af75b No.29324[Last 50 Posts]
Hello everyone! You may or may not know of the game Fetishmaster made by Hcoder, but here's some news I hope you all will like:
I made a mod for it!
Not a small one either, the amount of files in the game have gone from around 2300 to 3500, and the existing files have also been edited and reworked a lot. The list of changes is so long that I would not be able to fit it in this post, so there's a document along with the download which details (hopefully) all of it.
The mod basically adds more content to everything in the game, including CoC-style sex scenes, a quest log, additional races and much more.
the game itself can be found at fm-dev.blogspot.com or co.uk or whatever, and the mod can be found here: http://www.mediafire.com/file/pyyq9x32fh101e5/MaternalReads_FMmod_0.1.7z
Installation notes are in the zip file, but you basically just overwrite your old gamedata folder and everything in it with the contents of the one in the zip.
I have playtested it myself and tried to get it as playable as possible, but there may still be some bugs in it. Please use this thread for discussion and bug reports, I'll try to answer any questions and and I hope you all like it!
What exactly is the Fetishmaster game?
It's a Text-based erotic game in the style of Corruption of Champions if you've ever played that, or Trials in Tainted Space.
Basically you play as one or several characters and there's a big focus on changing your character to your preference (fatness, height, looking like a cow, etc.) and making this character have sex with whatever people you meet.
So how much preg content is there? Any warnings on some extreme stuff?
Preg was obviously a big focus, though I'd like to specifically make more pregnant sex-scenes in the future.
I personally wouldn't really call anything in it extreme, there's no gore, no underage, no scat or urination and the only non-human things you'll have sex with are tentacles and slimes. The mod does account for extreme amount of semen released during orgasm though.
So, I've never been a big fan of CoC-likes but I do like interactive pregnancy content, so I'm checking this out. But I keep hitting the same wall: My proxies keep leaving and I can't get any more because I have no money. Is there any way to proceed at this point besides "start over"?
Aside from making sure your proxy's mood and tiredness stays within acceptable parameters, there's not much you can do.
However, if people are interested, I could make a quick debug thing which creates a character that will never leave.
Honestly, I just don't have the patience to do everything that leads up to the smut, so maybe this just isn't for me. XD
Mind showing some of the pregnancy sprites?
I encountered one bug that prevents to enter the workroom of the fun house. I use the vanilla 0.985e P1 version for your mod.
Also having this issue, along with a similar one with a body measurement experiment in the hospital.
I'd be interested in that. I'm a lazy fuck so I'd LOVE that.
Thanks for the reports, there's a patch here: https://www.mediafire.com/?758ve739schdwd5
This should fix those two issues you're having.
hi guys, i downloaded the game on my mac, but its saying i don't have the app required to open it, would anyone happen to know what the app that would allow me to open it is called ?
Thanks and sorry for the stupid question haha
Is it available on smartphones? Like Android or Ios?
Did you have Java installed on your computer?
What's the fastest way to get a character pregnant? I've been playing the game for a bit now, and still haven't gotten a character pregnant or even come close.
so doing the search walk in the chapel area, i found a hole and then it failed to produce any walking options or a continue after using the walking option. I disconnected and tried to progress time to get my proxy back but it froze the game.
Probably more information than what you needed for the bug report but doesn't hurt
Thanks. This and some items have been fixed with this patch: http://www.mediafire.com/file/lcfg4sceroet1pd/Mod_patch_0.1b.7z
the patches include the old patches as well so you only need the most recent one.
I've been playing this mod for a while, it's really great, but I discovered a few glitches:
1) Some buttons doesn't work. Beside the one named here there is also a purchasing a regeneration machine, which do not worked.
2) After I beating the boss at the Chapel the game the sprite of the boss is showing on all other locations, I, also, couldn't complete quest, sine the Dr. Sarif do not take this quest from me
The doctor in the maternity ward doesn't allow me to turn in the nine items for her first quest.
Regarding the regeneration machine, are you sure you have 500,000c on your proxy? It all needs to be in your proxy's inventory in order to buy it.
There's a patch here: http://www.mediafire.com/file/8lgn62fj085bc1r/Mod_patch_0.1c.7z
It fixes both your second issue and >>29405
this one. Thanks for both your reports!
Thanks for fixing it! Great mod. I really thought that people had stopped modding on this engine.
thanks for the quick responses. Another bug I came across, if you loose the goblin fight,the continue walk doesn't do anything. it's just a button.
Can you write up a guide that will help you get into the pregnancy content because right now I am having a hard time knowing what the best method is.
Well, I'm cheated to get a lot of many
In purpose of the testing, of course!
So, yeah, I have the money to purchase it
For now the best way to get your proxy pregnant is:
1) Go to sewers on the path to hospital, and collect some of the eggberries there
2) Go to brothel ,eat the eggberry and take clients then.
3) Let the client to cum inside you
5) Pregnant! (if you were lucky enough)
OK, I'll be able to take out the first quest for the Dr. Onakamaru, but the for choose a bust to fertility doesn't work
I've figured out how to get the character pregnant (I used the black dildo). Though I was wandering if there was any "special" births besides multiples? Like pantie birth or while in a maid outfit, things like that.
never played the game before but whats the pregnancy content like without the mod?
I've tried "cheating" to get money but I just dont get it, what variables do you modify to mess around with items and quantities so that I can get alot of money?
the game is more focused on expansion. Specifically Belly, and Breast expansion. The pregnancy content is the same. you can have twins and occasionally triplets. The births are just bland "her water broke" and you do the home birth and it's like "she gave birth" and then there's a child in the proxy list that you can't control until it's age is 16. You can give it up for adoption and activate the "blessing" that will speed up the aging process to 16.
Birthing material might be a thing that can get modded in, but it hasn't been focused on because it's not really a niche the author has.
if you go into dev mode, you can go into the debug walk after activating the proxy and click on "add money" it'll give the player (not the proxy) 200,000 coins if i remember right. you have to go back to management and transfer the money to the proxy to spend it for most things.
I read about a black dildo that you can rarely get at the temple at night.
I "pocket" it, but it does not show up in my inventory nor does it show up in the masturbation menu… also there is no masturbation choices for dudes.
I just started playing so I' not sure if I'm over looking something or if its an event but I saw mention of a sewers and chapel. Can someone give me directions?
Sewers are on the way to hospital (speaking of, I think there needs to be an option to leave it) and the chapel is found in deeper in the woods, chances of finding it are random
for me the only options while heading to the hospital is the hospital itself and Hilltown. Am I in the wrong area?
did you add the original mod files that the author posted to your game file?
which was the one was his?
so the mod is in the very first post. he's done a few patches that you only need the most recently posted patch for it all. so 2 downloads for this mod.
I have the kau pendant but it never gives me the option to go to the village.
Hi, could someone tell me please, what is the best way to get your proxy a hyper pregnancy?
It's a 'hidden' species. You can see when one pops up in the agency tab when using dev mode. It'll be a ton of ovulations back-to-back. Alternatively, use dev mode or travel the sewers to get tons of egg berries. Once you see the ovulation message in the journal, chow down to boost production.
In the same vein: Maternal-Reads, is there a way to silence alerts? When a hyper breeder goes overboard, it's a bit of a pain to mash 'close' 10 times on the alerts tab.
Has anyone encountered the mermaid at the beach, I have yet to find her, and can you only talk to the other encounters there or is sexual activity with them not implemented yet? Oh, there is a minor spelling error while "searcging" the beach.
I've been playing this for the last day or two, since finding it, and it's been interesting so far. It's nice to see FM getting some love. Thanks for the work you've done! :)
If anyone is interested, there's a couple other mods (mostly fat and weight-gain, but with some other expansions), being worked over here:http://www.weightgaming.com/forum/index.php?board=10.0
I just dropped a post over there with a link to this thread, on the theory there might be some overlap of interest: http://www.weightgaming.com/forum/index.php?topic=825.0
1) After defeating the boss in the chapel, I'm unable to actually collect the crystals. It seems like the event for that is looking for a "Boss1Killed" flag, when the only flag actually being set is "Boss1Quest" upon its defeat. No idea if that's intentional or not.
2) Alternatively, the other possible event there doesn't seem to work as the condition for loading the button requires the Boss1Quest flag to not be set but also requires the boss to be defeated… which sets that flag to 1. The actual event file has the proper conditions, but it won't ever be called.
3) The Tentacle Toxin throws some errors when used, and I have no idea if the effect is actually being applied as a result. From a quick glance I think the effect string is badly formed.
4) Again, no idea of the intentions, but access to the kau village is essentially cut off - event conditions in forest/edge_kt_path and forest/edge_kt_shrine include a false statement and can never be met, even with proper flags set.
The Black Dildo is only usable with larger vaginal capacity. Use the Vaginal Stretch option until you have access to the Horse Dildo, which has around the same size requirements as the Black Dildo.
There is also a special scene for males in the anal play section of the Black Dildo.
If you play via the dexMode, you can go to the debug menu and hit the addLewdness button twice. That way the proxy lewdness values will be at around 80 which makes most sexual acts not incur mood drops.
From there you only need to watch out for tiredness which can drop mood as well.
You can use the method in >>29467
However you can pull off the same with a normal proxy, however I personally find their pregnancy times too long.
I'm not sure to what degree of hyper pregnancy you prefer, but be aware that going past 120-150 foetuses will cause the game to have some severe lag.
First let me say how happy I am that there is another modder working on FM! I thought I was the only one. Maternal-Reads, you should send me a message somewhere so we can compare notes!
I'm the one that wrote some of the previous mod content in this mod. Its from an older version of my mod, though it does build upon some of it, so that's great!
I haven't had to time to play test this yet, but I plan on doing it a bit.
If anyone has more interest in fm; i actually moderate a sub forum for the game here: http://www.weightgaming.com/forum/index.php?board=10.0
The boss1 stuff is mostly upcoming content, in case people were interested in seeing the boss turn into an NPC you can interact and have sex with. The main quest also at this point ends with the crystals. The kau village, however, was disabled for testing purposes and should be enabled. Unfortunately right now I'm away for a couple of days and can't really get much fixing done. Thanks for letting me know of the issues though!
Sounds neat, but I'm really curious: what plans do you have for your mod?
Since Maternal-Reads is going to be mia for awhile, I went ahead and re-enabled Kau Village, fixed Tentacle Toxin Concentrate, and the Fitness Task.
If there are any other bugs that popup, I'll be happy to fix them before Maternal-Reads gets back.
For his scanning quest how do you do untrained strength?
nevermind ifound out
Since the base of the game is now pretty well established (items, questlog, balancing and such), what I plan to do next is more enemies, more scripted sex scenes, more interactable NPCs and more races, that kind of thing. Deciding what exactly will be worked on will mostly be decided by the patreon polls.
There seems to be a bug where after giving birth, breast size decreases to the point of being flat. May have something to do with spamming breast reduction meds from the hospital during the pregnancy, but they were X-cups before birth.
During Pregnancy, breast size will increase by a certain value based on how many foetuses there are. However, breast size increase via pregnancy is temporary, so after pregnancy the value will revert.
You can check your proxies non pregnancy breast size under breasts.size in the debug menu.
For some odd reason, when I edit the RNA of a character, I get an indexOutOfBounds Exception that wasn't in the game before. Anyone know what the issue is?
Which gene did you edit and how did you edit it?
I have a couple of bugs to report. Every so often, whenever I do something (search area, enter shop, train) time does not progress and the action not performed. I noticed that this usually happens around 12 and 18 o'clock. The only thing that works is disconnecting the proxy and use another one, which brings me to the other bug, duplication of proxies. Right now I have 5 of the same proxy, that was after 1 of these "time stop" glitches.
When I hit Edit RNA from within edit character, the moment I click on a gene, I get a indexOutOfBounds Exception within the console.
Check if you are using Fitness as one of your task. If you are the lack of time progression is due to a error in the Fitness task. You can either stop using the Fitness task, or download the hotfix I put up>>29499
Does this also fix the regen machine bug?
Not Yet. I'll look into the regen machine now.
Here you go. This hotfix has all the old stuff that I fixed, plus the regen machine and Onakamaru's fertility treatment.
I did take some liberties with the Fertility treatment fix since I was unable to figure out what exactly Maternal-Reads was trying to do with the returned String.
@MaternalReads - Are you open to user submitted content or are you planning on keeping this a solo effort?
-The huge fertility wish is broken - consumer.getDNAGene only works for items, I think. Changing it to self.getDNAGene works fine.
-Not a bug, but it'd be a lot cleaner looking if the Wish flags were combined into a single WishEvent flag ranging from 1-4 instead of four different flags that never go above 1 and that all seem to get reset at the same time. Just a personal preference, though.
-The text descriptions for the paizuri actions pull size descriptions from the person on the receiving end instead of the proxy performing the action. Inversely, the images for the breast fondling actions during sex seem to be pulled based on the proxy's breast size, rather than the size of the person getting groped.
While I'm grateful for the work put in and the scope of what is being attempted, there's still quite a bit of content that is either not showing up at all or completely broken.
-Kau Village is enabled now but doesn't generate any npcs.
-The Minotaur never spawns in the Kau Village house. I just get "Nul" errors when I enter when he is supposedly inside.
-I can't continue Felix's quest because Kiana never shows up in Kau Village to talk to.
-Interactions with both the boss (healing her) as well as taking the crystal in the chapel don't show up as options.
-Trying to fuck someone's ass leads to a menu with buttons that do nothing and no way to go back forcing a reset.
I would also recommend either adding more content to the sewers or upping the chance of event procs significantly. You shouldn't have to mash your rmb 20 times between slime battles. It also makes it incredibly hard to leave the sewers without just abandoning the proxy and letting them come home on their own.
Also want to add that breast descriptions seem to be messed up. I'm getting "orange sized H cups" showing up.
I never noticed that paizuri was taking values from the wrong person, but those kinds of errors are fairly common and can easily slip by in testing.>>29575
I did not create the Kau village and I didn't create any extra content for it. To be honest I don't really know how the kau village questline is supposed to go and as far as I know there's not really any content in the village either.
Expanding on the content in the sewers is definitely something I want to do in the future though, and balancing the game further will of course happen as more reports come in.>>29576
Is your character fat at all? I realized when testing it myself that some incorrect calculations with breast size versus cup size were happening when your character gets fat, but I couldn't find exactly why. This is a problem when just playing FM without the mod as well.
Thanks for your continued reports! I'll be back tomorrow and can then start fixing all these errors that have popped up. I hope the game is still enjoyable, glitchy as it is for the time being.
Minor bug report
I started a new game with all patches included, around a couple weeks in, one of my proxies has duplicated into three after saving kau from tentacle beast, health potions don't heal upon consumption and magic shop owner won't accept old parts time to time.
Minor Gripes that can be looked at your leisure
The mermaid has yet to be seen in game, despite spending many a night exploring the beach, the cow girl at the farm doesn't actually give you the broken power crystal to fix, and during pregnancy there is no indication on how many children the proxy is holding until after birth.
I've actually figured out what the problem is there but haven't figured out the solution yet.
If you look in the breasts organ file, you'll find that it never sets breasts.size to account for fat volume. I confirmed this with H.Coder on his blog. Unfortunately I don't know what the correct formula should be. I've taken a few attempts at it with not great results.>>29589
The mermaid showing up is literally just RNG. It's a 5% chance, so it's already unlikely you'll find it. I think what often happens is that other events just get chosen instead of it. I know that i don't see it often.
The cow girl isn't programmed to give you an actual item. its sets a flag for that character that they have it. Which should honestly be changed at this point.
There really should be a way to see how many children you're carrying in game (not debug). It would make sense for the hospital to have an event there for that.
The first issue is caused by the scheduler being disabled in templates\system\world_next_hour.tpl
The second is caused by templates being disabled in events\kt_village\inside_mira_house.walk, and the conditions being commented out inside those templates.
The third is part of another mod, right? I didn't have the same issue; everything worked fine there.
The unexpected end of the chapel content was already noted.
I can't help with the anal stuff, as I haven't tried it.
On another note, the slime fights seriously need rebalancing. If your proxy's stats are too low to reliably hit or flee, or can only hit for a couple points of damage, you're fucked. Slimes don't stop regenerating at 100% health, and they don't do any real damage, meaning the fight could go on infinitely.>>29589>>29593
I don't remember now if it's part of the base game or another mod I installed ages ago, but there is a uterus scanner that shows a bunch of fertility-related stats, including fetus count, but hell if I remember how to unlock it or what package it might've been a part of.
The Uterus Scanner in Maternal Read's mod has been moved into Onakamaru's Office in the maternity ward. You need to have at least 5 children, then go get a medical checkup, where the doctor will give you a keycard for the Maternity Ward. Then you need to look around til you find Onakamaru's Office. Uterus Scanner is available for 5k Gold. >>29575
The fourth part of Felix's quest is part of Nostordamus' mod, and isn't part of the original game. I do still have the mod files for his mod, and I did integrate them into my personal version of the game. But I'm not sure MaternalReads would provide any support for that mod since it is really a clusterfuck and requires lots of grammar and formatting fixes.
You can also edit the event file for the base and remove the flag condition for the scanner if you want it unlocked by default after you meet the guy at the start.
There's 4-5 files for inspect_uterus for different sizes I assume. I'm not sure if you need to edit all of them but it's probably recommended to prevent an error.
2. Fair enough. It's been a while since I played and I honestly can't remember what parts of my file were 3rd party mods or not.
3. I would get the error from both my proxy as well as reading the descriptions of actors in the brothel. It would often happen with characters that didn't have any noticeable body fat.
Just as another thing I've noticed. I'm not sure if it's a mod conflict or not but I had to go in and delete out the gene modifier from the first Maternity reward "fertility choice". The button wouldn't do anything when clicked otherwise.
No fertility choice was broken but I forgot to put the fix in my hotfix.
Here's the link with the previous hotfixes plus the fertility choice fix.
the download has been taken down, could someone post the patch that fixes the regeneration machine posted by Slivz
Now that I'm back, here's another patch which fixes the issues that have been posted (most of them, at least)http://www.mediafire.com/file/7mmd59r23k16xb4/Mod_patch_0.1d.7z
However, there's still a big problem which I actually can't seems to solve, and it's the duplication of characters after losing in combat. Stranger still is the fact that this doesn't happen on my FM folder that I originally used to create the mod, it only happens when you apply the mod to a fresh unmodded FM.
If any other modders could lend some insight as to what's causing this, I would be very grateful.
I forgot to write my name but this post is by me. I guess just in case people don't know, I've also started posting more stuff on my DeviantArt recently: http://maternal-reads.deviantart.com/
Nevermind to the patch in this post, turns out the fertility treatment still wasn't working properly. But now it should be!http://www.mediafire.com/file/3xkoyfyhyos7u8c/Mod_patch_0.1dFIX.7z
Sorry for the double posts.
I'm at the fun house lounge and the "To Work Room" option doesn't do anything.
Did you apply the 985e patch? That was suppose to fix the cloning issue.
Thank you, no I didn't. I'm glad I asked before spending too much time trying to find a way to fix it. I should include that in the next patch then.
Anyone know why after the milking duel in the kau village, the milkbarn and quest reset? It's after event "intro_machine_second_2.walk" When you hit continue, it puts you back in that second part of the village, but it tells you to inspect the building again and resets the quest. No errors or anything.
Do I need to compile all the fixes, or just the last one and the main mod?
Oh, while i am here i have a mod to highlight that i think you will all like.
It's a mod that allows you to select your starting proxy. I've tested it and it works with Maternal's, though it doesn't include the new races they've made.
It comes with my highest recommendation. I don't play without it.
download link is here: http://www.weightgaming.com/forum/index.php?topic=88.0
Mind asking for the base version of this?
I've been messing around with the development mode, is there anyway to increase the growth rate and/or increase the length of time your proxy is pregnant for?
You can find the base version of the game on http://fm-dev.blogspot.com/p/download.html>>29658
The Milkbarn isn't part of Maternal's mod, but when I used it on my version of the game, there was nothing I needed to fix. No quest reseting or anything. >>29673
Growth Rate can be increased by the fast_preg_organ that you can get from the Onakamaru Treatment, using Gestimin after 30 children birthed, or using Broodmother Brew. As for pregnancy length, better than messing with devmode it is probably easier to make an item that increases a fetuses growth time.
I've been poking around and it looks like the option crashes because there's something wrong with Zoe.
yeah i poked around with zoe a bit.
It crashes because when you enter the work room before having met zoe it tries to references zoe's variables without her existing. If you put a line including zoe's character the beginning of the work room file it fixes the error.
Here's yet another patch, fixing the issues with Zoe and the brothel workroom, the duplication glitch, rebalancing the slime heal to heal a bit less and not going over its max health, some writing errors in the brothel, the fertility reward from Onakamaru's quest and some other things.http://www.mediafire.com/file/ue7z73ne4874bvd/Mod_patch_0.1e.7z
Just as a reminder you don't need any other patch than the latest one; all the fixes are incuded in the latest release.
i dont know if its related but after using this patch i cant "use the work room" in the fun house
well actually looks like on of my proxy's are bugged since im able to get in on other proxy's
Whats the deal with the Kau Village? I cant start up the shaman quest with Daria. There is no "Approach Kiana" option after being invited by her to start it. Just "Meet Mira" Which isnt right. Throws Nulls.
is any one elses bugged like that?
Shaman Quest is not part of Maternal Read's mod nor is a part o the base game. compatibility is not currently supported.
I see. Thank you. Few other issues. I can't get the crystals David asks for from… The monastery is it called? I forget the name. The new area with the "boss" and goblins. I beat the boss chick. It says "here are the crystals he needs" but all I get is "leave" for an option and the quest never advances when going back to David to check. And where can I get these "special leaves" the neighbor wants?
The quest isn't completed yet.
Also the leaves are kitty mint's dropped by catgirls
How can you get pregnant from the black dildo? Is it a chance thing or do you have to be ovulating?
Ohhh the kitty mints that's right. Speaking of getting pregnant. I can't make it happen. Was trying for an hour last night with a male/female proxy. Ovulation says 6, but fetus count remains zero. All while using the egg berries.
I've used eggberries and the uterus doesn't seem to actually go into the ovulation phase.
It's both; the dildo has a small chance of ejaculation on use and characters only get pregnant while they're ovulating, so you need to use it a few times while ovulating to get pregnant. It's a low chance since it was designed to be a rare thing.>>29741
Are you sure the female character is ovulating? That's usually the problem when trying to get pregnant. There's a guide which explains pregnancy included in the mod download, you can check it to make sure you understand how it all works.>>29742
Thank you for the info. A fix for this will be included in the next patch.
I have started a new file, went looking for the black dildo. 5 in-game nights and no sight of it. Don't know if I already have it and now accessible for current proxies or have yet to find it.
Also, on street there is sometimes cash on ground, I pick it up at 6 and I couldn't continue, had to disconnect proxy now there are two of them.
Your proxy needs to have a decently wide vagina to use it since it is pretty big. It won't show up in the masturbation menu if you can't use it, but the text in the menu will tell you that you have it. If you don't have it then keep trying; the chance of finding it is pretty small.
If your proxies become doubles, it's likely you didn't get the latest patch. It should fix the issue.
Finally got it, works on anal not so much on vaginas, and this is after I used it to turn dude into girl. I already got the latest patch installed.
I just tested getting the dildo and using it in the vaginal stretching menu and it all worked as it should.
When your character gets turned into a girl their lewdness lowers and as such they may not be able to use dildos again until you raise it, can your character use any other dildos?
Yes, the other dildos can be used, including massive one, but the black one isn't responsive. Also, if you click Black Dildo first then one of the other dildos, there is no continue button.
just reporting a few bugs I came across not sure if just me but using .1e i came across issue with Zoe first my game threw an error with clock.isEven not sure what went wrong but commenting out that allowed it to continue. After that during the second meeting with Zoe
it threw an error for a text tag and again removing them fixed it. not sure the original cause of these bugs or if I am the only one encountering them using a 32bit version of java but thought I should bring them up. Also might be a bug with a gender changed magic overloaded fertilty boosted male using the black dildo need to do more testing. Anyway keep up the great work and I can't wait to see what's next.
Just finished a test of the black dildo worked fine must have been a glitched character causing issues with it when I tried the first time.
Hey, so I tried running the base version of the game but it showed me ERROR resources directory not found or corrupted!
Any ideas on how to fix it. I haven't tampered with the game with your mods.
Thank you for your bug reports anyway, it's still worth looking into.>>29988
What are you playing it on? Windows 7/10/etc. ?
I'm running on Mac, which might complicates things.
Yes, unfortunately it does. I can't really help you there either as I didn't make the base game and can't fix functionality in that way. There might be a way of getting it to work, but someone more familiar with Macs would have to divulge how to do it.
Can you tell what version of Java installed on your system? The game is created with the 8 version, if you have another version installed, try to remove it and install Java8
This IF statment
if (proxy.getStat("generic.sex") != 2 && proxy.hasOrgan("penis"))
[Proxy]"'s crotch starts to prickle violently, and as [heshe] looks down [heshe] can see [hisher] ";IncludeRange(proxy.getStat("penis.size"), "penislength");" dick rapidly diminishing in size, enough so that when it stops there's nothing there but smooth skin.";
Compiled script error! Look in script:
if (proxy.getStat("generic.sex") != 2 && proxy.hasOrgan("penis"))
Current variables context: eb900379-de34-4237-97ea-35028a5f3d94 Used: 11 time(s).
If I remove the if statement the event works. I tried fiddling with it a bit but I'm not enough of a programmer to figure out why the If statement breaks my game.
For some reason
Didn't get my proxy pregnant not sure about that at all. I waited a few days after the first black_dildo_cum event pregnancy finish.
For some more comprehensive bug testing you might want to try seeing which part of the if statement is causing the bug. by that I mean remove the && and one of the proxy statements. if it runs for one and not the other then we can narrow down what exactly is going wrong here.
There's 2 unbalanced bracket
at the end of proxy.getStat("penis.length") * 0.3
proxy.getStat("penis.width") * 0.15
It's missing the ) at the end of those.
Took your advise, found that you can't nest scripts tag <% %>. Including those used in simple tags. Which is why when I tried to break it apart almost the entire thing causes an error.
I changed the entire if statement to
res = "";
if (proxy.getStat("generic.sex") != 2 && proxy.hasOrgan("penis"))
res = proxy.getName()+"'s crotch starts to prickle violently, and as "+ proxy.HeShe()+" looks down "+proxy.HeShe()+" can see "+proxy.HisHer()+" "+IncludeRange(proxy.getStat("penis.size"), "penislength")+" dick rapidly diminishing in size, enough so that when it stops there's nothing there but smooth skin.";
proxy.removeOrgan("penis"); proxy.removeOrgan("balls"); proxy.removeOrgan("pouch"); proxy.removeOrgan("pouch"); proxy.removeOrgan("male_body"); proxy.removeOrgan("futa_body"); proxy.addOrgan("female_body");
That fixed it.
Also while I was testing it…
There's several lines that start with consumer.addOrgan or consumer.setStat. it cause an error and they should all be changed to proxy.addOrgan and proxy.setStat
Thank you both for the reports! Yes, Clock.isEven is an error, as it should have been Clock.isEvening().
I have gone through the Daria event files and fixed them as well. They were made early in development and as a result had quite a few errors in functionality and presentation. The black dildo events have also been fixed now, the last patch had the fixed files in the incorrect location. I also noticed a small error in the character viewer which has now been fixed.
Patch 0.1f here: http://www.mediafire.com/file/4ovmhv0bms3h00p/Mod_patch_0.1f.7z
No need to download the earlier patches if you get this one.
I hope the initial bugginess isn't souring people too much on the mod! The coming releases shouldn't have this problem.
The last part of the event needs to be rewritten as such. It causes the game to lockup otherwise (unlike the normal error).
Maybe have a bug reporting thread on http://www.weightgaming.com/forum/index.php?board=11.0
might be easier to keep track of these bug reports.
<% res = proxy.doAction("orgasm");"";%><%
You looks on the counter. It shows the amount that will be paid for your donation: <%
c = res.get("penis", "cum");
pay = (Integer) c/10;
if (pay > 300)
You're right. here's the fix for this: http://www.mediafire.com/file/y07i1cwi5j7aixz/Mod_patch_0.1f_cafefix.7z
As always, no need to download anything but this latest patch.
Game created with old Java 6, JRE or Open JDK 7 and 8 will work too.
Error "resources directory not found or corrupted!" caused by not providing resource folder as a parameter of command line with FetishMaster.jre file. look inside starting script start.sh or start.bat to see how it's should be started.
Don't try to start game by double clicking on FetishMaster.jar file in dist folder - it's will don't work.
I did some bugtesting and noticed a slew of things that weren't working correctly, such as:
- the braids hairstyle having incorrect text
- the sex scenes when losing to goblins causing an error
- Zoe (I don't understand how she was working just fine for me prior to release)
- a minor error with butt descriptions in the character viewer
- breast fondling during sex taking images from the paizuri folder instead of the fondle folder
and some more minor things. The latest patch is available here: http://www.mediafire.com/file/wh4w0jhiqsdfwif/Mod_patch_0.1g.7z
the debug add items doesnt work for me
debug add items works once, then never again
after using it debug refuses to work
also the uterus scanner doesn't scan a uterus with a large number off babies (i think above 10, i am unsure)
I just tested both add items in the debug and scanning the uterus with 42 babies and they both worked fine.
If you save and reload the game, do you still have this problem?
debug menu is glitching out if you have spoiled holy water as the Zoe skin change function in the menu cannot resolve Zoe.getStatText either because she has not been initialized if done before encountering her or because it can't find Zoe as a variable. Also, not sure if this is important but I never saw any generic.skintones with a Text value so that might also be an issue.
I received a null phrase after using the magic dildo the first few time prior to the overload scene. The black dildo doesn't seem to impregnate anyone after the ovulated, nor does it trigger the third secret scene after the magic dildo overload. I also have yet to see a hyper-breeder in the management agency, and I have looked everyday for 2 in-game months, plenty nekos and kaus and the occasional goblin, but no hyper-breeder.
some clarification after going to the brothel and initializing zoe the debug menu works and doesn't crash on entry then a few days passed and I tried to used the debug menu again with the same proxy and the command window gave this error for it
unable to resolve token: unable to resolve variable 'zoe'
hope that helps to narrow down the problem.
Skintones are numerical values with corresponding text values in a description file. This is because I figured it would make for slow and interesting changes in skin tone over time when having children over generations. As long as it shows up correctly in the character viewer nothing is working incorrectly. The debug thing though, that's obviously working incorrectly. (Even though I advice people to play without the debug menu!)>>30368
The null phrase technically doesn't cause any problems, but they still shouldn't be there and I'm glad for the reports.
The black dildo cumming does happen, but there was some text related to the event that didn't show up. Still, the cumming is rare and is not a 100% chance of taking either. With a normally fertile female the chance of conception should be around 40-50%. Still, I have upped the chance of the cum event happening to 10%, so that it happens a bit more often.
I just tested the black dildo scenes and they worked fine, are you sure you meet all the requirements? The scene with the strongest effects require you to:
- Be a woman created by a man using the black dildo
- Have undergone the Onakamaru fertility treatment
- Have experienced the magic dildo overload
- Have not undergone any other vaginal black dildo overloads
Regarding hyperbreeders, they are very, very rare and unless you have the debug on you won't notice any differences from a normal female. I'm likely going to up the chances of them appearing a bit.
Ah, I see what I did wrong with the dildo. Will have to use a new proxy.
Two more report enquiries: How often does Goblins ovulate, because my Goblin hasn't in two months? And does the Magic Shop dude actually make the milker, because I waited a week for him to "make" it and he still asks for more.
>>30372>unless you have the debug on you won't notice any differences from a normal female.
actually, if you pay attention to the description and contract price you can tell before hiring them.
Hyperbreeders will have near max arousal descriptions for their genitals (wet ect) and will often have a price around twice the normal rate for human women.
I met the wolf girl in forest but I seem to not be able to select the uhhh…sure? button. Is this a glitch?
Not being able to click on a button usually means that the event it links to can't resolve, so, maybe?
I had it work on a futa human fine. Were you using some kind of other race?
We are supposed to be able to see our skills in the physical training area yes? Because I see no indication of that in my game.
There is also problem with appearance descriptor, when describing a pregnant proxy, it go "She has She has a cradle-able belly" and the likes.
Also, got a male kau proxy, used black dildo until he is a girl, but without udders. Also, interesting tidbit: if you give goblin full fast-preg, a broodmother organ, and the hyperbreed organ they would ovulate 4 times a day every 10 days and not get bigger than a medicine ball.
I found a couple of fairly minor errors. The quest for Mrs. Smith doesn't actually provide the reward, and the updated paizuri scripts accidentally reference iTarget's breast size rather than that of the proxy. Otherwise, it's been awesome and I've had no problems!
Goblins should ovulate normally. Did you enable your proxy's ovulation message? You need to enable it for each proxy individually. You can turn on the message in the "Waking Options" menu when you wake your proxy.
The magic shop man takes a week to fix it, I just tested it and it worked fine. Are you sure you actually gave him what he wanted? I didn't make this quest and I didn't change anything in it either, so it should be working as intended.>>30432
Yes there was a small error with that event which has now been fixed. The error only triggered for proxies without penises, which is why it sometimes worked.>>30449
Your first errors are caused by conflicting priorities in event files, the reason it happens is because I forgot I had trimmed down the amount of files in the game by a large amount but when people apply the mod to the base game it brings all of those deleted files back into the game. This has been fixed now though, at least for these two errors.
Kau males already have an udder actually, but now those events will actually make it a visible size.>>30505
I'm not getting the paizuri error, but nevertheless I've included my functioning paizuri files in the latest patch just to be sure. The Mrs. Smith error has been fixed too.
The latest patch is here: http://www.mediafire.com/file/lphuw00apvyixu3/Mod_patch_0.1h.7z
Thanks everyone for the continued reports!
Wow, I didn't know you were able to see your skills there. I applied the new patch and it still shows p_training1 instead of p_training. Is that something for your mod specifically?
If you make the event condition p_training1 to 0 then it won't load at all and then I get the new options.
Thanks for the quick fix! The paizuri error looks like it was present in the initial release and the fixed versions weren't included until 0.1h.
I've also come across another error. It's an issue with the new fetish cafe "very high" milking template. I know what causes the issue, it's the IncludeRange that's supposed to describe the proxy's breasts. I don't know WHY it causes an error, though.
You're absolutely right. I fixed the error and then promptly forgot to actually include the fixed files in the patch. They'll be included in the next one.>>30559
The error was just a " placed in the wrong spot, which is a hard error to spot in the actual file and generally requires bugtesting to notice. Nevertheless, it has been fixed and will be included in the next patch.
I'll wait a little bit and see if there are any more errors reported before I post the next patch.
A stupid question, but how to complete a Dr. Onakamaru's quest? The one where she asking to provide her a samples of goblins
I have a couple other mods alongside this one.
But sometimes when I make a largest wish at the temple and it succeeds I have to wake the proxy once a day for up to 4 days until I get the waking template that mentions the wish change.
but every waking template before the nth day just reads 'null' and it says the error is
Cannot invoke method: Include
I seem to have found another one, actually. It's also an issue with the base game it seems, but since you've modified it, I figure you'd want to know. The script city/hilltown/david_mtq1_yes.walk doesn't include any choices and loops every time the default continue button is pressed, removing 3000c every loop.
All you need to do is to get to the goblin village. Search around the chapel and there's a small chance you'll come upon the trail leading to it.>>30595
If your wish doesn't trigger the next day it's likely because of the other mods. The error you described was there though, and it has been fixed >>30596
You're free to tell me of errors in the base game and I'll fix them. The david_mtq1_yes was set as a return point which is what caused the problems, it was likely just done by accident. I'm including a fixed version in the next patch.
I'm waiting a little bit more until I post the patch so that I can get a couple more bug reports in.
OK, I've finally found them. But, maybe, you should make a chance higher? Because it's takes too many time to find them
I finally saved enough coins and bought the regen machine and have placed it as one of my hyperbreeders tasks, for each individual hour it said "null".
Also, not a bug but suggestion: a way to gauge how long a pregnancy will last or a timer until birth.
The Event Conditions is proxy.getStat("ass.width") > 3 &&
your missing the rest of the Event Condition.
Also in the 3 versions of
The event text implies that it starts a pregnancy but you need to add
Before the dildo = Character("dildo",
otherwise it doesn't work unless you happen to be ovulation at the time. Also I would add an additional event condition that checks if you are already pregnant.
Do I need to install every single modpatch in this thread or just the latest one?
I didn't make the regen machine and the related events/tasks, but I've added some text to fix the null message. It actually worked properly but I doubt the null message was meant to be there.>>30719
The magic_dildo_ass overload wasn't made by me either, but it's been fixed. I assume the missing event condition was supposed to be a check if it had happened before to the character or not.
The black_dildo_cum events were created very early when I hadn't yet learned the intricacies of the game very well and as such they've been very glitchy in general. Thankfully they've been getting better with the continued bug reports.>>30744
Only the latest.
>>29675>better than messing with devmode it is probably easier to make an item that increases a fetuses growth time.
It's important to remmeber that Hcoder made it so pregnancy is calculated via developement of the actual fetuses themselves rather than some basic timer.
There are ways to speed up pregnancy but if you overdo it, you can effectively give "premature birth" and no children will be generated after the birth scene. Both chugging gestimin as well as the one mod that adds a fetus growth multiplier can cause the same error.
You can rig the system to have your proxy go through a whole pregnancy in a week but it's pretty hard to get that to happen and have actual children be generated at the end.
Is anyone else having a problem with milking proxys? I'm going through the Felis quest and it's awkward since when i go to the Training menu and try to milk her, it says "0 ml milked" though she has like 1300 ml in her breasts. I checked with the scanner. Now she's grown from a C cup to a G cup before the thing Felis gave me ended…
Sorry for the lack of readable spacing, I'm rather new to actually posting instead of lurking.
Which phase of Felis' Quest are you actually talking about? I've gone through the entire question line alright a few times.
The second part of the quest that causes lactation for about a week, doesn't cease if overfilled. Any character that I run through that quest is bugged and not being milked by anything, even the cafe.
thank you for this mod. I'm using the latest FM version and the proxygen mod with yours.
I cant activate the bodyshape experiment in the hospital, and i cant work in the fun house, the "To work room" button produces an error.
nvm my last comment, got it working with a clean install.
There is an error with penetrating anally in the fun house.
Are you using any other mods? Milking works perfectly fine for me. Given the extensive changes in this mod (it is really more of an overhaul than a mod) it likely conflicts with almost every other mod out there.>>30826
Anal sex is another thing that wasn't made by me and only seems to be half-finished as it basically uses vaginal calculations for everything. I've fixed the error and it should be at least functional for now but I'll likely make it more elaborate in the future.
Anyway, there's a new patch here: http://www.mediafire.com/file/64k2g7kygypojvo/Mod_patch_0.1i.7z
It fixes the errors reported with the black dildo events, ups some event chances at the chapel, fixes a lewdness wish that was working incorrectly and a bunch of other things.
And of course only the last patch is needed, as always.
just wondering is there some sort of bug that makes some pictures not show up? and if so would that be because im loading a previous version save when updating?
no other mods just base game and this mod at the newest patch 0.1i,hmm it might actually be me not meeting the requirements for the pics now,it seems its the cum inflation pics and my proxy has a gaping vagina so maybe i havent ran into any one that has that much cum
Updated to 0.1i and now it won't let me get to the goblin village to unlock them race for proxy use. It triggers the trail event but won't give me the button to go to the village I can only ignore it.
This is most likely a flag not triggering. It was working before I updated so I am not sure what change caused this.
There aren't pictures for every event yet. Are there images that you know should show up that aren't?>>30840
I haven't done any work regarding the kau village. I'll see what this error is about though.>>30866
This is an error that happened because I'm restructuring the goblin village for the next major release of the mod. A fixed file was now pointing to a folder that does not exist in the current release.
The fix for it is here: http://www.mediafire.com/file/81ryxq2k7ew1wk6/Mod_patch_0.1iFIX.7z
Only this last patch is needed when patching your game
when i last played on a earlier version and a different save,when someone would cum enough to increase my proxy's belly a cum inflation pic would show
This actually happens because that quest is totally unfinished. The nulls are actually produced by commented-out scripts. I haven't messed around with it enough to know if those scripts actually work, though.
Also, this is an edited script that makes the game display whether or not a character is an active hyperbreeder when displaying details in debug mode.https://drive.google.com/open?id=0B1qC9n-ArUdgVi1nMlRDdHNYckE
sea\girl_massivebust_response_big.tpl this line
Needs to be replaced with
Also in template
Also there's no choices to continue or exit after the event
I don't know how to fix this one but if you make a fertility wish and it triggers
then you'll get a null screen starting your proxy. The console log says:
Error: null pointer: gene.setChangeRate(gene.getChangeRate () + 0.004)
The DNA stuff confuses me.
I only get the "Leave" Button after defeating the woman in the chapel, even when I bring a Health Potion with the proxy, nothing happens. Is this content not finished?
And can we have direct links to the chapel and the goblin village after finding them for a few times?
Were you playing with a character that didn't originally have a uterus, like a character transformed by the black dildo?>>30959
That content isn't finished, but you should still be able to give her the potion. I'm including a changed version of those events in the next patch.
Yes, that's the case. This character was transformed by the black dildo.
That's why the DNA pointer pertaining to the uterus turns null. I have fixed the error and will include the fixed files in the next patch, but unfortunately I don't think that such a proxy will ever be able to get the DNA boosts of the huge wishes.
A proxy like that doesn't have any vagina and uterus DNA since they weren't born with them, so they subsequently cannot have their DNA boosted. The only way to fix this would be a way to add DNA after birth, but as far as I know there's not a way to do that in the engine. If someone has worked more with DNA in the game than me then I would be delighted to hear of a way to do so. >>30959
A shortcut to the goblin village will be added in the next major release of the mod. As voted on by the people on patreon that's also a place that will be expanded on in the next release.
You can load DNA and RNA genes from file. If existing character variable is "proxy" (object of Creature class):
This code will load pre-defined genes from file gamedata\dna\some_file.dna
It's the same file type that can be used for creating new characters.
The same for RNA:
.tdna templates not supported.
Oh! Well, that certainly opens up new possibilities with the game. Is there some documentation on the functionality of the game that I'm not aware of, perhaphs? Did Hcoder ever provide some form of modding tutorial listing the functions for the game?
Thank you for the info!
In the game blog exists page SDK. It contains some drafts of modding docs, and partial source code of game (most useful, these functions found in it).
Does Fetish Master is open source? Or it is freeware?
Fetishmaster is not open source but there is no cost associated with it.
However it is really easy to mod. the engine is closed source, but it's designed to use content that is completely open to be edited/added/removed
Would also like to add that breast licking seems to take your breast description instead of the target's
Also, the only thing getting erect in the descriptions seem to be the nipples
You're absolutely right, thank you for the reports. The erection thing was just a blank space which caused an incorrect equivalence check when checking if your arousal is high.
The fix will be included in the next patch.
I'm running into a problem were ass size doesn't increase with fat, and when seeing if I could flip around some code to fix it I also found that none of the proxy have the "ass.weight" gene.
I just checked this and it seems I managed to comment out most of the script for the ass recalculations before I posted the mod. I had probably been testing something.
Thanks for the report, I'll have the fix included in the next patch.
More info on this: The more I delved into the fat distributions for various body parts the more incomplete functionality I found. I've been fixing this over the last few days and things seem to be functional and logical now with some reworked scripts.
The fixing of this introduces some new aspects which may or may not prove to be a problem. The major one is that butts will have weight and breasts will weigh significantly more if your proxy is fat. This might affect your character's speed and dexterity too much. Cup sizes for fat characters will likely be much more accurate than they used to be, but cup sizes for thin ones might go the opposite direction.
If you experience anything about your proxy's weight, breast or butt size when playing, please report the issues here.
Newest patch here: http://www.mediafire.com/file/pn2pttpp1etpb23/Mod_patch_0.1j.7z
As usual, you only need the latest patch when patching your game.
I don't know if anyone's trying to use this mod at the same time as Dohavocom's newest mod, but his new combat system breaks enemies that aren't designed for it, to the point of causing unrecoverable crashes depending on the circumstances.
I've thrown together a quick and half-balanced patch to make the enemies in this mod compatible with his new combat system, with enemies mostly matching his level of difficulty. It's not perfect (the boss just recycles the goblins' attacks to save me some time), but it stops the crashes.
Unfortunately, this mod's new attacks based on body-part sizes no longer function due to the changes to the combat system, although it's probably feasible to reimplement them as special attacks or modifiers. This also doesn't do much to resolve any other conflicts between the two mods (though the only glaring one is the difference in how character descriptions are handled).
If anyone wants it, the patch is below. I've only lightly tested it, but it doesn't seem to break anything. Just be warned that the boss will likely be even more difficult to handle now.http://www.mediafire.com/file/1pd0bbpl2bzlnkw/combat_patch.zip
Thanks for your work. Same goes for OP.
It looks like the udder organ has been redone mostly from scratch (which is good; it relied too much on the character's breasts as it was), but it doesn't look like you're calculating the max lactation rate anywhere, aside from adding to it during pregnancy. Also, is there any particular reason the fat calculations for it were scrapped?
Actually, I think I see the issue regarding lactation rate. It's defined as a gene in bodyparts/cowgirl_female_udder.dna and kau\udderbreasts.dna, whereas the female kau DNA template uses kau\udder_female.dna, which leaves it undefined.
I hate to do this, but after a week of playing I've yet to find the black dildo and chapel. Could someone please tell me how to find them? Thanks.
The Black Dildo you get as a gift from Neferi, from a proxy working there a lot and doing well. Just keep working at the Fun House.
You find the Chapel by exploring in the forest. Get into the Mirkwood, and keep searching.
I got a magic dildo from Nefari, not the black one. Do you know the percentage chance of finding the chapel, because I already spent an hour searching through Murkwood.
The black dildo only has a 5% chance of appearing at night at the temple.
As for the chapel, did you visit David in hilltown and actually start the quest? If you don't you can't actually find the chapel. If you did, then the chance of finding it should be 10% per "search".
Thanks for the clarification.
So black dildo is very rare. Still, it's weird that I still have not found the chapel. Whatever, I'll just wait for whenever you update next. Can you check that these events are still active? I poked around the scripts in dev mode, but couldn't find much since flags appear to be hidden.
I just tested it out with the latest patch and it seems to work fine. Try visiting David once more and then search mirkwood again.
If you feel that you're running into too many tentacle monsters, try going there with less arousal.
>>31576> If you did, then the chance of finding it should be 10% per "search".
Realistically, since the priority for the event is the same as a tentacle monster fight, it's probably less. I don't recall enough of my statistics classes to tell you what the chance would be at any given time, though.
This is true. I seemed to remember giving the trail event a higher priority, but I gave it a check just to make sure and they both share the same priority. This might be changed in a later release.
Are there any plans to automate some of the offspring management? It gets kinda tedious to go through each new infant after larger pregnancies.
I've looked for hours now, and I've still not found any hint of how to customize/make an Agency worker. Starting new games and restarting over and over, just to sort through names until I get one that doesn't replace five letters is becoming a nightmare, and the RNA/DNA mess is complicated as all heck. Any tips?
In the character editor I normally load a worker template and just edit the values. As for DNA/RNA, DNA is what can get passed to an offspring, and I think it just determines starting values and maybe growth during childhood. RNA is the current values for your stats. H.Coder made a couple of tutorials for editing. They're in kind of broken English, but you should be able to understand it.
(Character editing is the Bio SDK link. It's called SDK but it's just a text document)
As a general feedback, I find trying to selectively breed proxies using Todd's DNA enhancements now is really difficult. Capping the money making and remove automated ways of making money makes the end game (or one of the ways for endgame) effectively impossible considering how expensive it is to edit the DNA and the amount of proxies you'll want to apply it to vs before.
Perhaps look into the balance for endgame? Btw my endgame is making a super hyper proxy. One that has high stats by genetics and hyper sized body parts.
RNA is the displayed values while DNA is what their offspring will look like.
For whatever reason, RNA and DNA rarely actually match up when it comes to aesthetics like hair or skin color. Even things like breast size can vary greatly based on what's supposed to be passed down.
I used the debug menu to clone a proxy I liked so I could have a younger version of her only to have the clone of my white blond proxy be dark skinned with black hair every time. And she was blond to begin with fresh out of the agency.
The genetics system in this game is pretty complex but oddly doesn't actually follow real world rules very well.
>>31604> I don't recall enough of my statistics classes to tell you what the chance would be at any given time, though.
Cumulative probability of having found it after x number of tries = 1 - (1 - p)^x, where p is the probability of finding it on any given attempt.
If the odds are 10% per attempt, then
P after x attempts = 1 - (1 - 0.1)^x = 1 - 0.9^x
P = 52% at x = 7
P = 90% at x = 22
and gets closer to 100% past that, the more attempts you make.
I see to be having issues with saving. getting the error "Exception in thread "AWT-EventQueue-0" Java. lang. OutOfMemoryError: Java heap space". figured maybe i just increase the heap space but would a game like this really need that much anyway? I was thinking possibility of mem leaking. not sure, just thought I'd mention it. If anyone knows a fix I'd appreciate the insight.
I get that to, to the point where I can't have more than one character any more or it happens.
u, how do u get the game to work
That's strange, It's not something I get even with 10+ characters on one save. Is this only with the latest patch, did it work properly before?
If you've tried playing the game without the mod, does the same thing happen?
I was good up until roughly got one preg with 51. my guess was a character limit issue but seeing as >>32391
tried to drop them down to 1 with the continued issue my guess would be a linking between some sort of character cap and a mem leak associated. Im not too apt in this sort of stuff so thats purely only a guess. if I start a new game completely it saves just fine.
going to take a look with jconsole tonight and see where the mem is getting hammered at.
I don't know much about java myself, but it seems like arrays of objects are taking up the memory, which is how fetuses are treated in the engine.
Unfortunately this would mean it's an engine issue, which only Hcoder could fix. Another way to solve it might be to allow your java more memory which you sometimes have to do with games like minecraft, though I'm unsure whether it would actually work or not.
unfortunate. wish I had the knowledge to fix that. Well, i figured out a way around it for now, using jconsole I just dump the garbage right before I save and it saves perfectly fine. I can live with that.
It seems to be pretty random what can trigger it. As someone else mentioned, getting your character super pregnant can do it. Also getting their body parts too big/producing too much of anything can trigger it too.
It's a typo in the script
the script should say [target]'s instead of [target's]. should cause any problems with the game though.
It didn't bother me too much either. Just thought that I should write about it, so it could be fixed in the future relise
Wow, how did you even managed to make Proxy that pregnant?
*cough cough* eggberries *cough*
You can seriously crash your game in 1 go with a hyperbreeder and some eggberries. Think powerthirst.
I ended up eating eggberry after eggberry, ovaria after ovaria, and got 1251 kids at once. It was a literal fight simply to not lose them as a Proxy afterwards with the SPECIAL chocolate being all they ate for a week. Daria probably gave me a ton of funny looks for that one.
I would say that anyone having issues with running the game with a ton of babies should make sure they're using the 64bit version of java. a couple other people on the weight gaming form had that problem till they upgraded till 64bit java.
I just updated my Java so I'll give this a try and see how it works, thanks.
This guy again, forgot to come back and edit this or whatever but it totally worked. There are a few other memory errors (like eating a ton of food then having sex) but I think they might be unrelated. The proxy size/amount and pregnancy issues cleared right up.
I'm pretty sure this is dead in the water. OP fucked off and gated their mod behind patreon.
OP, or that Dohavocom(sp?) person?
I've been working on the next release of the mod and haven't been getting bug or error reports, so there hasn't been much to post recently. The next release is mostly in the testing phase, so it should be released very soon.>>33901
Supporters get access a month earlier, but everyone gets access to the latest release after that.
Like maternal, I also give my releases to patrons a month early, but otherwise they're free to everyone. I don't post update on weightgamming so as not to hijack this thread =P
Does the public relise is going to be patched compared to the early patron version? Or it's will be the same
I usualy end up fixing missed bugs, yes. It's usually stupid things is messed up like using a < when i meant to use a > though. Once i release stuff for my patrons i generally don't add any new content to that particular update. At that point I've shifted new development to a new folder.
Think of it this way. The patrons get to bugtest it, so that when the public gets our hands on it, we have a smoother, more bug-free game.
I don't buy it. Aside from the questionable morality of profiting from someone else's product to begin with, patreon has a long standing history of being the death of interesting projects in the name of personal greed.
As fun as this game is, I'm done with the modded side of it.
The original dev, H.Coder, states on his blog that he considers Fetishmaster to be a game engine with some built-in content, and that he has no intention of making money.
As for Patreon, while I think crowd-sourcing can be a great way for unknowns to finance projects, the system just wasn't intended for this.
The site was originally advertised as the online version of giving $1 to a talented street busker everyday while walking to work.
Now Patreon is more like that time a few years ago these two fucks took a month to service my grandmother's VCR and then charged her $40 per hour.
There was already a thread that discussed the major issues with Patreon, and the general consensus was that people should only donate to projects based on what exists now, and not on what could be.
There is no reason to pay for the patreon if you guys don't like it. That is the great thing about guys like Maternal-Reads and Dohavocom. They just want to get their stuff out there to people, that is the main thing for them.
But they put their time into these things. And yeah, they could be doing it for free, but they believe their time is worth something, and I and about 50 people that back them tend to agree.
They aren't getting ripped off, and there is nothing unfair going on, they just choose to incentivize them with money so they are more likely to work on something we like, and as a perk, we get to play stuff earlier.
I've explicitly spoken to H.Coder about creating a patreon, and he was cool with it.
Most of my patrons give me a dollar at my tipjar level, which means they get updates a month ahead of time, but it's mostly the former, a tip jar. I have a few that give a little more so that I'll make them a custom item for them.
I've been modding FM for a bit over 3 years. I figured I'd put out enough content, of a good enough quality to set out my hat. You don't have to put anything in if you don't want!
When doing Dr. Felis' third quest I don't get what I'm supposed to do. I use the medicine, pick to do a full day of stimulation and it just doesn't go above 200mL, or it just fluctuates until the medicine, that is supposed to take a week to wane off, stops working. When I use another one it seems that my milk production is entirely reset.
How much milk a proxy's breasts can produce is limited by their size. For a full 1000ml they don't need to be too big, but if 200ml is the max for your proxy then they might be too small.
What is your proxy's breast size?
Milk production speed and how much breasts can hold is separate values. Production is not related to breasts size.>>34036>>34042
In the FM blog new post about it. It's seems he read this thread.
I know production is not related to breast size, but if you're only able to get 200ml at maximum from a proxy then chances are their breasts aren't big enough. Either that or the proxy isn't given enough time to build up milk.
Don't worry, the next release of the mod will be live on the 18th.
Public release or the patreon release?
OK, thanks for reply. Can't wait for the next release!
this mod have any conflicts with
Dohavocom belly mod?(im new in this game and of cours in moding this game)
No, they're fully compatible.
Thenk and how work this mod?(sorry for mystake)
I dont know if i dont install the mod good or i was but with this mod i did a new save and in day 5 i dont find anything new (i checked all the shops anything new)
Original Post. It has installation instructions.
Thank and i have a last question to have all updates need to download all patches or only last?
You'll need the mod from the first post and the last patch (0.1j), but nothing in-between.
Additionally, Dohavocom's mod overhauls combat, which can cause the game to lock up when the enemy is something that his mod or the base game doesn't cover. I did a half-assed compatibility patch a while back, so install it if you're using both mods and combat freezes against slimes or goblins. >>31409
thank but has frozen the combat but has frozen for cat girl ,i think the patch will help
17th. You hotfixed the mod on the 18th, you didn't release the update on the 18th. Hotfixes are for fixing developer mistakes, they're not release versions.
You really need to rethink your entire business model, tbh. You charge monthly then don't release updates for 2-3 months at a time. You don't keep a public changelog so new patrons don't have any idea what they're paying for. It makes it look like you're taking advantage of people when you don't keep public documentation.
That kind of model encourages people to snipe posts and leak content. If you continue in this way, you should accept that you're going to encounter that kind of abuse. Consider that if you throw a fit in response, you're going to make things worse as anons on any given chan are always hungry for more reasons to shit on patreon. It would certainly bring some much-needed attention back to Fetish Master, at least. Wish the engine creator hadn't abandoned it.
At the rate of development and release rates compared to the content within, however, I'd expect that public documentation would only make it worse when you reveal you take long stretches of a time not working on what an entire subset of your patrons want you to work on. Anyone under $8 has spoken that they do not care about your art at all.
Anyway, that's enough warning. I don't think you thought about the future distress you could cause yourself by setting your model the way you have. It might be more appropriate to separate the patreon projects entirely instead of keeping two entirely unrelated projects in the same one. I don't know if patreon forbids that now or not.
Patreon is based around donating to the creators as a whole, not picking specific projects.>>29324
Public patch and version notes along with development milestones would be appreciated. Right now as a non-patron I have no idea if this project is still alive, and this is possibly keeping other interested people from donating.
Also, if you're schedule only allows for releases every two or three months, then why not charge patrons for each major update instead of a monthly rate?
Content leakers will always be a thing on patreon, I'm unsure if it's happened to this mod yet but when a project gets big enough it's practically an inevitability.
Keeping a public changelog is good advice though. I did make a post on patreon pre-release about what was going to be in the current release, but that might have been patron-only. As it is now the changenotes are always included in a document with the current release.
Please understand that there are no "long stretches of a time not working on what an entire subset of your patrons want you to work on.", at least when it comes to the mod. If this were about my stories that would be true, since I'm having trouble finishing up the story I'm currently working on. With the mod, I do work on it regularly. If you're expecting the content output to match something like Trials in Tainted Space then I can only apologize and say that it isn't really feasible as a single person who also has to work outside patreon to make ends meet.
Though I am very happy and grateful that people are showing such enthusiasm for the mod, please know that it will never be the sole focus of my work or my patreon. If you do feel that your pledge does not match the value of the content put out, the mod is free for everyone to download after just a month.
And please don't take this as an angry rebuttal; I do hear what you're saying. I do know that as a project increases in size and scope things do have to change.
Also, here's the 0.1.1 release notes. This is for the release that will go public in about a week.
— Additions and changes —
*When checking your proxy's skills in the physical training menu, you now also get a list of their relationship levels
with applicable NPCs.
*The uterus scanner now gives you an estimate in weeks on how long your proxy has left before birth. The text in the
uterus scanner event has also been changed slightly to clarify the information.
*When taking body measurements you now get information on how much your belly, butt and breasts weigh.
*Onakamaru's second quest now has entries in the quest log at the base.
*The goblin village now has three quests.
*Kate at the item shop now has two quests for female/futa proxies which involves getting pregnant. These quests will
likely remain repeatable with different characters. You'll need to talk to her a few times to build up your
relationship before she'll talk to you about it.
*Goblin clients are now available at the brothel after completing the three quests in the goblin village.
*Proxies with a penis that isn't excessively big can now have a little fun with the matriarch after you finish the
quests in the goblin village.
*Mood now works like health, meaning that your proxy will not immediately close their contract and become unavailable
if their mood is low. Instead, when their mood goes to zero or below they will return home, and this can happen twice
before they permanently leave the third time. Just like with K.Os (deaths) this will reset with time.
*Almost every item effect is now affected by your proxy's intelligence stat. The higher above 50 your intelligence is
the stronger the effects from items will be, and weaker if it's below 50. This variance is designed not to be too
noticeable at normal intelligence levels. The items that are not affected are mostly the regular food items like the
cream eclairs, meat or coffee.
*A few items have been tweaked and rebalanced slightly. Most notable is the change to eggberries, which should no
longer be repeatable for extreme ovulation.
*Characters who would be physically unable to enter the sewers are now unable to do so. (characters with oversized body
*Zoe at the brothel has a new sex scene for proxies with penises. It has several different variations for different
penis sizes and cum amounts in particular but the two biggest variations are penises below 47 length and penises above
*Zoe now has a custom portrait.
*The goblin matriarch now has a custom portrait.
*The receptionist at the brewery now has a custom portrait.
*Gobbo gulp now has a custom image.
*More images have been added when scanning a proxy's uterus.
*New item - Ring of Regeneration. Heals 1 HP per hour while in a proxy's inventory.
*New item - Resistance Pill. Returns your bodyparts to those appropriate for your proxy's race. Won't decrease or
increase sizes, but will for example turn goblin ears to human ears if used by a human. Every part has a 40% chance
*New item - Demon Gulp. Stronger version of gobbo gulp with some additional effects. Becomes available during the goblin
*New item - Sweet Slurp. An alcoholic drink which raises lust slightly and gives a temporary vulva size increase.
Available at the goblin brewery.
*New item - Chamomilio. A drink which boosts a proxy's regeneration rate for a full day, but also increases caloric
intake for two full days (makes you gain more weight). Available at the goblin brewery.
*New item - Melon Guzzle. Heals some health, restores a little mood and removes some tiredness.
— Bugfixes and errors —
*Fixed an error at the chapel which made spoiled holy water impossible to collect.
*Fixed some minor typos in both the goblin sex scenes and Zoe sex scenes.
*Fixed some minor typos in the freeform sex events and templates.
Thanks for responding.
Sublime response. Well done, sir!
Where do I find the milk separator for muffin top quest? Belanika said it's in the city, but I've looked everywhere and can't find it. Even looking through the events I can't seem to find it. Any hints?
Go to high town and talk to David. you need 3000 gp, but that gets reimbursed by Belanika when you complete that part. I know Maternal's mod adds some dialogue with David, and you might have to talk to him a bunch of times to get the option to purchase the advanced milker
Thank you! It took me talking to him 4 times before he had the dialog to continue the quest.
Should have been targeting this one. Don't know why I clicked my own X(
Here's the public release of 0.1.1, with an early bugfix included!
This will be compatible with your old saves, but the contracts for your old character won't work in the new and (in my own opinion) improved way where a mood of 0 does not instantly remove your character from the game.
Included in the download is a full document of patchnotes, both for the base mod and this update.
Just to be clear again: you do not need any other download than this one if you want to play.
The download is here: http://www.mediafire.com/file/x1s728x3jc9r53f/MaternalReads_FMmod_0.1.1a.7z
If you encounter any bugs or issues with this release, please let me know and I'll fix it as soon as I can.
When can we get some info on what items do? Some descriptions aren't exactly precise and I'd very much like to know if I'm getting something cumulative that should be gulped 10 units in one go or not
In the patchnotes there are more specific descriptions on what the items do.
Items you find outside generally have pretty weak effects, while the ones made in the alchemy lab are stronger.
Does anyone get errors when doing the vag stretch with dildo or horse dildo?
This is fucking insane!
I spent hours (two ingame months) to get into the chapell and trying to find the Goblin village. And still didn't managed to do this! It should be a fun fetish game, not the pushing "search" button simulator! And keep in mind that I started to cheating at some point, advancing the proxy's characteristics so I don't need to rest at home, and even with that I just push the "search" button without any hope of finding the Goblin village! Please do something about this!
Did you not manage to get to the chapel at all? Did you go talk to David in hilltown and actually get the quest to go to the chapel?>>35661
I've been testing it a bit and I am not getting any errors. Are you trying to run other mods on top of this one? Is your proxy a different gender than they started out as?
Yes, I've managed to get to the chapel? and, again, I just pushing the "search" button
The chance of finding the trail to the chapel is 10% per search and it has a high event priority, so if it took more than 10 searches then you really just got very unlucky. Still, I'm upping the chances for the next patch.
To get to the goblin village from the chapel, all you need to do in this release is encounter a goblin and then choose the "Follow the trail leading away from the chapel" option. Encountering one is roughly once per four searches, so they aren't particularly rare.
I did ffar more then four, but I'll try again. Hope this time I can find a goblin
I restartet and the error did not come up again, but your filter_coffe.item is bugged. I had to copy the original one over to my folders, its the preg check.
What exactly do I have to do in Todd's experiment? I scanned myself at home, came back to him, now I don't know how to give results to him in "untrained strenght" though
Ah, thanks for notifying me. The script>>35673
checked for a fetus before checking if the proxy was pregnant, so it worked for pregnant proxies but not normal ones.>>35673
Let me know if it doesn't work and I'll look over the events again.
It is worked! I've finally managed to meet a goblin
The doggy style sex event is missing under events/sex/vagina, so this means i cannot penetrate julia. :-(
I can't finish the Kate's quest. My proxy is pregnant with 10 and there is no button to besides standart: exit, trade, talk.
I just checked this out and it turns out there actually appears to be no doggystyle for the proxy penetrating someone, there's only doggystyle scenes for the target penetrating a proxy.
This is obviously not how I had planned things and I'll create this functionality for the next release.>>35697
The Kate quests require a specific amount of babies; the first one is only a single one.
If your proxy has a hard time only having one, try having kids with a nekomata or kau instead since they'll have significantly less kids with humans.
What happens if you start the Kate Quest with a male proxy?
Having a uterus is a prerequisite to starting the quest, so a male proxy wouldn't (or shouldn't, at least) be prompted to start it.
I've found a logic in error in kate's quest. No matter what i did, i couldn't get the later part of the quest to fire. took a look at the files and made sure i had all the right variables set.
Still couldn't get it to work.
Went through the logic, and i think this line is the problem in both kate_talk_preg files:
"if ((int)((int)(GetFoetusGene(proxy, 0, "foetus.grow_time")+GetPerFlag("last_fertilization")-proxy.getAge())/24/7) < 15)"
It's just an order of operations error. right now it's dividing the proxy's age by 24 then 7. so the number that gets subtracted will never lower the number to below 15.
it should be this:
" if ((int)((int)((GetFoetusGene(proxy, 0, "foetus.grow_time")+GetPerFlag("last_fertilization")-proxy.getAge())/24/7)) < 15)"
Just added a pair of () around everything in the if besides the /24/7 . My initial test show that this works fine now. it also does not result in a newly pregnant proxy triggering the later event
Yeah, that calculation was one I did and I used it in a couple places before I realized it didn't exactly work as intended. I made a fixed version of it but obviously didn't manage to find all the places I'd used the nonfunctioning one.
Thanks for taking the time find the error!
It is happen! At last, the Fetish Master is OpenSource now, God bless the heaven for this gift!
Some items in the mod not working at all. In the items scripts can't be used tags <% %> they cause errors.
For example in the green_glob.item:
res = "<%self.getName();%> downs the green ball of slime, and as soon as it settles in <%activePartner.HisHer();%> stomach <%activePartner.HeShe();%> feels the consequences of <%activePartner.HisHer();%> actions through some intense stomach pain.";
This cause error, tags like this can be used only in "Text for consume item" field.
In script field should be only pure script code. For this case:
res = self.getName() + " downs the green ball of slime, and as soon as it settles in " + self.HisHer() + " stomach " + self.HeShe() + " feels the consequences of " + self.HisHer() + " actions through some intense stomach pain.";
Also only "self" reference in item script can be used, not "activePartner" or "proxy".
It's strange how these things get through despite all the items being tested prior to release. I'll have another look at the items in the game for similar errors.
Thanks for reporting it, I'll have a patch up for the errors reported here sometime during the weekend.
Actually there is two source of such errors:
1. references "activePartner" & "proxy"
2. constructions inside <% %> with " symbol.
Simple <%self.getName();%> seem's to working in item (though not supposed to, initially), but <%self.getStat("generic.str");%> is cause errors.
Question for the second goblin brewey quest - is she looking for a watermelon? It's the only non-contaminated fruit that I can think of, but with one in my proxy's inventory, there isn't an option to give her it after finishing the first part with the Demon Brew.
GetPerFlag should't be used in items scripts too - it's generate error if item used from base screen. Better to use class method directly:
This will work without errors.
I think right script line will be:
if ((int)((int)((GetFoetusGene(proxy, 0, "foetus.grow_time")+self.getFlag("last_fertilization")-self.getAge())/24/7)) < 15)
Yes, you're absolutely corerct that she wants a watermelon. I just checked it though and while the correct event exists and works, there's no way to access it.
I'll include the fix for this in the patch.
Was having some trouble brewing the Watermelon Whiskey. After checking the brewing events via debug, noticed that some quantities were off:
- Events removed 10 watermelons instead of 5 as listed requirement.
- Tentacle beast semen in event script required 20 instead of 15 as listed requirement.
Recipe worked fine after switching the amounts as described above.
Here's patch 0.1.1b!http://www.mediafire.com/file/10jpwz8qv75gq16/Mod_Patch_0.1.1b.7z
It basically fixes most of the errors posted in this thread since the 0.1.1a release.
This fixes Kate's and one of the goblin village's quests not triggering correctly, some alchemy recipes being labeled incorrectly and most notably rescripts every items in the game. It might not be very noticeable but all items should now be safe to use from the main screen while not connected to a proxy, and in general they should be much more stable.
Kudos on the patch Maternal!
Question with Zoe in the Fun House Brothel; what are the requirements in order for her to agree to 'Make Babies' with her? Didn't get anywhere looking through her events via the Event Editor.
If you're getting the option but she's denying you, then there are a few requirements you need to meet:
a hip width of at least 95 (the hips will be described as "wide")
a uterus max volume of at least 9000 (about 40% more than a normal character)
a breast size of at least 10 (something around F-cup and beyond)
a vaginal width of at least 10 (fairly wide, but achievable through dildo use)
All of these stats can be increased organically through repeat pregnancies.
I know it's a lot to ask, but in the future, do you think you could use the standard mergedown formats in instances where you're overwriting the base game's events? In most cases, there won't be conflicts either way, but in certain cases you're causing avoidable incompatibility; there's one instance where you'd block off content from the base game if the player was running the Git version of 0.99.
For example, the Git version adds a new event chain in the Red Light District. Because you overwrite the file /events/city/redlight_district.walk to add the Boxing Arena, you'd need to manually patch the file so that both events are accessible. However, if you created a blank event whose name extended the original (say, /events/city/redlight-district-mr.walk), marked it as Merge Down in the editor, and only included the button for the Boxing Arena, the game would simply merge it into the original event. In that case, no matter how the original file gets updated over time, your files don't need to be changed and no one needs to make manual patches.
Again, most times it won't matter, but I'm a guy who likes to install everything at once, and when more people follow a set of standards, things are less likely to blow up in the players' faces.
That's a good idea, I wish I'd thought of it before I really started working on the mod.
I can't guarantee that I'll rework the whole mod to work that way, but I'll look into it and evaluate.
Well, in previous public version Merge Down feature contain bug in the logic (fixed in git already), so it's been problematic before.
I like to ask you directly: do you allow me to use part of the mod features in the main game? I like to integrate changed organs and some game mechanic in first place - almost all these changes good to balance (it's have problems in vanila, I know). Also with this, hardcoded ogragns of git version become compatible with mod.
Anyway, I like you mod, it's given me motivation to return to the more active working with game.
Hi Maternal-Reads, how did you get rid of the "mood over time drop"? And why doesn't it work for the offspring and only for the agency proxies?
Yes, you can integrate the organs to vanilla if you want. >>35971
I don't know! I think I know of the problem you're talking about, but I thought it was just a one-time thing when it happened to me and I haven't experienced it since. If I did fix it then it's been too long and I've unfortunately forgotten how I did it.
Here's the patchnotes for what's going to be in the next release of the mod! This is what's done so far, so there's still more to come before the actual release.
— Additions and changes —
*A doggystyle position is now available when your proxy is the one with a penis. Previously doggystyle only worked when being penetrated. This change enables sex with people whose bellies are too large for missionary.
*Zoe now has a sex scene specific to pregnant proxies. This scene has some altered dialogue if the offspring happens to be hers.
*Reading erotic books or hentai will now give you some text letting you know your proxy's general lewdness level.
*The way vaginal goo works has been reworked. The changes don't affect gameplay too much, but the pussy pump can now get vaginal goo from anyone with a vagina and is not reliant on the effects of the magic dildo to work. More vaginal wetness still equals more bottles. Character who previously produced many bottles will likely produce less. Items that change vaginal wetness capacity have been edited to account for this change.
*The descriptions for vaginal wetness have been expanded and slightly edited.
*Using the black dildo and turning the proxy into a female now turns your proxy into a "genetic" female, and as such DNA boosts will work properly for the proxy and their offspring's DNA should recognize the mother as a real female.
*Kate now has two more quests after her first two. They follow a similar format to the previous ones.
*The questlog at the base has been updated to clarify that you have to wait half your pregnancy time to complete the Kate quests.
*The exploration option in the "Green Street" of the old city has been expanded, with new things to find and a new 'disease' to contract.
*More flavor text regarding goblins has been added to various areas, like when conversing with Kate or Zoe.
— Bugfixes and errors —
*Further spellchecking and expanded text has been added to base game events.
*The read books option in the library is no longer a return point.
*Fixed spelling errors for the vagina stretching events, which used simple tags incorrectly.
Do you have a timeframe for the next release?
So aside from hyperbreeders, what's the recommended way to progressively have more babies with each pregnancy? Thus far, my procedure with a prospective proxy baby factory has been:
1. Drink a Fertility potion via the Alchemy Lab.
2. Drink a Brood-mother potion via the Alchemy Lab.
3. Get Dr. Onakamaru's treatment.
This usually ensures the proxy will get pregnant with octuplets, plus or a minus a few, but that seems to be the ceiling on the number of conceptions. Chowing down on Eggberries / Ovaria Fruit seems not to have any effect on extra ovulation.
From peeking at the size descriptions, it looks like a proxy can get much more larger than what I'm capable of getting.
I don't have a specific date, but I'm planning on not taking as long as the last update took while still managing the same or more content.>>36163
You can also get a regular fertility treatment for 10000c at the hospital. Generally, just drinking more fertility flasks will raise the number of conceptions as they raise the amount of eggs during ovulation. Getting pregnant and giving birth also has a small chance of raising that number.
There are also the bonuses you can get after you collect 100 Daria blessings and the random wishes at the temple.
when I try to talk to Kate with a futa proxy that has no embrios I get an error that locks up the game. using the latest version of the mod from this thread.https://pastebin.com/8yd9tagi
Seriously, when will we get a table with all item effects? I really wish that was available or the in-game ones were more descriptive/there was someone or something to pay for a better description of what a item does. It really takes away my willingness to play more of it
How are you getting this option. been playing for a bit and never saw it
In order to see the option in the first place the proxy needs to have a uterus and vagina, have a sufficiently high relationship score with Zoe, and a sufficiently high "desire for preg".
Also, see >>35939
, they give a run down there on the conditions needed to get Zoe to agree to do it, after you can see the option to try it.
The vague descriptions are supposed to be about exploring the world and environment, giving a sense of discovery. I wouldn't want to see that removed entirely.
My thought was that after you use an item a couple of times, find out what it does, and then after that, you get the upgraded description when you look at them.
Of course, that would require a global flag being checked and/or set for every single item, as well as someone to do the work of writing all the alternate descriptions.
But if you just want an out of game quick reference, then you can poke around in the .item files in the gamedata folder. Either open the items from the Development tab if you're playing in Dev mode, or they're just txt files with different extension, so you can open them in Notepad, Word, whatever, and see what they do. Copy the info from each item into one txt file or a spreadsheet or something, that there you go.