the god who acts as mission control for the Cures, along with the two sisters who could *almost* be as awesome as Cure Moonlight if they were fused together.
Fortunately for that season, the final story arc is pretty great in how it stretches the characters, and Cure Honey is literally the second-best Cure of all from a literary character standpoint, only under (obviously) Moonlight.
This all reminds me, please don't squander Nanase Yui like Princess PreCure did. She deserves so much more than the hand that season dealt her ;_;
Random note, but has anyone else checked out Warriors All-Stars at all? I'm enjoying it so far.
Though I've somehow managed to turn poor Sophie into the biggest pervert. She's walked in on every guy in my army in the bath so far to the point it's become a running gag.
Not yet. Maybe I can convince my friends to buy it, since they actually have a PS4.
Said friend really enjoys most of the games that show up in that game.
No PS4 (although I see it also has a Windows release), and no time.
I don't usually post here, but this particular situation calls for it. I'm going to be gone for a week to a business convention. I doubt I'll miss anything too naughty, so all I ask is 1. Be a gentleman and 2. Don't get us killed.
Having just gotten back from a convention myself, I wish you luck and chances to relax on yours. :-)
Nan Desu Kan, actually. I was a panelist again. [glows happily]
Oh really? What panel?
I read folk hero stories and fairy tales aloud; works that people stateside stopped hearing after the 1950s.
It really was, and gratifying that people came to hear the stories. I like to think Granma, the original owner of the books, would be very pleased. :-)
Anyway, who're these two new girls on the battlefield, exactly?
Splash Star, the second team of many to come (heh) in the Pretty Cure series.
…Well, that was a thing. So, if anyone else plays Fate/Grand Order, uh, so I won't go into too much detail, but I just got Tuxedo Kamen'd. Glass rose thrown and big dramatic speech when we're in trouble and everything.
This whole arc of the story has been surprisingly great with little jokes like this, but god damn.
I *think* I know what part you're talking about, but I'm only in Orleans, so I'm not sure.
Yeah, I'm still in Orleans. Considering how DARK AND SERIOUS Singularity F was, they've worked in an almost stupidly surprising amount of humor into this chapter.
I also make no excuses for myself as I play this game. I've been playing it for two weeks now and I've got two 4-star Riders whom I haven't even so much as glanced at since summoning them, but Medusa is my strongest character and I've already done Ascension on her. I've only finally had her for about two days now.
I'm towards the end of Rome myself. Been having a lot of fun with it.
It makes me sort of wish we had a quest game going of it here, but it really wouldn't be any different than the Kancolle one in execution and an actual proper FSN quest is something I don't really think anyone can do justice for if they tried it. Fate's a series where it's amazing if you bail it but only a very low percentage of those that try can do so, and failing at it is so much worse than not trying at all.
bail it = nail it, stupid autocorrect.
Welcome back to both Shadow and Moe. I hope the business convention went well and that recovery is quick, respectively.
So, I'm at a thing right now. It's fucking great.
Have a blast, and come back safe.
We got the VIP tickets, turns out. I may have gotten Nobou Uematsu to sign my FF4 soundtrack.
Why yes, I am beside myself at the moment with glee.
So much for getting the update out early this week. Been busy. Should have something out tomorrow.
No rush, no worries.
This new power may seem pretty lame. But I'm looking forward to when you guys figure out how to abuse it. That should be a blast.
Well, it's basically one half of being able to ignore a flashbang going off in our faces, for starters. And Sailor Moon's screaming, obviously. Nothing else immediately comes to mind, but I'm sure we'll think of something.
We really need to figure out a way to see through the Shabon Spray, though. The fog of war thing is gonna catch up to us sooner or later if we don't.
Now might be a good time to introduce Tuxedo Kamen's clairvoyance, then. (Clairvoyance being "present sight"; meaning if you have it, you can see anything that's happening right that moment, or find lost objects, pets, people, etc.)
In the manga and most recent anime, when Mamoru touched the ground, he could locate the other Senshi. We could probably stretch that to a logical extreme: As long as some part of him is touching the ground (or perhaps anything of the Earth, like trees and stones), then he can find virtually anything or anyone.
Maybe not that powerful at first, but I'm all for him being a sensor like that. Good catch, Femanon :)
That would be fairly useful.
Aw, thanks guys. :-)
Hey Limits, would it be weird if I asked for your e-mail address? Nothing dirty in mind; it'd just be nice to chat geeky stuff, I think.
Hmm. No offense, but while I am interested, I'm a bit hesitant to give that kind of information out in a semi-public place like this…
Totally understandable. No offense taken. I'm trying to think of a way around that myself, since I don't wanna wind up attacked like poor SpookyDice was.
Let me know if/when you come up with something (junk accounts, maybe?)
Good idea. You can drop me a line at firstname.lastname@example.org I won't be keeping it for long, just long enough. Please say something like "Hey, it's Limits" in the subject line.
And if our fellow mahou-shoujo questers would like to say hi, same rules apply: Mention who you are, and nothing dirty. At all. Just geeky goodness.
From the main story thread, I have to say that Nepu is another series that I've always wanted to get, but have never yet gotten :<
You should, they're great. The series never really does anything super special as far as gameplay goes, but the personality of the series is just the best. And these days, every game in the series except for one of the spinoffs and the new one that just came out yesterday are available on Steam.
What's it about, exactly?
Video Games: The Anime: The Video Game: The Musical: The RPG: The Fanservice: The Anime: The Neppening: The Video Game.
In a nutshell.
(For the boring 0/10 explanation, girls who are the goddesses/personifications of various video game systems/companies go around keeping their worlds safe.)
Thank ya both for summing it up.
Be sure to grab some coffee, Moe. Caffeine is extremely good for headaches, so I grab coffee whenever I get a migraine. Hope you feel better soon.
I think it's more lack of sleep plus stress than anything else. It got better after I got some sleep.
Sleep, "great nature's second course, that knits the ravelled sleeve of care."
Nice Shakespeare reference.
It also causes you to oversleep and be late to work.
Sounds like someanon forgot to set their alarm this morning. :-P
No, more like turning the alarm off when I meant to hit snooze. Fortunately, I have a backup alarm set, so I was only half an hour behind.
Prepping some pictures for the upcoming section. I love how CCS doesn't even try to hide how much Tomoyo is perving on Sakura.
Were I the GM, that line right there would be enough to get submitted to the "Shit My Players Say" Tumblr.
I got a pretty good reaction out of my friends when I quoted myself from >>7138
without any further context to them.
You have the nerve to discuss Pregchan offline? That's enviable.
Context is everything. I occasionally talk about this game and I occasionally do stuff like quote that line as "something I heard on a board I go to", but no one has any reason to connect the dots.
So you're being smart about it. Good.
There are a lot of things I'm comfortable sharing with my friends. My participation in this game is one of them, but the details of said game beyond "It's a magical girl game and we're Tuxedo Kamen and we're AWESOME AT IT" are not.
Makes complete sense to me, man.
So with the announced cleanup and eventual page cap, I thought I should ask: Moe, is there a GDrive file or dropbox of some sort with the previous game threads saved in it? If not, could we help somehow?
A pastebin would probably work as well.
Sorry, I've been gone for a while. Really busy on my end.
I have both old threads downloaded and saved. I was planning on doing some spelling corrections before putting them up as downloads though.
Sweet, looks like we have nothing to worry about when the thread cleanups happen. :-) Thanks man.
I know some of you guys are less than comfortable with the inevitable sex scenes with Sakura, Nanoha, Fate, and Tomoyo (if you unlock her). As a courtesy, I'm planning on pastebinning them and linking them instead of posting directly in the thread once we reach them, so those that understandably don't want to read about pubescent elementary school girls having sex don't have to.
However that brings up a point, are there any specific fetishes or kinks that you'd like me to include or exclude?
The reason I brought it up is that the topic of incest came up in CCS. In the anime, Syaoran is engaged to his second cousin (and if you successfully woo Sakura and prevent that engagement from being broken, they'll eventually get married), and Tomoyo and Sakura are also second cousins and there's some unrequited lust happening right now.
*Spoiler* for Tomoyo's unlock requirements, you're going to have to get Sakura to return Tomoyo's feelings, and build a sexual relationship as well. *End Spoiler*
However, that led me to creating a really fucked up backstory for Tomoyo and Sakura's family involving incest, sex slavery, and snuff. (Side note: I'm not a fan of snuff, but it very conveniently explained five deaths that would otherwise be an annoying plot hole in my story.)
Without spoiling too much, in that backstory, Masaki Amamiya would be an example of what could happen to TK if he ends up abusing his powers.
Let me know if that's something you don't mind being explored in the quest, or if that's something you'd prefer I stay away from and just focus on TK building his harem of willing pregnant girls.
I really have no preference either way…. I'll just skim anything I'm not interested in.
First, I hope everything is okay now.
Second, thank you for providing the option to pastebin the underage stuff. Even imagining the lolis as older has its limits, so I really appreciate your consideration.
Third, the most important things to be explored in the quest itself are, in my mind, the girls' limits:
Are they willing to be impregnated at a future date? (Usagi's obviously a yes, but anyway.) Are any of them comfortable with the idea that bisexuality and polyamory will be encouraged? If they all make friends with each other, will they be okay with the idea of loving their friends romantically, or would they be afraid of ruining the friendships?
What are limits they'd like to expand? What're the limits they never want crossed? Who would want to be made love'd to, and who would want a hard fuck? Would anyone appreciate light bondage as the ultimate expression of trust?
The more chances Tuxie has to build trust and consent, the better for him and everyone else. His ladies need to know they'll be cared for and respected.
Gonna level here, Moe. I'm okay with a lot of things as long as they have an endgame that hits my checklist, that checklist of course being a lot of the stuff we're here to see, but I've pretty heavily lost my taste for dark plot type backstories (or frontstories, for that matter), especially stuff like rape, NTR, sex slavery, and snuff, over the years. Blame FSN. I understand the purpose of tragedy and drama in what makes a character tick, but my heart just cannot do that sort of thing anymore.
It's your story and I won't tell you how to set it up, and it's not like just this one backstory is going to make me quit this game or anything, but it's a pretty hard pill for me to swallow if that's what ends up happening.
On a more lighthearted note, though, I'm always amused to acknowledge my double-standards on this kind of subject. While I'm full brakes 110% opposed to the idea of us having one of our girls taken from us by someone, either by something dark like NTR or even something just as simple as Sakura and Syaoran falling in love with each other, I pretty much always find myself plotting, at least in private, at what the best method of taking someone else's girl would be, such as Meiling. I'm greedy like that.
As for other kinds of kinks and such, honestly about the only kinds I'm grossed out by are the "bathroom" fetishes, and I'm not a personal fan of stuff like S&M, if a girl likes to be tied up and spanked I'm not gonna judge her for it. I feel like cosplay is kind of a given with the kind of game this is so that's not really worth bringing up, but really that's about it. As long as we're the ones knocking these girls up I'm pretty okay with things.
Why would you want to take Meiling, man? She's cute, sure, but too annoying for my tastes. XD
As previously stated, I have no problem with the loli or the incest, but I do tip my hat to you Moe for making the extra effort for those that are uncomfortable with it. You are a true gentleman.
As such, I don't think I have too much to worry about in terms of kinks, but for the sake of clarity, I do not enjoy: 'bathroom' fetishes, blood or gore, hard bondage (light is okay), abuse (emotional or physical), or extremes in just about any area. If you saw my F-list, you'd see a lot of 'No's but I figure I don't have to worry about most of those here.
As noted, primarily greed. You put five girls in front of me and I'll pick one or two as favorites but I'll still happily nail all five.
And I must argue your dislike of extremes on one point, Shadow. That point being… extreme vanilla. Embrace the diabetes, man.
No bathroom fetishes, and I'd rather not deal with guro, snuff, and loli stuff. If character death helps you get rid of plot holes, I'll tolerate it, but I'd rather it not be connected to the sex scenes.
Also, light bondage is kinda OK, I guess.
>>7585>First, I hope everything is okay now.
Thanks for the concern, but everything's OK. I just have a lot of real life commitments that come first. Some times, I just run out of spare time with which to do stuff for this quest.
>Are they willing to be impregnated at a future date?
Since this is an impregnation quest, yes, they're all OK with getting pregnant. Some of them more eager, some more wary, but all willing, and will be happy about it.
I just ran through the list of girls in the quest. Sakura is the only girl I'd say is completely straight, but Cure Black and Bloom are also pretty darn straight. The rest of the girls range from being mostly straight, but still interested in girls, to Tomoyo being almost completely lesbian (but her backstory makes that a little more complicated).
>being romantic with friends, polyamory
Harem management is probably going to be one of the things that you'll have to do later in the game. Nipping jealousy in the bud, dealing with romantic conflicts, helping the girls navigate the fact that some of them have crushes on the others, dealing with the fact that they're all in a harem together with old friends and new allies, and with the girls experimenting sexually both to find what they like, and who they like. The ideal end-state will be all of the girls in the harem, pregnant, happy, completely in love with TK, each romantically involved with at least one other girl, and comfortable enough with all of their harem-mates to have sex with any of them, whether one-on-one, or as part of a threesome or moresome.>>7589>If character death helps you get rid of plot holes, I'll tolerate it, but I'd rather it not be connected to the sex scenes.
The NPCs that I'm referring to are already dead, so no, no sex scenes related to the death.
I'll go back and make some changes to make Masaki's backstory less dark. The deaths will just have to be a tragic accident instead of the intentional/ritualistic death that it is in the current backstory.>>7587>Why would you want to take Meiling, man? She's cute, sure, but too annoying for my tastes. XD
Word of God agrees with this post. Meiling is not a romanceable girl, Syaoran gets to keep her.
Ferret-bro is the only one that's allowed to get shit on. He may be the broest of all ferrets, but he's also the betaest of all males. Optional side-quest: Since Nanoha's heart will belong to you and Fate, help Yuuno get over his crush on Nanoha, and potentially build a harem of his own with the minor characters from the shows.
You have be there, sir! One cannot have too much vanilla.>>7590
Like a good DM, you've really thought things out. And I'm all for helping our Ferret-bro get some. …I really need to watch Nanoha if he's this bro in canon.
As noted, it was more of an amused commentary on my own double standards regarding NTR and Netori. I wasn't expecting us to actually get ahold of her, because god does that boy need to get laid, and as much as I found them fucking adorable in Tsubasa I'm sure as shit not giving up our claim on Sakura.>>7591>Ferret-bro
I think he's more bro here because Nanoha really doesn't have much in the way of males who do, well, anything of value. The first series sort of hints at the idea of him and Nanoha being a thing, but by A's she and Fate pretty much take the Yuri Ball and run straight to the nearest bedroom with it. He's a total bro either way, but it makes you feel bad for him to an extent.
That said, I would absolutely be okay with taking him under our wing and letting him build a minor girls harem. That shit would be hilarious.
"Kamen, I need dating advice."
"Roses, my friend. Roses for days."
I agree, let's throw the bro a bone.
And that's not an invitation for jokes, guys. :-P
Oh, it's a shame you feel that way. XD
Agreed with us taking Yuuno under our wing and teaching him our ways.
>>7592>implying that Fate won't join Nanoha in TK's harem
Well, I'm all for Yuuno following in TK's footsteps.
Just, not before some kind of timeskip >_>
… Yuuno x Chibiusa?
Limits, you're my buddy, but I believe you misunderstood me if you think I'm not all about pulling a Harem Get on Fate and I feel moderately offended by it. You should be ashamed of yourself, man.
And I could totally see us hooking Yuuno up with Usagi's friend Naru, though that one depends more on whether or not we can keep Nephrite alive, which I'd prioritize more. Nephrite definitely deserves better if we can help it.>>7601
"…Yuuno. Would you please explain to me why you took my daughter to a love hotel last night? And for your sake, make it good."
And then it turns out that it's actually Chibiusa truly taking after her daddy and constructing herself a reverse harem of the secondary male characters.
[slides outta chair laughing]
Part of me is horrified by this idea, part of me is highly amused by it. I'm not sure which is winning but I'm laughing either way.
Yeah, we'd have to watch out for her mom on that one. *still snickering*>>7603
*snickers turn into laughter* Okay, now I find myself torn between this and helping Yuuno get his own little harem.
I almost feel bad at this point because sooner or later Moe's gonna come see this and be like "Aw fuck guys c'mon" and have to start furiously rewriting his season three script or something. XD
I don't think there's ever a script that survives contact with viewers, players, readers, editors, or what have you. :-)
Especially not with us. I'm pretty sure just by virtue of us talking about the idea of it back when we first fought her, we made Moe add Poisony to the secret Harem Get list.
I love it when discussions blow up like this. Gives me more fodder to work with. It may be a bit of a moot point since I doubt we'll get to game 2 and have Chibi-Usa show up, but you guys do know that Chibi-Usa's defining characteristic is her unhealthy and overpowering lady-boner for her dad (and that's not to imply that she's a futa; no futanari in this game).
I'm not opposed to you passing her off to Yuuno to be part of his harem, or even to have her build her own reverse harem (although that's something I'm less interested in writing, so it won't have as much focus if you go down that route), but that's something that you proactively have to change the story to get. Of course, you guys have changed the story in a few places already so far, so there's nothing stopping you from setting that up if that's a goal you want to shoot for.
Don't feel bad, I'm enjoying it.
Also, I'm not SEELE, I don't have a script that I expect you to follow. I have a framework for the future, and I'm evolving the world as you guys make changes to it.>>7609>we made Moe add Poisony to the secret Harem Get list.
You did. I needed a while to figure out the mechanics of it, but I have added her to the secret list. However, I don't have the story requirements yet to unlock her. Until I write down some specific requirements, it's going to be a case of do I feel if you guys did enough to convince her. I've got an idea for the story requirements, I just need to hash it out and get things locked in place.
The shame is real *rings shame bell*
See, Naru is in a tricky position here, especially regarding hooking her up with Yuuno, due to his age.
(Though if by some absurd miracle we get the Princess PreCure in on this, I'd let Yuuno go with Yui Nanase.
I have ranted before how she's the most underrated character in that season.
Victim of the Week 4 times, but she still hung out with the Cures, still wanted to be a Cure at one point, and saved the Cures' collective asses in two very climactic struggles.
WITHOUT POWERS. She's highly qualified and underrated, and is the only reason I care about the Princess Cures.>>7612
This is a fine birthday present.
Anyone making Hellsing Abridged references gets points in my book.
Since we've been bringing up the subject of setting Yuuno up with a few girls, and I notice that Egret and Bloom are taking a liking to him in our latest post, why not start there? We have Black and White, and I'm not a greedy mascot, so why not let Yuuno have the mini versions?
You… suggest we give girls up whom we actually have a better than great chance of Harem Get'ing?
…Guys, I think someone killed Shadow and started using his account.
It'd be an interesting way to build an alliance and more trust, though. Show the girls Tuxie's not crazy-jealous-possessive and he trusts them to make good choices, even if they don't choose him. That'd go a long way.
If we're gonna build a happy harem, we need to prove we can provide more than sex and pregnancies. Off the top of my head: Protection from threats, emotional support (which was done with Sailor Moon, along with a gentle kick to the ass), and trusting the girls to trust each other and be mature about sharing and exploring other options, are good starts.
Adding to that, I know I said maybe Tuxie wouldn't share easily, but this is Ferret-bro we're talking about. He seems like a good dude.
So, derailing the previous line of whether or not Shadow's been replaced with a pod person or a creepy stuffed doll with an antenna ball on his head while the rest of the unlockable characters are robots because who knows to ask if anyone's played Eiyu*Senki. I started checking it out and I'm enjoying it so far, even if Himiko feels pretty painfully like Usagi at times. Those times being all the time.
Is it PS3 only? Because that limits its availability to me :<
Nah, it came out on Steam the other week, and you can buy it straight off of Jast USA's website as well. It's cheaper to get it on Steam and then buy the 18+ restoration patch, though.
I'm just not greedy. And since I don't know the source material (yet. I'll be changing that soon), I don't care for the characters as much. And I didn't know they would be easily aquired as I can't read people well.
On a personal note: my laptop died. I may not be on as much, but I hope to fix that in a little while and continue playing and archiving these fun threads.
Good luck with the laptop fix, man.
This came as a great shock to me, but there is a distinct lack of pictures featuring a wet Sailor Mercury. I thought that would be an obvious thing that people would draw, but I guess not.
The womb as a source of magic might not be too far off. I mean, that's where life is made, by some weird, bizarre fact of biology and chance and evolution.
This is actually a theme I've explored in certain ideas of my own.
You naughty boy, you.
Like for stories? Would you be tempted to post any here?
Good to see the site back. I was worried it was just me having problems accessing this place.
Yeah, this was getting a little old with the 403s and whatnot. I hope it's fixed now.
Vaguely tempted, perhaps. Maybe someday.
[thumbs up] Works for me. :-)
As stated before, of the anime featured in this game, I have only seen CCS (and that was years ago, hence why I only remember the general plot and not many specifics). This game has inspired me to start watching others, starting with Pretty Cure (because Crunchyroll doesn't have Nanoha). And speaking of Crunchyroll, where did they did get Pretty Cure from, a VHS cassette? I don't mind if video quality isn't the best, but man, the muffled sound bugs me!
*Ahem* Anyway, thanks guys for getting me into something that looks quite entertaining. It's also kind of cool to go "I remember that from the game."
You're welcome. :-)
(Happy holidays to my fellow questers, by the way.)
Merry Christmas to all!
No one cares, and no one asked, but I'm sharing my opinion on Pretty Cure anyway. It was… okay. I like that they actually punch and kick their foes, but it seems to do nothing until they bust out their deus ex machina attack. I like Nagisa and Honoka as characters, but the show feels bogged down by magical girl show tropes that I don't remember being in my favorite magic girl shows (CCS and Princess Tutu). Maybe the other series with Honoka and Nagisa will be better, but that has to wait until I get a laptop again.
But watching the show has helped me to appreciate the work GM Moe puts into making this a fun and interesting game. I also look forward to spending more time with those girls (still don't want Poisony, and I am not looking forward to Pollun). Thanks again everyone!
I came up with a way of creating synthetic magical girls. It's not something critical to the story (although it could be an interesting sub-plot for the final game, but that doesn't matter since there's no way we're reaching season 5). However, it spoils a bunch of things from season 2, and as much as I want to share it, I don't want to spoil it.>>7754>But watching the show has helped me to appreciate the work GM Moe puts into making this a fun and interesting game
Thanks, but would you mind elaborating on that?
Synthetic magical girls? Color me intrigued.
To elaborate, I have mentioned before that coordinating and synchronizing four sets of events can't be easy, and it must have taken a lot of thought. But it also involves those tropes I mentioned. Long transformation sequences are shortened or cut, there's more taking action and less hesitation from the girls so we see them closer to their best, and the fan service keeps us teased and amused with the promise of what comes later. And as one that took every undergrad creative writing class my college had to offer, writing well is hard, and you do a good job of juggling all these things good sir.
>Synthetic magical girls
Cue the Mahou Shoujo of the End/Vietnam conflict-style flashbacks.
Yeah, it is *NEVER* a good thing when people start synthesizing or mass producing magical girls, cyborgs, or super soldiers. Or all three, thanks StrikerS.
Apologies for the delayed absence. I'm still alive, just busy. And when I have had some free time, I've been playing Particle Fleet (great game), or just haven't had my muse.
ONE OF US ONE OF US
Nothing that's an actual story. I just have a setting where life, energy, and superhuman abilities are pretty explicitly tied together.
So naturally, more powerful people are also more fertile. I put a natural limit into that, though, because it wouldn't make sense otherwise: if there is a large power disparity between partners, then impregnation becomes more difficult, generally.
HeartCatch is a superior season in every respect anyway.
It even has a pregnancy visual gag that's the continuation of a breast size visual gag.
Third season of Nanoha. That's when it stops pretending it's not basically Gundam, but with outrageously developed girls instead of robots. :P
Hoo boy. If I get to that point, I'm in for a helluva ride, aren't I?
Side note, this looks like an intriguing concept. I hope you have fun with it.
The new Card Captor Sakura series came out while I was super busy last month. I just had a chance to watch the first episode. It's gorgeous. Completely changes my plan for how Card Captor Sakura was supposed to fit in the game timeline, but changes have already been made. Not that we have any hope of reaching game 4.
Oh please, we've done just fine with four (and now five or six) regulars up to now. As long as you keep writing it, we'll keep playing it. >_>
Agreed. I'd like to game with y'all for however long is feasible. :-)
On a random note, I found a crossover fanfic last night that works… far better than I expected it to. Nanoha season 1… and Castlevania, specifically the Sorrow games. It's not the best thing I've ever read, but it's had some moments.
Nanoha: -On the subject of a two-on-one spar with Soma- Don't worry, this is just practice. It'll be fun!
Yuuno: This is the guy that scares DEATH. I reserve the right to be intimidated.
Hey Moe, when you have a few minutes, would it be too much trouble to ask if you could list off all the stuff we've had Kamen try to cast Reinforcement on so far? I want to compile a list, but I haven't had the time to go through and catalog everything we've already done so far.
Rose: turn into armor-piercing dart, claw, or ???
Cane: Extend the cane.
Cape: Reinforced armor.
Ears: Prevents pain and ringing from loud noises, but loud noises can still drown out quieter ones.
Eyes: Had no effect when tried.
Muscles: Allows you to maintain your peak burst performance (ie. run long distance at a sprint, jump as if you weren't tired)
The first set of powers is derived from your magical energy control skill. This is also what you used to look inside of Nanoha and help bring some order to the chaotic storm of her magical potential. The second set of powers is derived from your healing skill, unconventional ways of directing healing energy to improve yourself.
We might want to try Reinforcing the domino mask then, at some point…
So they can act like polarized sunglasses, or take impact damage?
We've tried the mask, actually. Magic just bounces off of it.
In a day or three when I have some time I'll go ahead and throw together a list of stuff we should try experimenting with.
Yes, that too. Also, the difference in behavior between the what happened when TK tried powering up his eyes and tried powering up his mask is an important detail.
And meanwhile, I'll be over here giggling my ass off at the thought of leveling everyone up like Pokemon.
What? Sailor Moon is evolving.
*Evolution Music playing*
Congratulations! Your Sailor Moon evolved into Super Sailor Moon.
*Evolution fanfare plays*
[stops cackling long enough to Like this comment]
The game thread has reached its reply limit, so I'm putting my write-in vote here: Tuxie should help Nanoha control her power in order to protect the structural integrity of Sakura's home. Let's tell Moon to give Sakura a boost to get Wood sealed, and have Black and White on standby in case something goes wrong again.
Thanks for the heads up, I've created a new thread. This is thread number four now.>>>/d/39082
Okay, so this is mostly just me spitballing right now because it's five in the morning and I can't sleep, but I've had a couple observations over the course of the game for things we could try experimenting with regarding our powers, or things we should practice with/keep in mind about ourselves. By all means, if people have something to add go for it. Anyway, here goes:
(DISCLAIMER: It's five in the morning and I can't sleep, so I'm tired and not about to troll through the entirety of the game so far for specific details of shit we've pulled that I don't remember off the top of my head right now. If I've missed us doing something somewhere, apologies in advance and please feel free to point it out. Thanks.)
–Roses change form and gain attributes, to either a dart or a claw, but Moe's (plainly) hinted we can pull another one out. Maybe by focusing on the petals?
–Messing with the cane lengthens it out, which is good for pulling a surprise fuck you in a fight if the enemy isn't expecting it, but we need to practice with the physics more so we don't keep getting thrown off balance whenever we hit whatever we're aiming at. We should also seriously try figuring out our focus with it to make it hit a length we want and stay there, because being able to go from cane to staff/spear length and give us a two-handed weapon would be incredibly helpful if we went up against someone like Jadeite again. We also need to figure out a way to stress-test the thing if we were to get it to staff length, because it'd be useless to us to pull a staff against someone and they just cut it in half with a sword.
–Cape works as a defense, but only at the moment we focus into it. This well enough for swooping in to protect someone all dashing hero-like, but we should try and see about whether or not we can reflect shots with it, Mario's cape in Smash Bros style. Probably wouldn't work on beam-type attacks, but imagine the look on a youma's face if she threw a fireball at us and we just went NOPE and threw it back in her face.
–Top hat. We've not messed with it yet. Might be interesting to try and see if we can go Kung Lao/Oddjob on someone, or it might do something else. Who knows?
–Gloves/Shoes. Might be useful to see if they help with any climbing/MMX-style wall-jumping we could try or if it'd help our footing in a slippery/icy situation.
–Magic of any kind just slides off our mask or is actively deflected. I'm not sure how to make use of this just yet but it feels like something we need to make sure to always keep in mind.
–Ears can be soundwave-blocked while eyes can't be sharpened. I don't really see a pattern here, so maybe we should mess with our other senses to see what happens? Just a thought.
–Our stamina can be temporarily boosted by focusing, but I want to try seeing what happens if we seriously focus our magic into our limbs. Main points of that:
-I want to see are if we can gain a super hi-jump to go with our already pretty great jumping skill. Go from being able to get off ground level with a single leap to getting straight to the top of a building sort of jump. So probably specific magical focus on our legs in that regard.
-Our arms are another priority, to see if we can get a strength boost out of a physical attack. Those kinds of abilities are always useful.
-General strengthening of our own body. You'd think defense by that, but I also mean secondary healing/damage reduction so that we don't shred ourselves from doing something in a powered-up state. Punching through solid wood at 8x strength? Pretty cool. Breaking our hand in the process because our hand only has 1x durability? Not so much. Jumping like Superman is great until we break our legs on the impact, so same principle. If we're gonna power up, we need to BE powered up for it, or we're just gonna explode into a finely-dressed pulp otherwise.
–This might not work out for us beyond a screaming headache, but it might be worth it to see if focusing magic on our brain does anything. Probably(Totally) won't work on our amnesia issue, but it might provide an INT boost in a given situation. What I'm really hoping for, though, would be that empowering our brain would allow us to think/perceive faster, thus causing a slowdown effect. Not QUITE something like Time Alter, but more like Blade Mode. Something we can use in short bursts in a fight, that sort of thing.
I'm sure there's other stuff we can try out or pull off, but that's all the stuff I can think of at this point that's directly related to Kamen and our existing skill set. If anyone's got any suggestions or wants to point out anything I missed, feel free to sound off.
Me too! I'll be here as long as you are. We nerds must stick together!>>7792>>7793>>7795
He he he. Glad to see my funny thought went over well. After all what is a Mascot for but to be the comic relief?>>7800
Wow you have put a lot of thought into this. Great ideas Blue.
And here's hoping I can get a laptop so I can archive thread 3 Before it eventually dies. Anyone know how long it'll be on life support?
A few weeks at best, probably. We only just hit the edge of it so we've got some time. Though we should also consider when to archive this thread as well, since I know we're getting up there in posts.
And thanks, I've been kicking around the thoughts for awhile but I finally got a chance to compile it into something resembling a list. And to add to it, that all is JUST for our Reinforcement skill as applied to ourselves and what we have at this point in the game. There's a bunch more we could do that involves the others as well, probably enough to make a separate list in itself.
[passes Midnight some light roast coffee; that kind of roast has the most caffeine. source: I have a milder form of insomnia.]
We could borrow a trick or two from Youko Kurama with the roses: Imagine a hailstorm made of razor-sharp petals, for instance, or making the stem grow long and flexible enough for a pair of painful handcuffs for the villains. (Or if we really wanna be assholes, make a rose stem rope and do shibari with it.)
Hey, maybe we could make our cape like Spawn's? Also, very good call on making Tuxie's body tougher. You're right that being able to enhance strength or speed or jumping ability is meaningless without being able to enhance durability as well. And focusing magic on the brain could correlate to Tuxie's clairvoyant abilities as well, perhaps.
I appreciate it, but I'm a Pepsi/Dr. Pepper kind of guy. But yeah, insomniacs unite.
And yeah, there are a lot of problems with a lot of body/self-related power ups out there. Take DBZ for example. You either don't think about it at all, (How many goddamn SSJ forms are we up to now?) or on the rare occasion you do think about it, it's in the form of something you can't use without a recoil. (Kaio-what?)
Most magic-based shows are exactly the same way. Canonically speaking, the Senshi can jump across rooftops all night with no problems. They don't bother thinking about the physics of it if Usagi were to grab a civilian and leap out of the way of an attack at that kind of speed. However, real world logic dictates that unless that civie has some sort of magical protection of their own, being grabbed and launched around like that at such speeds is a GREAT way to get fucking whiplash, if nothing else.
Meanwhile, you've got stuff like Fate/Stay Night that takes it in the opposite direction. Shirou and Rin both note in the early parts of the VN that using Magic Circuits in any way causes INTENSE amounts of pain, and they're just simply used to ignoring the fuck out of it due to magi training. And don't EVEN get me started on Emiya's method of "building a Magic Circuit". The only reason that shit didn't kill him years before the start of the series is because he's a cheat. There are a lot of little details I'm skipping over in that case, but the point is that it LOVES to interject mortality into the fantasy for the sake of drama, but the points it brings up aren't exactly wrong.
So we have to find a balance between handwaving and making sure the physics are thought through. Fortunately, it just so happens that working through a writing idea and figuring out all the details of it while otherwise mentally unoccupied happens to be a hobby of mine, and I'm more than happy to lend my skill for the sake of the game. XD
Amusing line of questioning we should pursue in the near future: Can Raising Heart access the internet? Because the idea of an Intelligent Device with access to the internet is both a gold mine of hilarity waiting to be explored and opens up a wonderful number of possibilities for information collection later on.
[starts cackling again at the idea]
I've actually got more ideas for things to throw at Nanoha and eventually Fate than almost any of the other girls, to be honest. Nanoha's setting is really easy to play with in that it's essentially just sci-fi using magic as a power source. There's a reason people call it the Gundam of mahou shoujo shows.
And it's not just because Nanoha and Fate's designs are very Gundam-like, either!
Exactly. In Nanoha-verse terms, magic is a science and all the shooty explosions and dramatic awesome lightshows are just really really REALLY advanced maths. We can work with maths much better than something that's completely unexplainable because the best explanation that was ever written for it was "fucking magic, now stop asking".
Since Moe's clearly busy getting the shit kicked out of him by his schedule and we're in a lull at the moment, I might as well see about stirring up some discussion.
I've been on a bit of a Nanoha kick recently, and since it's relevant to the game I figured I'd throw this out there. Since it's bound to happen eventually, what are people's thoughts on the Time-Space Administration Bureau getting involved in our business?
I don't think Chrono is going to like us all that much
Is that before or after we inevitably end up hitting on his smoking hot mom?
I need to know where some legal streaming for Nanoha is first, if it's even licensed.
Well, it's gotten a dub, so it's out there somewhere. Hell if I know where, though.
Well, we're a Magical Jewel thief with a heart of gold, and Chrono is a inter-dimensional wizard cop, so we're already going to be starting off on a bad foot. If we manage to score with Lindy I think that will just be the delightful cherry on top of Chrono's dislike for us.
Pfffff. Y'know, I was honestly joking about hitting on Lindy because I figured we probably wouldn't stand a chance with that one until at least A's, but when you put it like that? I say we fucking go for it. I'm not a big fan of Magical Starfleet overall, but hell if I don't know how to appreciate a milf in uniform. And if it ruins Chrono's day even just by a little bit, it's always worth doing.
>>7814>Since Moe's clearly busy getting the shit kicked out of him by his schedule and we're in a lull at the moment,
Tell me about it. It took two days of sleeping in to catch up on the sleep I missed and start feeling like a normal human being.>>7817
It's up on Amazon Prime Video. https://www.amazon.com/This-What-Call-Mysterious-Encounter/dp/B01N0ZYZHZ
If you don't have Prime, there's also a bunch of illegal streams, and torrents as always.>>7820
What's with the Chrono hate? (Other than that the Nanoha universe hates him almost as much as it does Yuuno.)
As for Lindy, as always, you guys are free to try, but it's definitely hard mode to get her. In-universe because she still has feelings for her late husband, and out-of-universe because this is a game about getting underaged girls pregnant, not MILFs.
Speaking of crossovers, Tuxedo Kamen should totally meet the Kaito Kid and exchange thievery tips.
Very true, but in between Tuxedo Kamen dodging visits from Chris Hansen, I'm sure even he realizes that Chrono's mom has it going on.
To support the industry, I go legal as much as possible, but it had to be on a pay service. Either way, it has to wait, how long depends on if I decide to pay. I just hope it's worth it.
I don't exactly hate Chrono, but that stick is so far up his ass during the first two seasons that I'd swear it's part of his Barrier Jacket. That and I may have read a Nanoha fanfic recently where she went full "heel turn" during season one and joined up with Fate and Precia after he showed up and started a fight with them that put several holes through her living room wall. While her mother was standing in said living room. So I'm a little less sympathetic to him than usual just on principle right now.
As for Lindy, that in-universe reason is why I figured we either wouldn't stand a chance until the next season or it'd be hard mode if we did, but OoC? C'mon. As much as I hate that song, Neal's got the right of it. It doesn't matter where your strike zone is, you can't tell me you wouldn't hit that if you had the chance. And I know at least one of my other fellow Horsemen has expressed feelings of instinctively ageing up some of the younger girls we're going for, so this looks out for them too. And gets us laid, which looks out for me. The point is she's female and we should be making an effort to get into her pants, and we don't really need a better explanation than that.
Why yes, I AM thinking like a harem protagonist here. It's as if I have some kind of understanding of the logic or something!
Fine, Fine. It'll be hard, but Admiral Lindy's doable.
Hey y'all, I had to delete my Earthlink account. Despite my best efforts, the spam got overwhelming, as in my connection once stalled out in an attempt to download twenty-eight spam mails at the same time.
Enough was enough, obviously. But if y'all would like to keep in touch, I can make another throwaway mail and go from there. I mean, if it's not weird of me to offer again.
Chrono takes a long time to get out of the "shoot first, ask questions almost never" mentality that plagues the TSAB in general.
Also, is that fanfic "Power Games" by Immatrael on FF.net? Because that is seriously one of the best Nanoha fanfics out there.
But yeah, the Chrono-hate comes largely from him being a little kid trying to act like a so-called "good adult soldier" and making every mistake that such characters tend to make. He doesn't really add much to the story in a literary sense, either.
Close, Power Games is the A's season. Game Theory was the first one. But yeah, pretty much right on both counts about Chrono, and it's a big reason why I don't like him in general. He doesn't have to be a kid, sure, but he sure as hell doesn't have to be a total prat, either. There's a reason most of the "comedy" that I remember him being involved in during the first two seasons was mostly just Amy or Lindy fucking with him about how serious he is.
Would prefer not to double post, but bringing the Switch-related discussion over here while voting's still going on in the main thread.
>Moe wants Fire Emblem Warriors
Great game, though my biggest complaint is that a LOT of the characters share movesets, primarily along class or occasionally related character lines. It's not like Hyrule Warriors (Or really ANY other Warriors games, if I have to be honest) where literally every goddamn character in the game is different. It doesn't ruin my fun in the least, but it feels like they could've put more effort into it. And Lyn is still top tier waifu material, which is good enough for me.
If Dynasty Warriors 8 Extreme Legends had an online co-op mode, a bunch of my friends from college would have gotten it and played the shit out of it.
I'm just a sucker for beat-em up games, and the Wrriors franchise really hits that sweet spot for me. Especially when it's a branded spinoff like Dynasty Warriors Gundam.
Funny you say that, the first one is actually what got me into Dynasty Warriors in general. FUCK the Zeta storymodes, though. That Gryps-2 map was godawful.
But yeah, Warriors in general is one of those series that if you're into it, you have a lot of fun, but it's also very easy to play the fuck out of one, burn out on it, never touch it again, and then when a new one comes out a year or so later that you want, pick it right back up as if you'd never left. I still need to go back and work my way through the rest of Warriors All-Stars, as well.
I loved DW1. There were some crappy maps, but nothing has been burned into my mind as "Fuck that map". I did love the Original Modes for all the units. However, I did not like what they did with DWG2. Every character could go through mission mode. The missions were the same, but you could also permanently lock yourself out of certain missions with certain characters and you could build relationship with every other character. So, you had to grind out all the missions (and pick the right option to no lose out extra missions), grind out relation points, grind out parts for the Gundams. Ugh.
DW3 looks like it fixed a lot of problems, but I bought that, played it for a month or so, and then resigned myself to having no free time.
Also, I've never owned any playstation system, so I didn't play Shin DWG.
Honestly, DW3 was my jam for two reasons. One, I got a HUGE laugh out of Dozle Zabi being a playable character in the same game as Banagher Links, and if anyone here has seen Unicorn and knows Universal Century they'll laugh at the joke as well, and two, the more important one, is Duo Goddamn Maxwell is my Gundam Husbando and the moment I got ahold of him I never stopped using him.
If you fully FULLY max out your bond or whatever it was called with people, you get to make them the Mission Control voice during a battle. Duo gets pissed that he has to sit out. XD
Playing as Dozle with Mineva as the operator is the most heartwarming option.
Great. Now I want a Mahou Shoujo Musou (Dynasty Warriors: Magical Girls).
It's pretty much this quest, except in a Dynasty Warriors format. Sadly, it won't be an adult game featuring copious amounts of pregnancy content, but it could still be fun. They'd probably have to limit it to just a few series (or a single franchise like Pretty Cure) for licensing reasons.
It makes me wish we'd gotten that damned Kamen Rider Musou game over here. It's like, come on guys, Dragon Knight was still a thing people remembered at the time, we could've pulled it off. We got both fucking Berserk and Fist of the North Star, and Warriors All-Stars is literally just subtitled and otherwise still in the original Japanese audio, but they couldn't give us Kamen Rider? The fuck, Koei.
For the record, spraying Ami with the side sprayer (at this point in the game) was a trap. Congratulations on not falling into it. Although I was worried for a bit that I might have to follow that path with Luc's vote to do it.
>>7890>It was a trap
Well, yeah. I mean, I made the FFXII reference and everything. Unless you know for dead certain that she's cool with it, splash play just one of those things that's best reserved for at a pool or the beach.
Yeah, I kinda figured she'd be somewhere between confused and insulted, and that's a bad place for a shy girl who enjoys knowing things.
Also, sorry about my long post in the main thread. Basically, I gave myself bursts of brain inspiration. I'll restate the two major ideas that I had:
1. Have Ami scan the other transformation trinkets with the Mercury Computer, and see if that allows for any improvements to be made, and
2. See if Tuxedo Kamen can enhance the girls' puberties with his own abilities. Because it seemed like we did that for Nanoha (although Ami probably doesn't need it, and Nanoha almost DEFINITELY doesn't need it anymore.)
Naoko Takeuchi really liked Ami, and so did the directors of the musicals. A fellow Sailor Moon nerd did the math. https://www.tuxedounmasked.com/2016/07/21/are-the-sailor-soldiers-bust-sizes-unrealistic/#fn-1720-1
However, these may be Japanese cup sizes which are a size smaller than Western cup sizes (eg. a Japanese C is equivalent to a Western B. A Japanese A is equivalent to a Western AA, etc.)
All the Senshi are 14 at the start of the series in canon and in eighth grade (second year of middle school in a 6-3-3 grade system). I don't remember if I mentioned it anywhere, but I'm considering making them a year younger (1st year middle school, 7th grade, 13 years old). It's a big deal when the girls graduate middle school at the end of the third season. Without using time shenanigans, there won't be enough time for the senshi to get pregnant, go through the pregnancy, and give birth in each season if we try to cram the Dark Kingdom arc and Black Moon arc into the same school year. (Likewise, I don't want to have A's happen six months after the first Nanoha series, again so the girls have time to give birth and get knocked up for the second season.)
Speaking of shenanigans, I was considering making Hanasaki Momoko and Momohara Momoko the same person, and have that person related to Hanasaki Tsubomi. I decided against it, but I think I'll still have the two Hanasaki girls be cousins (if we can even get to season 4 of this game, which we won't).
I couldn't really make sense of the charts, but that's OK.
Also, Moe, let's just let the schedule play out as it happens.
It almost feels like I'm being baited when I'm told about events that "probably won't happen". It's like you're building up hype and then immediately tearing it down :<
There's an excel file that he links to, BSSM_3sizes.xlsx. It has the three sizes plus cup sizes of each of the inner senshi, both from the anime, Tokusatsu series, and the musicals. He used it to find the average size of each senshi
>It almost feels like I'm being baited when I'm told about events that "probably won't happen". It's like you're building up hype and then immediately tearing it down :<
Sorry dude, it's just that I have an excel spreadsheet with the series that I want to use for all five seasons of the game. Plus I have fun crossover ideas and foreshadowing that I need to stitch across them. Unfortunately, we're 2.5 years into this quest, and we've barely gone through the early stages; we haven't even introduced all the series and all the heroines. Maybe with good fortune, we can reach the end of game 1, but I'm not confident about that. As much as I want to go play out all of my crazy ideas (and impregnate 53 seasons worth of magical girls), it's just not going to happen.
Perhaps if I get a lot more free time that I can devote one full day per week to running this quest, and we have enough players that I can run a full-day session with players popping in an out while I rocket through the story. Unfortunately, I'm a very slow writer so even in such a case, we might expect to get 8 posts done in a session, but probably more when it's just conversation.
Good to know, thanks.
And yeah, I get that. I'm just saying that you don't need to worry about the future so much. Just do what you can do, and we'll enjoy it while we can.
I mean, if you want, I can spread the word a bit and/or cast proxy votes, but there's no real way to verify that I would be doing that >_>
It's one of the reasons why I tend to respond as quickly or as often to posts as I do, just for the sake of keeping the activity up. Doesn't always (or really) work, but we do what we can.
Given how long this has gone on without even the tiniest shred of real lewd going on, I think we need to start admitting to ourselves that this is never going to lead to sex, much less a pregnant magical girl harem. I love the concept, but we're playing this way too PG.
Well, for starters, it's not a game that you can play like Vyrule, where there is an actual system built for as well as tangible benefits to banging everything in sight, or Kings, where every girl you meet knows exactly what you want from them and your biggest obstacle, last I checked, was running the kingdom and managing your PR. This is a game where getting laid is the end goal, but there's a ton of shit we have to make sure is taken care of first and the priorities of that list are to not die in a fight and make the girls want to sleep with us to begin with, and they're both equally important.
As for us playing it PG, there's nothing wrong with that. Most VNs where the MC has at least some moral fiber that I've played put some stock in actually building a relationship that leads to sex, not the other way around, and unlike most games of that nature, we don't have the benefit of just picking one of two choices and automatically seeing a scene play out where our points go up. That means we have to play smart and actually work through a conversation with someone to leave them liking us a little more than they did before. It requires some effort and understanding who we're talking to at the time. Furthermore, the GM is actively expecting us to not be creeps and occasionally likes to throw trap options into the mix, like the spray option. We have to play smart which means not going for the instant gratification option that fucks us in the long run.
And that's what this is, a long term sort of game. We aren't just picking a girl or two, getting our dick wet, and calling it a day, we're building a harem. That requires getting each girl to want to sleep with us to begin with, but also to subtly change their ways of thinking so that they're all okay with sharing. So we have to build their bonds with each other as well as with us, so that at the end, once everyone loves us and each other as well, THEN we can have a gigantic orgy that ends with a lot of baby strollers showing up around town eleven months later.
So yeah, we're playing it too PG? It's been four people playing this game for two years and then up to six or so in the last eight months or so. I think we're doing it on purpose by now, and I'm okay with that.
Well said, though in all honesty we could probably knock up Sailor Moon now if we played our cards right.
>>7892>1. Have Ami scan the other transformation trinkets with the Mercury Computer, and see if that allows for any improvements to be made, and
I was thinking how to deal with this. If you can convince the other players to do this on a write-in, go for it. I'll have to think about the transformation mechanics in some more detail (beyond the shenanigans I've already planned).
>2. See if Tuxedo Kamen can enhance the girls' puberties with his own abilities. Because it seemed like we did that for Nanoha (although Ami probably doesn't need it, and Nanoha almost DEFINITELY doesn't need it anymore.)
Likewise, if you want to do it, get enough votes for it as a write-in. However, I want to clarify one thing, TK didn't enhance Nanoha's puberty in any way. She's already started going through it as evident by her small, but noticeable, breasts in her transformation. What TK did was stimulate an erogenous zone that Nanoha didn't know that she had (her womb).>>7899>>7900>>7902>Lewd
To be fair, there have been bits of lewdness. Wardrobe malfunctions, the occasional grope or breast pressed against TK, and giving Nanoha a magical womb massage. Oh and don't forget the headpats.
But yes, there hasn't been any making out, sex, or pregnancy. It's unfortunate, but that's the risk with a game like this. We'll get to it eventually.
Very easily, but it'd either completely lock us out of getting to hook up with anyone else because Usagi would go full jealous girlfriend mode, or it'd just make it significantly more difficult to get her to share after the fact.
Re: point #2:
Oh, so that's how that worked…huh. OK, my bad. Well, if we *can* somehow get that to work, no reason not to, right?
Aside from that being either a thing that we should be very subtle with, or do it as the relationships develop more.
But you can bet that I'll be subtly supporting both of those ideas :3
>>7900> Furthermore, the GM is actively expecting us to not be creeps and occasionally likes to throw trap options into the mix, like the spray option. We have to play smart which means not going for the instant gratification option that fucks us in the long run.
I think that's part of my dissatisfaction here, actually. Things are being handled in almost too realistic a fashion, when the premise or atleast what the impression I was given of the premise is at the end of the day a fairly unrealistic one. I dunno, maybe I'm assuming things I shouldn't.
>So yeah, we're playing it too PG? It's been four people playing this game for two years and then up to six or so in the last eight months or so. I think we're doing it on purpose by now, and I'm okay with that.
Well, I've been lurking since thread one, popping my head in on a semi-monthly basis. Clearly, my stake in this is not what others' is, and if I'm the odd man out in my frustrations, I encourage everyone to ignore me entirely. I'm just agog that something can run for multiple years on a board called /pregchan/ and still be suitable for all audiences, zero buns in any ovens.
It's definitely a slow burn but we're trying to play it smart and romantically. That said I do feel that we need to kick things up a notch without passing into the creep zone.
Fair enough complaints. Yes, I'm probably putting more realism than necessary, and it's super slow. Zeonquest, my inspiration for getting into questing ran through the entire Gundam OYW in two years and 116 threads. I'm on thread 4 after 2.5 years and the promised pregnancy still hasn't happened.>>7907
Thanks for sticking with it.
I don't usually say much here, but I felt the need to at least add some vocal support.>>7906
First of all, thank you for being a reasonable anon. I can understand why you might feel this way, coming onto a board that focuses on pregnancy as a sexual fetish, and finding little in this game. Perhaps we're being too realistic, (personally I think it's because we're all nerds that overthink everything), but we're enjoying it, and I hope you can see why we enjoy playing like we do.>>7900
Blue, thanks for presenting a cool-headed reasoning why we play like we do. I don't know TK's personality in canon very well, but for me personally, it wouldn't feel right to be playing it otherwise. And I'm just that much of a goody two shoes. I can't speak for everyone, but it's nice to think that we can actually be a nice guy and manage to get multiple women, a real life impossibility.>>7895
And to Moe, I'm glad that you've thought things out so well, but I can also understand real life bring a real detriment to finishing this. However, I would encourage you to have a little more hope. You've got at least four die hards here who wish to see this out as long as possible, and thanks to the reasonable anon, we have evidence of a number of lurkers. We're here to support you in any way we can, and we thank you very much for putting such effort in to keep this going for so long.
After looking at the past couple player posts, I'm wondering if we're being paranoid about the girls getting jealous. And if we are being paranoid, then our caution is part of the reason that things are progressing slowly. I don't know as much about the girls as some of my other players, so I'm wondering, are we being too cautious?
I'd call myself cautious, but I can see why people would call it paranoia. I try to always minimize our risk of losing ground with anyone should we somehow fuck it up, and that tends to leave making maximum gains as a lower priority. We always make progress as a result, but it's the "slow and steady" variety right now. Once we have more ground to give in case of a bad move, we can play a little more loose with the risk taking.
As for jealousy issues, I admit to being extremely gun-shy of those and try to not set any off for two major reasons. The first one being obvious, I don't want the girls themselves of all things to be what sabotages us in any given situation, but it's also a teamwork issue. Love triangles can destroy a friendship but fast, but that kind of friction can also ruin a good team if it gets out of control and we definitely do not need a distraction like that in the middle of a fight.
Ideally, once we get past the initial stages and break through the potential jealousy barriers, we can crank this bitch up into drive and hit the highway at a hundred and twenty. The trick is avoiding making one or two girls think that we think they alone are special, and get them to realize that we think ALL of them are special and couldn't choose between anyone if we tried because everyone is equally important to us. Once that becomes common thinking, not only do we become free to stop holding back with the existing harem, but the harem as a whole becomes much more amicable about gaining new members because they know a few more girls won't change how we feel about who's already here.
>>7913>I don't know TK's personality in canon
It varies a bit, but he's usually a supportive guy, if a bit of a theatrical dork at times (like that one time in the anime where he disguised himself as Santa Claus for some reason that I can't remember.) Also, iirc, he's planning on going into a biological/medical field for his career, so he's pretty intelligent. A good science mind. And that's TK/Mamoru in a nutshell.
>>7929>a bit of a theatrical dork
Well, if you traipse about in a tuxedo by moonlight, you kinda need to own it, ham it up, and have fun with it. (Source: Former amateur theater participant.)
Apologies if that was a bit too cryptic, but there was the first appearance of a quick time event. Similar to quick time voting interrupts when I want to give you guys the chance to react to something that happens as the action that you voted for is happening, but to simulate this being an instinctive action or split-second decision.
Also, because if I listed the options, the correct one would be so painfully obvious, that I may as well not have even bothered putting it up for a vote.
Yeah… Points to Neal for trying, but next time, let's not stare directly at the flashbomb going off in our face.
And don't think I didn't catch that trap diffused nonsense. I fucking KNEW that bike was gonna be an issue if we ignored it.
Yeah, sorry. I wasn't thinking about it like a flashbomb.
No harm, no foul. For what it's worth, the grab idea was a good one, it just wasn't what Moe was going for. It's all good, mate.
…Though if it turns out Moe would've let us see her through the transformation sequence had we passed the QTE, I might be a bit more annoyed. At him.
>>7953>Though if it turns out Moe would've let us see her through the transformation sequence had we passed the QTE, I might be a bit more annoyed. At him.
I guess you should be annoyed then.
Fucking knew it. -_-
Figures that on the night I have to go to bed early to get up for work early, a new mechanic comes up. Bummer on missing the tease, but there's always next time (I hope).
Keep that in mind.>>7956>but there's always next time (I hope).
Don't worry there is. Like a bunch of things I come up with, there a decently long chain of events hidden behind that QTE.
>>7957>Keep that in mind.
Oh, don't worry, I've already spent at least half an hour working out ways we can make strategic use of it in combat. You ever watch Kamen Rider Blade? They got REALLY good at using their henshin effect as a weapon.
Aww, I missed the QTE :<
Also, an early episode of Kamen Rider Gaim showed Gaim summoning the metal orange that turns into his armor just as the MotW attacked. Gaim got out of the way, so the thing just hit the orange. And then I think Gaim shoved the orange at the creature to smack it away before the orange bounced back to him to finish the transformation sequence.
Oh, Gaim did that a couple times, it was always amusing. Also, points for someone else knowing about the metal orange from the sky.
I started out hating Gaim back during the early period when it was, y'know, stupid. And then it decided to be a goddamn awesome show full of solid bros and ghost trolling and I appreciate it for that. W's still my favorite season, though.
So, double-posting again because fight me nerds if you don't like it, and you aren't fooling anybody with that tsuntsun act, we all know you're here for Midnight Blue Channel. All Blue. All the time. AND YOU LOVE IT. And my dungeon is patterned after a spaceship, before you ask, but you'll have to figure out what my Shadow looked like on your own.
Anyway, I kinda started thinking about it so I wanted to ask. Exactly how much plotting do you do ahead of time with an episode, Moe? I assume all the major points, sure, but I'm curious if you plan out shit like "If they go talk to Ami in the kitchen, spray water trap goes here during this choice, and offer to teach her stuff goes here, oh, and if they go to this location, bike trap here." from the start, or if you just plot one or two options ahead with a couple of ideas in mind depending on what happens and wait to see how we decide to fuck your expectations this time, that sort of thing.
I need to catch up on anime, sentai, and toku stuff :< I prompted a friend to recommend Akibaranger to me earlier today.>>7961
Don't you know? They're called Palaces now. (On a side note, I'm reading a quest that seemed pretty slice-of-life, only to reveal that it's based on P5 mechanics, just set in Vegas. And the MC's main Persona is Deadpool.
One other thing: I'm in this TTRPG campaign that is anime as fuck. I'm playing this girl character who is an ice-magic-arrow-shooting ninja from a long family line of ninja. She befriended a team of magical girls in her first year, but the main villain was treacherous, and bad things happened.
Earlier in the year, she had rescued this kinda quiet guy from magitech cyborg supersoldier, and so she could confide in him about supernatural stuff. He was her source of consolation, even as he decided to listen to this sneaky soulless jackass and use an evil magic robe to help said soulless guy figure out a way to restore his soul (the kid would also learn time travel in the process.)
Of course, it was probably all a ruse, and my character talked him out of that path with a heartfelt confession (and smooches.)
The reason I bring all this up is because there are some EERIE parallels to Sailor Moon that I did not entirely intend, mostly dealing with the guy.
My character is HEAVILY moon-themed, though more in the tarot sense, but this guy NPC is nearly a Tuxedo Kamen expy, to the point that I told me GM this.
The GM just responded, "And Tuxedo Mask's voice actor is Tohru FURUYA." The guy NPC's last name IS ALSO FURUYA!
The references were there ALL ALONG.
Hey y'all. Sorry if my vanishing caused any trouble. I wanted a break from the assholery here and on other sites I frequent. (Not you guys. You're good. Kinda missed you.) But I'm back now, if I can be of any help still. :-)
PS: Tohru Furuya also voiced one of my favorite shounen heroes, Bronze Saint Pegasus Seiya.
I try to have an overarching framework, while flying by the seat of my pants. That's probably not a very satisfying answer though, so let's have some examples.
I have the series list for all 5 seasons of the game written down, as well as a handful of notes on how certain things fit together. For example, the people that Zoicite is working with, or how Tokyo Mew Mew's plot works to foreshadow Sailor Moon Stars and how Ryou is actually a Mau (same race as Luna, Artemis, Diana, and Tin Nyanko). Also, how the time travel mechanics from Sailor Moon R can be used to make the plot happen in the past, present, and future in season 2, and explain why Sailor Moon S happens one year after Sailor Moon R, but Nanoha StrikerS happens many years after Nanoha A's, but they're both in S3 of the game. And Suite PreCure's music theme making them part of the Symphogear plot. Kaoruko and Sanae's backstory (hilariously, their villain is actually from Splash Star).
I also have a few specific scenes laid out in varying levels of detail: TK vs Queen Beryl (the dialogue is already written complete with the most fitting musical accompaniment), Nanoha's parents acknowledging Triangle Heart, Genjuro vs. Kumojacky, Kyoya vs. Dune (because this is still a SRW game, and there needs to be a Hikaru Midorikawa VA joke complete with references to Cybuster and Masaki's complete lack of directional sense), how certain parents react to their daughters getting pregnant, Terada x Rina, etc.
Moving away from the more detailed exceptions, I have the overarching framework that ties everything together (pretty much Sailor Galaxia/Chaos is responsible for everything). Then I have the framework for the first season. This includes which magics are cross series compatible (Shiny Sakura is not the only one). Which villains are working together, which ones are working alone. Of the ones that are working together, why are they working together, will there be a sudden but inevitable betrayal, or are their goals lined up to have them work together through the complete shows.
Then I have individual episodes grouped together based off of themes in the episode, and sorted based on prerequisites. For example, if Sakura doesn't have the card she needs to seal the card of the week, then either another way to seal it needs to be available (Nanoha's Divine Buster), or it needs to wait until she gets the card. Episodes that have a boss being defeated have to happen after all of that boss's episodes have happened (that I've decided to include). The sorting is the graph that I post sometimes showing what episode is unlocked when. The level of detail is hilariously brief here. The episode we're wrapping up is based on trees (if that wasn't obvious). Here's what I have in my notes.
>Tree:>CCS and Nanoha tree episodes. Introduction of splash star. Sailor Moon 15 nature.
Or a previous one:
>Haunted forest:>Mepple stolen (shining finger), foreshadow splash star. Illusion. Sailor Moon devil cards from fortune teller, electric vacuum.
Once you guys vote on this episode, I flesh out the episode to make sure I have all the details, and I decide where everyone is to begin with, and what mutually exclusive options there are. Episode 4 was simple enough that I did this in my head, so here's my notes for episode 3.https://pastebin.com/NTXCwahM
For episode 4, the practice session was added because that was brought up at the end of episode 3, and then you had the option of starting with either Nanoha, CCS, Sailor Moon, or PreCure plot and work towards the other ones.
Literally everything after the girls offering to help Sakura clean was completely unplanned. Even cleaning the library gave me an opportunity to infodump some TSAB/Midchilda info, and tease about the first war against Sailor Galaxia that I had written as part of the backstory, but I hadn't planned on that info being revealed then, it just fit.
When writing updates, I try to get in the other characters' heads and have them react appropriately to what's going on.
When writing choices, I try to give a broad range of choices, and try to include one bad choice. Sometimes it's obvious, sometimes it's more subtle. Also, if I ever come up with an option that I look at and say "That's the perfect action that I can imagine someone taking in this situation", I will specifically remove it.
Looking at the water trap, that came up spur of the moment. I wanted to add more options, and it just fit with Mercury's water theme. Also, it's something that I figured would be a nice way to tease Ami after you (or Usagi) got her opened up, but would be a horrible mistake while she was still the horribly introverted, insecure, and friendless nerd that she was at the start of the series.
As for the bike trap, that's a case where a sufficiently paranoid player may have noticed that Saki was riding her bike at the start of the episode, and then she was at the clearing at the end of the nature trail where the Cures fought Karehaan and the Uzaina, and came to Sakura's house on foot. I added it because I watched a video replay of this episode in my mind, and I "saw" Saki leave the bike there. However, that's something that I only considered when coming up with the difference between going to the park that Ami likes or going to the clearing.
Wow, I wrote way too much.
Cool stuff! Also, Hikaru Midorikawa is one of those names that I find everywhere, it seems. He's Marth from Fire Emblem, he recently did a bit as Firion in the newest Dissidia Final Fantasy games, and I'm sure there's plenty more.>>7964
Nothing irreversibly bad, but we are glad you're back. Also, thank you for reading that halfway incomprehensible blob of words from me. Gensoku no Tenrin (the name given to the campaign) is a bit more of a "you had to be there" story, because the plot has a bit of a scattered focus pretty much until one of the players got kicked out for disrupting play for everyone else, self-inserting, hogging screentime, and finally complaining about methods we suggested to try and help him schedule his playtime better. Not too long after that, the plot improves drastically (imagine that!), while it had been a bit obsessed with the characters' [suffering] before.
>>7966>Lots of details
As someone actively working to sort our way through this mess with minimal losses and maximum harem size, I salute this level of detail and thought put into it. I'm working out details for a bit of a masterplan for the Nanoha-based stuff later on, but I won't say anything at the moment until we get a better read on Precia's movements.
>sufficiently paranoid player
Oh, you mean someone like me? >_>
"How do you manage to get lost during a GUIDED TOUR OF THE SHIP?!?!"
Damn, but your brain is active. How do you not have headaches from it? [respectful salute]>>7967
You're welcome. And I'm happy to be back. Sorry you had such a troublesome player at that time, but I'm glad to hear it worked out. :-)
>>7969>Damn, but your brain is active. How do you not have headaches from it? [respectful salute]
By having an IQ of 142, and having the personality type that is literally called "Mastermind" [INTJ]. Interestingly, I'm not at all interested in chess. That's probably because I have too much empathy for imaginary characters and prefer games where I can win without losing any of my units.>>7968>Oh, you mean someone like me? >_>
Pretty much. Though in hind-sight, I realize I should have mentioned the bike when you were at the clearing the first time.
I have some fun things planned for Precia and Fate, but I'm also looking to see how my plans go down the drain when they make first contact with the players.>>7967
He's the guy that's such a big SRW fan that he records lines for them for free and sometimes even streams playing them. I remember there was a video on Nico where he and Zechs's VA were playing the game together and voicing their characters' lines.
Not only did it work out for my character, but now another character who had lost her powers due to having her soul-cancer cured (long story short, her family's clan was awful. WAS) got her powers back and did a Family Kamehameha with her cute little kitsune sisters at the bad guy who prompted this :3
If you were the Midnight Blue Channel, we'd only see you when it rains at midnight. And since that so rarely happens here…>>7962
Once anime gets inside you, it never leaves.>>7963
Welcome back. We do try to be scholars and gentlemen after all.>>7966>I try to have an overarching framework, while flying by the seat of my pants.
Like any good DM. Though you have more of a house than just framework. We're just figuring out what rooms we want to walk through.>>7970>prefer games where I can win without losing any of my units.
Fire Emblem, much? XD
Even though you aren't one for chess, it seems like you and Blue are two masters at the table with how you're planning things out. Though I suppose it's less competitive in this case.
Not that I _want_ anime to ever leave me. And thank you.
No worries, glad to see you back.>>7966
That's… a lot of information. But we'll do our best to to make this quest interesting.
>>7972>Fire Emblem, much? XD
Very much so.
Fire Emblem that lets me grind to max stats (like Sacred Stones post-game) even more so. Fire Emblem Warriors (not a strategy games, but still lots of fun) also tickles my fancy.
>Blue had a moment in the thread and said the phrase Dual Tech while talking
ALRIGHT KIDS GET IN THE CAR WE'RE GOING ASSKICKING!
So, playing off the runaway success of Part 1 found here >>7800
it's time for another episode of sexy evil mad magical science awesomeness with me, the Greatest Harem Protagonist In The Universe, Professor Midnight Blue!
Shoulder Puppet A: You're the greatest, Blue!
Shoulder Puppet B: Greatest harem protag ever!
I have to pay her royalties every time I use that introduction, but I don't care, it's worth it. And she knows she loves me.
Anyway, so let's talk about Dual Techs. Don't know what those are? I weep for you. No, seriously, go find and play Chrono Trigger like, right fucking now, you're missing out. Everyone who's still here, it's time we start thinking about this. Moe's already outright stated that he's got plans for how shit can combo together, and we've got Shiny Sakura to prove it. Let's start throwing ideas together here, we might have some brainstorms. I've already got a couple in mind, but I admit I've literally only just thought of this idea so I haven't spent hours on end pouring over it like I had with the Reinforcement experiment list I posted last time (Which by the way, we need to remember to start doing some of those.)
== We've already seen one example of how swapping a card-based henshin can work in our favor, but could it work in reverse? Like, could one of the Cures (Possibly Splash Star if they use cards to henshin, but I'm thinking primarily B/W right now) use a Clow Card to henshin? I'm curious if it would work, and if it does, if the result is Honoka or Nagisa basically using an Install a la Prisma Ilya to assume the Clow Card's form, or if they would just summon it instead. On the same token, if the Splash Stars do use the same card henshin style, it might be interesting to see if they can swap powers/forms. If nothing else, it's worth a try.
== This one's kind of a basic idea, but blame me playing Kirby Star Allies (That game gets fucking EPIC I swear) for thinking of imbuing elemental powers to weapons while coming up with this post. Fire is the obvious pick once we recruit Rei, but Makoto's lightning is another easy candidate for it as well. Our roses probably wouldn't be a great option for this, sadly, but I could easily see them adding their attacks to shots like Divine Buster or Marble Screw for added power and effect. MAYBE if we can figure out how to work it onto our cane without suffering backlash or destroying it, I could see us using it in melee as well, but this idea's still really WIP and I'd appreciate input on it.
== Speaking of Divine Buster, I want to see if Ami or Honoka might be able to use Mid-style magic at some point. This is less of a Dual Tech idea and more just a cross-power experiment, but given that Nanoha magic is basically just eighth-dimension level calculus and trig, those two are my pick for any of us aside from Nanoha or the Mid-Childa style groups using it. It might be amusing to watch everyone trying to do super-math and most of the others (Usagi) suffering an epic fail at it, if nothing else.
== As an experiment, I want to have Sakura try using Rain on one of our roses at some point. I have no idea if it will make anything happen at all, but with what happened with Wood, I'm willing to give it a shot.
== This might be a really stupid idea, in fact it's absolutely a stupid idea and that's why I'm considering it, but if we get backed into a corner at some point, I want us to grab a Jewel Seed and make a wish. Jadeite was able to use it as a power charger for that death laser attack of his, but it was otherwise mostly dormant and we're SIGNIFICANTLY more creative than he is. Again, this is ENTIRELY just a worst case scenario sort of idea, but if we get into the kind of trouble where this might actually save our asses, we shouldn't hesitate.
Anyway, that's all the ideas for dual moves/cross-power stuff that I've got at the moment, so feel free to pitch in. I'm absolutely sure I missed a ton of stuff we could do and I want to hear you guys sound off.
The return of Alucard heralds good things to come.
>ALRIGHT KIDS GET IN THE CAR WE'RE GOING ASSKICKING!
This is the most awesome thing I've heard in a long time. XD But does that make you the 'dad' of our group? Or does this mean I can audition for the part of Alexander Anderson?
More seriously, as soon as you dropped the term 'Dual Techs' you had my attention. I love video games that have team up attacks, and I wish they were slightly more prevalent.
And while I think you've hit all the needed points, couldn't we also add Ami's water to something as well?
…. [blink blink blink]
I-Is that a "Tenchi Muyo!" reference? [big wobbly anime eyes] Someone else remembers the classics of the 90s Anime Boom!
I'm more of a big brother type, though I have been known to be a father figure to future children of mine displaced through time. It's complicated. If you wanna be Anderson, though, go for it.
As for Ami, I was thinking less water and more ice with her once she picks that up. Adding a water-element with what we currently have to work with is a bit trickier than ice would be. I guess maybe Rain could be used to that effect? I'm not sure, feel free to spitball ideas.>>7979
"Is that a Tenchi reference", she says. You're damn right it is! Where do you think I learned how to be a harem protagonist from? If I need Science, I call Washu. If I need Awesome, I call Ryoko. And you know who makes good tea? Sasami makes good tea. Legit, Tenchi remains my favorite anime of all time for a reason. Well, the OVAs and Universe, anyway. Tokyo's okay, but anything after that is… yeah.
[even bigger wobbly anime eyes] I chose the right group to pledge allegiance to.
Uh, yeah. Ahem. I don't suppose Sakura has an Ice or Chill card that Ami could team up with later if we really want her to have ice attacks?
She does have a Freeze card, now that you mention it. Though I believe it ends up in Li's (her future in canon bf) hands until later. Not sure how that's going to work here.
Much as I'd rather not antagonize the Chinese kid more than necessary, if it comes down to it? Sakura's got a crew. And we all know the entire point of having a crew is overwhelming force.
Ami already has ice* attacks, but there's no reason not have more ice :D
*Pedantic Note: Mercury's magic hovers somewhere between ice and water. She makes bubbles that turn into a mist with Shabon Spray (who calls it Sabão Spray, anyway? "Shabon" is Japanese for "bubble", and Sabão is pronounced differently), but they can be easily modified from a big mist of cold bubbles to a concentrated Bubblebeam.
Except it works more like an Ice Beam, then. The theme of "are her attacks water or ice?" continues for the rest of the overall series.
And we're glad you're here, Femanon :D
Thank ya kindly. :-)
Ah, Washu's shoulder puppets. I should try to find and watch original series again some time.
>As an experiment, I want to have Sakura try using Rain on one of our roses at some point
Eh, Rain was just pissing off Wood. I don't think she has any real plant control. Now Sakura using the Wood card on our roses…
Either one works. I just want to see if her cards can affect our roses any.
So, on the off chance that someone knows enough about martial arts and is sharp enough to pull out the details, does anyone know what two styles of martial art I combined to make Ami's lesson?
Going through the motions in my head, I want to say one of the styles is Shotokan karate? (That's how I was taught way back when I was doing the weaksauce park district Shotokan that would've never helped me irl.)
As for the other…I got nothing.
I'm gonna go Limits on the karate portion of this, those are pretty standard punches and high block lessons. Points about the thumb, by the way, not a lot of people would remember that detail in the middle of the rest of what you wrote for the update. I don't know enough to figure the other one, if I have to be honest. I know exactly enough martial arts on how to not break my hand throwing a punch, but as I've said before I'm more of a "grab something sword-length" kind of person if I were to get into a fight. Well, that and taking them to Dick Kick City.
…What? I live in the city. You learn to fight like an asshole if someone jumps you.
Correct. The ready stance is 100% Shotokan Karate. The moves are identical between karate and the other style. The one-steps are from that other style.
Yeah, I looked up a couple one-step videos and didn't really come up with any solid hints at what style it is. I concede on this one.
The one-step is from Songahm Taekwondo (aka ATA Taekwondo). Tuxedo Kamen is a race traitor using Korean/American style of martial arts.
If no one had pointed out that the bike belonged to Saki, she would have showed up at the worst possible moment and assumed that Tuxedo Kamen and Sailor Mercury were actually fighting instead of sparring.
Oh man, glad that's not a problem…anyway, glad to see my idea was worth a shot, at least. I was mainly just trying to figure out if the girls could learn stuff and get stronger similarly to how Tuxie does in this quest (trial and error and stupid sexy ideas :P)
Ah, Asian racism. Gotta love it.
And yeah, I realized when she showed up now, in the middle of the session itself, that she could've totally assumed we were actually having it out. That would've been relatively simple to correct, but it would've been an inconvenience regardless.>>8027
I mean, you aren't wrong, Lim. It's pretty much our entire learning/teaching method in a nutshell.
Before I vote for the most recent choice, I'd like a reminder if we have any other pressing issues to cover, and how late it might be getting.
It's starting to get to at least 8-9pm if I had to guess, probably after dark by now.
As for any pressing matters, that's what we're doing at the moment. If we hadn't talked Ami into coming out here, the episode probably would have ended after we left Sakura's place.
You know, thinking about our pinpoint barrier ability and how it would be useful reminds me of the Iron Wall and Invincible Spirit commands in SRW. And then I realized, we haven't seen those commands come into play yet, have we?
I know, that's why I said it and thought it would work in an equally easy manner for the girls.>>8031
Do you think there's a connection there?
Pretty much, and yes, the episode would have ended if you guys hadn't gone for the character interaction.>>8032>I know, that's why I said it and thought it would work in an equally easy manner for the girls.
I'm willing to play more fast and loose with TK because he's just that underpowered in canon. The girls have a wider range of abilities (even if it's sometimes only from side material like in Ami's case).
Water armor didn't work out because you need to be going really fast (or leading with soft tissue like in a belly flop) for a water impact to hurt badly enough to do damage.
Ice armor didn't work because Ami hasn't really unlocked her ice powers yet (plus the impracticality of wearing ice, but that's for when/if you manage to pull off ice armor).
Look, all I'm saying is we need to figure out how to unlock Hot-Blooded, that's all. Then we hit a motherfucker with Akashic Buster or Cosmo Nova.
…And while we're at it, we need to learn Cyflash somehow. I don't fucking care how.>>8033>Kamen is underpowered in canon and the girls aren't
Yeah, that's why I'm hoping to work out some cross-power applications with the girls. We can come up with a lot more bullshit for Kamen because, really, there's a lot more room to bullshit with him. There's still plenty of room to experiment as far as the girls go, though, though, if we just play through our options, but Kamen is pretty much going to be our Wild Card. Or rather, our… Joker.
"You'll never see it comiiiiinnnnggggg~"
…Okay, hopefully someone else by now has played Persona 5 since last year. I want that person to imagine Luna and Morgana in the same room. Tell me that shit's not funny to think about.
>Water and ice armor
Honestly? I kind of don't care about ice armor. We should mget her to start working on ice SWORDS, instead. That shit would work perfect with the hit and run tactics if she goes full fog assassin on someone.
Cyflash is for Hikaru Midorikawa. I feel like we discussed this slightly, before.
Haven't played P5, but I get what you're singing. And yeah, comparing Luna to Morgana, and Tuxie to Joker, is a bit uncanny…
Like I said, worth a shot. But yeah, having Ami go all Ninpo: Kirigakure no Jutsu on the Monster of the Week would be hilarious.
Have I mentioned Beautiful Destroyer Sailor Moon in this thread yet? Because that version of the Senshi (plus Naru!), aside from Makoto, is probably the version that all Senshi should strive for…aside from the general crudeness of some of the girls, though that seems to fade on its own a bit as the stakes get higher.
I don't know. Point is, I want my Tom Hiddleston's Loki-style Sailor Mercury, just leaving illusions and short-range teleporting all over the damn place at speeds that would make the Flash give her a respectful nod.
Also, her version of the Shine Aqua Illusion even terrifies BERYL (mostly because she shouldn't have that spell by that point, but then again, Beryl shouldn't have tried to turn the Burj Khalifa into a dark magic nuke.)
Cyflash is the Holy Grail of "Fuck you and your entite army" attacks and we should never stop striving to achieve it. Ever.
And it sounds like I'm going to have to check that story out at some point. I need some new reading material anyway.
[offers high-five for the "Naruto" reference.
still adoring Hinata after all this time.]
I will warn you that the story starts going a bit cameo-happy partway through.
Usagi often laments not being more like Akane Tendo, Ranma Saotome teams up with Scott Pilgrim, Makoto's backstory is tied up with the anime Black Lagoon, Ami's mom is the chief medical officer onboard a S.H.I.E.L.D. Helicarrier (which explains her being stupid rich, and causes a beautiful brick joke), and the story hasn't even told us about Minako yet, other than hinting that she's been plunged into the middle of Ultimate Hellsing.
Also, it's been two years since that story updated, so it's probably dead.
I accept your gesture of respect, and return one of my own
Oh, I see how it is. I make references all the time, usually several per post, and get nothing. But all it takes is one *MAINSTREAM ANIME* reference and you guys are all over yourselves. I see how it is.
I'm just gonna sit over here with my latte and wear my fedora while I work on my screenplay and watch anime that you've probably never heard of anyway.
"Haven't You Heard? I'm Midnight Blue."
…Well played, Fem. Well played.
What, will I have to quote the Blue Thunder of Furikan High to get some anime cred?
An old joke my best friend and I would always do with that…
*Thunder strikes in broad daylight*
"Where the hell does that keep coming from?!"
lol, sounds almost as bad as Frau Blucher.
No, but it'll certainly be appreciated anyway. [offers high-fives to you and Midnight Blue]
[Takes you up on that offer.]
*High-fives as well*
Sooooooo, anyone get the new version of Hyrule Warriors that came out last week? I never bothered with the Wii U or 3DS versions, so I'm having fun with it.
I remembered Yuuno's comment about the disappearance of the Moon Kingdom early this morning, and it made me wonder: Was that ever discussed in the original manga?
I mean, the ruins of the Kingdom are on the Moon. The Senshi went there and found the hologram of Queen Selenity. So why weren't the ruins common knowledge? Do space programs not exist in the "Sailor Moon" canon? Or is this a case of needing to keep the "MST3K" mantra in mind?
I'd need money for a switch first sadly.
Well, Yuuno did say that Gil didn't mention the Moon Kingdom when he joined the TSAB, so it's possible that, following Nasuverse logic, our equivalent to the Moonlit World found said ruins and keep it quiet from the general populace. We already know there's SOME kind of magic organization over in Europe, if Admiral Graham's backstory and the news reports we keep hearing about shit going on over there are any indication.
Otherwise, though, yeah I'm just going with "Feel free to speculate, but assume MST3K rules until given reason to begin planning backup plots for otherwise."
You and me both sir. I've wanted Hyrule Warriors since I first heard of it, but haven't had any hardware to play it on. Sort of lucky, I guess, so I don't have to pay for the DLC with this version. When I eventually get it.
Yeah, the whole DLC characters thing was why I held off in the first place, moreso when the 3DS version was all "We've got more characters that won't show up on Wii U!" It was definitely the right call to make, as apparently this version also added a couple of anti-frustration features for Adventure Mode, like being able to buy item cards once you've gotten one for the first time. Saves you a LOT of pointless replaying just to grind cards.
In other news, I started watching "Symphogear" on the recommendation of my GM friend.
This may have been a mistake. The feels, people. THE FEELS.
Not FEELS. My one true weakness!
Oh really? When does it unlock? After what mission?
Feels, yes. But also using ancient legendary weapons to inconsistently give people color-coded magic armor with the power of song, and then punching the crap out of psychedelic monsters.
It's pretty great.
(Also, I say "inconsistently" because the completeness of the artifact seems to change its form and function, but only in some cases. It seems almost entirely random. Also, if small fragments of legendary weapons turn into armor that can do half the shit they're shown to do, then the full ones should be on a different power scale altogether.
But they're not.)
The item shops are available from the start, but they only start selling stuff once you find it on that specific map. So once you find a bomb item card on the Adventure Map, you can now buy it from the shop for the Adventure Map, but not the Wind Waker Map. It's not perfect, but it at least reduces the amount of grinding you have to do.
I don't think we're talking about the same game….. We're talking Hyrule Warriors Definitive Edition, yeah?
To my knowledge? I thought you were talking about the item card shop in general, Adventure Mode unlocks after the first story mode battle.
Oooooh, ADVENTURE MODE. Derp, Lrn2read Lucy.
I was thinking about the story mode.
Thanks again for being cool, guys.
[Femanon will remember that.]
You headed off somewhere? Take care!
Been super busy lately, and even made my MCing debut. Quest should resume soon.>>8106
Saw it in stores, couldn't believe how quickly this year had passed that it's already out. Didn't get it yet because I got Fire Emblem Warriors a month ago, and not enough time to finish story mode once yet.>>8107
We don't have a telescope powerful enough to make out the Lunar Landers on the moon. While it might be harder to miss an entire city on the moon, perhaps it's just the castle that's on the moon, and the rest of the city is underground. Or the city got completely destroyed and only the ruins of the castle remain. If it's just a castle, that would explain why no one's seen it before. Or, it could just be a "Somebody Else's Problem" Field letting other people not see it.>>8117
Watching Symphogear (aka. Nymphogear) is never a mistake.
I made it sound more grandiose than it really was. There was a small conference this weekend (although big enough to have a foreign dignitary). I was volunteered for the role of Master of Ceremonies during the banquet. I introduced the speakers and performers and helped move the event along. It ended up being quite fun, but not something I'm planning on doing professionally.
Huge apology for almost four weeks of downtime. Life's been keeping me down. The next two months are going to be weird. I've got some vacation, and then some big changes. This can mean one of two things. I'll have a lot more time for running the quest, or a lot less time for running the quest. I honestly don't know which.
I'll get going on the usual inter-episode stuff, updated stat sheet, updated flowchart, etc. I wanted to get this update out since you guys have been waiting patiently for this long.
No worries, mate. You keep writing it, we'll keep posting in it.
Whatever happens, I hope the vacation and the changes turn out great. We'll be here.
Hang in there man. We'll be here when you are.
You do what you need to do. Don't worry about us, we can wait.
Try not to let life keep you down, but try to get up on yourself instead.
According to the write up we still have one more rose power to discover.
Think it's related to how usually Tuxedo is accompanied by a swirl of rose petals?
I posited that as an idea awhile back, yeah. We just haven't gotten around to giving it a try.
I'm now imagining Kamen throwing a rose down and it explodes like a smoke bomb to allow us cover to make a dramatic exit, so you know.
Omake for episode 3 is up. I'm traveling, so the last omake and info for the start of the next episode will be delayed.
Huh. This would've been last episode, so… I wonder when Rei was spying on us. Both the when of her using the sacred flame and the "when" of what she saw. Like, near as I can tell, that scene she's looking at hasn't actually happened yet.
It has happened. I even copy and pasted the relevant scene and edited it. Have fun doing a text analysis to find it.
Or maybe it could be like Zoicite's teleportation?
Ah, I found it. I was sort of relying on ctrl+F which wasn't working for some reason, but I found it on a manual search. She was watching us during the Jump "fight". I even found the moment when we noticed her watching via spiritual satellite TV.>>8186
Given the generally shared origins of ourselves and the Dark Generals, I could see that as a possibility as well, actually.
Random double-post and de-rail wrapped up in one, but in the middle of looking for that scene I found myself re-reading the next part of the night when we went back to help Usagi and the Cures, and I started looking over that (admittedly fucking awesome) speech I wrote that jumped us about a thousand points in Usagi's book.
From a purely objective analytical standpoint, I actually had a couple other ways I could've gone with that speech in order to motivate her besides just writing something that came out like Zero's speech at the opening of MMX1. (No seriously, go play the intro stage of X1, read that speech he gives, and compare it with what I wrote. Even I'm surprised how similarly I made it sound, and I'm a HUGE Zero fanboy as it is.) Specifically, when I was talking about the whole weakest link in the team thing, I could've actually used a different example and talked about something bad happening to Shingo instead. He still exists enough during the first season to show up in the line of fire from time to time, so giving her the mental image of something bad happening to her little brother because SHE fucked up would've done wonders for her motivation. Probably also would've made her go full Onee-chan Mode on him for awhile for added hilarity, which I'm not convinced I don't want to see at some point regardless.
Thinking about it, the Senshi don't REALLY experience much in the way of failure during the first season. Nephrite getting aced and Kamen getting backstabbed by Zoicite and turned evil are really pretty much their only real fuckups, and everything else just generally ends up working out for everyone involved and resolving itself by the end of the episode. I don't know enough about Precure to say anything on that end, sadly, and same that I don't remember much about CCS, but I don't think there was much in the way of "failure" in the early stages of that one aside from whenever Li took a card out from under her and was a jerk about it.
That actually sorta brings me around to Nanoha, which I do remember a lot of the first season, and boy does failure happen a lot here, especially once Fate shows up, but something we may have possibly avoided but I'm not hedging my bets on? In canon, Nanoha basically did the same thing Sakura did with Wood and was just kind of fucking off for the day from Jewel Seed hunting with Yuuno. The result similarly turned out to be giant fucking trees in the city, and she kinda took it a bit hard as a result. It's the start of that workaholic mentality Nanoha has that leads her to push herself to the point of actually doing damage to herself because she thinks she HAS to always be the one to step up and if she lets up for even a second, everything else is going to come crashing down. She distances herself from her friends, she pushes herself too hard, there's a lot of nine-year old angst involved.
If Sailor Moon could perhaps stand to be introduced to the burden of failure to understand the seriousness of her situation, Nanoha is introduced to it far too early and it damn near crushes her. We're doing a very good job supporting her in this game, but I say we need to definitely keep an eye on her from here on out and make sure she isn't falling into that mentality. And if the chance presents itself, making her introduce Arisa and Suzuka into the craziness ahead of canon helps nip that drama in the bud. And gives us a chance with both of them.
"Who else but Blue?"
I'd do a full bit there, but I ran out of budget for it, sorry.
On a completely unrelated to the game but relevant anyway note, uh, why the fuck did no one tell me Aeon Genesis finally finished the Masoukishin translation? More Cybuster is exactly what I need in my life, goddammit, and I'm gonna play the shit out of that game.
I envy your analytical, plot-twisting brain.
Ohhhhh, yeah, that's a really good catch!
Hmm…as far as major failures go, only Precure Ep. 8 comes to mind. Traditionally, the eighth episode for most Precure seasons is when some team drama happens and the girls decide to break the team up. They get back together by the end of the episode, and not much else usually comes of it, but the only other major failures come in later seasons (seriously, the FIRST 5 MINUTES of HeartCatch are like, "WELP, this season's gonna be different." And it was. In a good way.)
But again, we will have to watch for that. Hopefully we can balance people against each other, or maybe just their presences and demeanors will rub off on each other.
But let's be ready to help ensure that.
MMX1 for the win! *brofist*
There wasn't a lot of failure for CCS either, if memory serves (man, I really need to rewatch that series now). Sakura does make some mistakes, but they're usually wrapped up by the end of the episode. Nothing serious.
Same goes for Pretty Cure (Series 1). Sure, things get bad for the season finales, but that isn't due to the girls failing.
That being said, these girls may also be unaccustomed to failure, but if failure does come (because of us or GM) then their friendship will be all the more important so that they have a support system with each other.
*Takes a bow* Years of practice.>>8190
I can think of one other part for Futari that would count as a failure like the Sailor Moon examples I've listed, but it probably isn't going to hit quite as hard here because, well, we're us.>>8193
Okay, so now that we've gotten the omakes done, I can safely add to our life goals a bit.
1: Regain our memories
2: Find the Silver Crystal
3: Solve this whole split personality thing we have going
4: Get all the women
5: Assist with the other various fetch quests as possible, cards, jewels, etc, because doing so helps us with #4
6: Convert any enemy commanders we can, allies are important to have if they're guys and if they're girls, well, see #4
And adding #7: At some point, we need to find that kid wearing the Number 10 jersey and utterly destroy him, both for hitting Sakura with that ball and for the fact that Nagisa has a crush on him.
We shall tolerate no competition from the likes of schoolchildren. Or anyone, really.
Forgive me for providing contrast so soon after a brofist, but I don't care for #6. As a strategy, I understand it. As a writing mechanic, I know that good villains have depth of character. And in reality, most people have some good in them.
However, as a part of fiction, I am tired of redeeming villains. I just want to have the good guys be good and the bad be bad for the sake of their respective morality. I just want to beat bad guys and enjoy some good girls.
I will also repeat that I'm not greedy. With proper planning and a touch of luck, we'll have all the Sailor scouts, at least 4 cures, Sakura, and whoever comes with Nanoha. That's more than enough for any one man. Also, good girls are easier to get along with.
So while I agree with goals 1-5, and a bit of 7, I do not agree with goal 6.
You and me, at dawn, with rainbow lasers.
All seriousness, I do understand where you're coming from with that, but at the same time, I don't. It isn't even about the harem thing, for once. (Shocking, I'm aware.)
I could go into a big speech about good and evil and black and white morality as framing and plot devices in a narrative, but I'm going to assume you're not a twelve year old on your first outing into the wonderful greyscale spectrum that is Anime Plot, don't worry. I'm just gonna go into my perception on it.
Something Super Robot Wars as a whole does a lot is blur battle lines. Amuro and Char could be fighting in one mission, and if you decide to have Amuro actually try and talk to him for a minute, Char fucks off and three chapters later, Quattro Bajina shows up and joins the group. People who, in canon, were not so much irredeemably evil but just unfortunately on the wrong side can be given the chance to switch colors mid-battle, and someone who originally died in canon can instead be saved by the person that killed them. That's basically what SRW is. It's not just a giant crossover of shows thrown together because it'd be cool, it's the second chance for a lot of people that deserve it to have a better ending than they originally got.
I'm pretty much all about that, myself. I don't cheer when someone who deserves it dies that much anymore, but I will always bleed when someone who deserves a happy ending doesn't get one. That's just how I am. And while you note that you aren't greedy, I absolutely am. We could save a hundred people in this game and lose only one in the process, and I would still not call it good enough. For all the shit I give him as a character, I am basically Shirou Emiya.
So it's not really just about getting laid, it's about helping as many people as we can find redemption and a second chance. If it just so happens that the portion of said people who are hot females end up sleeping with us as a result, well, I won't say no to it.
I don't recall many magical girl villains deserving happy endings when they didn't get one. (Though there was one turncoat in Pretty Cure that I was satisfied with how it played out.) But I get where you're coming from.
Me? I'll be straight. I'm a fan of the current gen of MLP and a number of villains have been redeemed, to the point that I'm personally annoyed by it. I will say that I do enjoy the grays that good anime present.
With further thought, I guess it has a lot to do with where I am in life right now. I won't bore you guys with details, but lets just say that it's been hard lately in a number of areas in my life and I don't see things settling much very soon. I guess my desire for simplicity is a way of seeking comfort in a difficult time.
…And there's my psych major speaking.
It's cool, dude. Wanting to see some bitches get shanked is normal.
All told, I personally only count about five, maybe six potentially redeemable villains out of a list of roughly double that with this game. Moe confirmed Poisony because if we pull that off we're awesome, and the four Dark Generals POSSIBLY depending on how well things go. Personally, of those four I place good odds on us pulling Nephrite maybe Jadite and equally good odds of us still ending up with Zoicite and Kunzite dead, but that's why I said potential.
I'm not counting Fate in this list because bringing her over to our side is basically the entire point of the second half of Nanoha S1, so it's going to happen unless we somehow utterly just throw ourselves off a cliff.
Most of the other villains we encounter? Pretty much fodder. Like, we're absolutely going to run a train on Beryl's ass, no question.
>>8198>I am basically Shirou Emiya.
Now I have "Unlimited Blade Works" going through my head. I'm not gonna be able to sleep with such a badass tune in my head.
I am the bone of my sword…
…If you know what I mean. ^_^
No updates for two weeks. More travel. It should be fun. See you guys then.
Well, at least you're not leaving us on a cliffhanger of any kind, I guess. Either way, hope you enjoy yourself at least.
So, on the latest episode of "Blue started playing a new game and is fishing for discussion topics", any Tales Of fans amongst us? I finally got around to trying out Tales of Berseria this week since it was on sale on Steam. I'm not really a fan of the series, Symphonia back on the Gamecube being the only entry I've ever checked out, although that might change with Vesperia HD announced at E3 this year. Anyway, I'm enjoying the game so far, if only because I REALLY fucking like Velvet. Like seriously, she's awesome.
Thanks for the heads up. See you when you get back!
Honestly I haven't really played any tales games since Sympohonia.
Bring souvenirs! [i jest]
It's really good so far. The combat's interesting without being stupidly complicated, and the party are interesting just in the fact that they aren't heroes. I cannot stress how much I like Velvet. She's literally what happens if you take a standard traditional JRPG protagonist and actually make them HUMAN. Which is fucking hilarious given the setting.
I could go into a couple other things, but honestly, if you're an RPG fan, just get it. You'll enjoy it.>>8210
She kids about the souvenirs. I don't. I demand gifts!
I'm back and I've brought gifs… Oh wait, you wanted gifts. Nevermind. Next update as soon as I get back in the groove of things.
>>8223>No gifts except gifs
We take those.
>In response to Moe's last comment
Everything I could ever hope for in this game comes true, seriously.
Welcome back, Sir GM. [votes, yawns, crawls into bed with the puppy]
Okay, so whoever recognizes the name Verone Academy, start talking cause it looks like it might be our next destination.
Just school for the Max Heart team of Precure.
That's where they go to learn stuff.
So it looks like we're setting up for the team friction episode for Precure, along with Mars joining on the SM side.
Going to take a guess that our theme of the episode is going to be rivals and dissonance. What says our glorious GM to this?
It's actually not the unifying theme. It's too soon for Usagi and Rei rivalries, or for the Splash Star PreCures. The unifying element is actually location (aside from the bit of B-plot you're going to run into).
Hallelujah and frickin' finally! I have a new laptop to follow and post with!