((Since we had the thread becoming full issue the votes were a little confusing, so this tally is what I'm running with.))
1> Beat them up 1
2> Have the pack attack 1
3> Befriend them 11
.> Bite them 5, Don't bite them 6
You sit there for a moment and watch the spot they hid from sight. They weren't very threatening, and you didn't want to have to get into a fight that you didn't need right now. But maybe you wouldn't have to? After all, they may be victims of the curse as much as you are. You were once human, maybe they were too?
You think back to the events that caused you to end up like this. Your fight with the previous alpha and your current pack mates. You remember how the first bite transformed you into this nearly monstrous form, and how the second bite you received almost turned you into the previous alpha's new bitch. You shudder at the thought for various reasons, but as you remember it occurs to you that you may now in fact hold the same power in your bites.
That would solve the problem of leaving your pack mates safe to rest. Bite these two and turn them into more members of your pack! The thought of two more women to breed and watch grow heavy with your children is enticing… That might not make you any better than the previous alpha. Were you better, though? For some reason a small doubt sits at the back of your mind, but you push it aside. Yes, of course you are. You're at least not a mindless animal.
Which is why you're not going to attack them despite the growing tension in your jaws. Instead you try to make your appearance as non-threatening as possible as you wait to see if they show up again. You try to fill your voice with a friendly tone as you call to get their attention. You receive no response at first, but after the first few calls you see one of them slowly peek out to glance at you. He stares at you cautiously for a moment, curious to why you're calling. You reach out and motion for him to come closer. He seems skeptical, but eventually he steps out of his hiding spot. The other one peeks out as well, but he seems much less confident and tries to remains hidden.
You wave for him to come over while giving a friendly smile. He seems confused, but after a moment he begins to inch closer. You did leave him unscathed in your last meeting so he seems less wary of you than he might otherwise. Maybe the two of them were looking for more friendly wolfos? Friends in a cursed forest like this were likely hard to come by. Eventually he stops in front of you and curiously tilts his head. Unsure of what to really say or do you just sort of smile and wave towards the one still hiding. The one in front of you looks back before turning to look at you again.
Well, he seems to trust you. With the message that you're friendly clear enough you decide to turn around and head into the fairy fountain's entrance while you motion for them to follow.
Once inside you see the girls sitting around and relaxing, the heavily pregnant one soothing her aching body in the cool fountain waters. As you look about the cavern you notice the fairies still seem to be keeping themselves hidden. The girls turn to look at you as you enter, before growing tense as the see the two boys enter behind you. The two active girls snarl as they go into a protective stance. The boys flinch and begin to back away before you step between them and reach out your hands to calm the girls down. They seem confused for a moment, but a bit more coaxing causes them to stand down. Though they are far from relaxed as they watch the two new comers and sit near the pregnant one, just to be safe. You let out a sigh as you take the chance to relax and turn to look at your two new 'recruits'. They seem to be trying to relax as well, but are keeping to themselves near the cave entrance. Just to be safe.
You lounge about for a bit, but it's not long before the sense of unfinished business starts to gnaw at you. You've got the urge to get out there and start getting things done again. With your new friends you'll feel a lot safer heading back into danger while leaving some of the girls here to rest. They should prove useful one way or another, and if not…
You stop that train of thought before it can get too far and instead try to focus on a plan of action. Your first thoughts are to return to the haunted castle. Your original goal of trying to save that girl you saw still stands. You're unsure what they intend to do with her. None of them tried to posses her as far as you know. And of course there's two more ghost sisters to deal with too which with luck will help break the curse they unleashed upon the forest who knew how many years ago.
But you realize there were other options open to you as well. While you feel partly responsible for causing the girl to be taken you only just barely escaped with your life. And that was with three loyal companions at your side. The two wolfos boys may not be so reliable, and you'll be saving nobody if you're dead. Or worse. It may be wise to head back into the woods and potentially look for a way out. Or maybe even attempt to find a village where the girl had come from. After all she looked young, she couldn't have been living in the woods alone. And you do remember the queen saying there were people who lived here? Maybe they could provide you with some help. Though you still do look like a monster. It may help you while trying to travel through these woods, but it may hinder your attempts to engage with whatever society you find.
Or you could just… Stay here for a while. Obviously these wolfos know how to survive. Maybe living like this with them wouldn't be so bad? You do have a family on the way. Likely more than one too. If you ran off and died then the wolfos would have to fend for themselves with what may end up being a staggeringly massive group litter. Nobody could fault you for trying to be a responsible father, though could you really ignore the itch to get back out into the world?
1> Head back into the castle.
2> Head into the forest and look for an exit.
3> Head into the forest and look for a hidden village.
4> Head back into the forest and explore aimlessly.
5> Settle down here and lead your new pack. (Starts next generation.)
-Tail Weak Point
-Alpha Wolfos Girl
-Short Wolfos Girl (Resting)
-Tall Wolfos Girl (Red Robed) (Injured) (Heavily Pregnant) (Resting)
-Skinny Wolfos Boy
-Nervous Wolfos Boy
-Animal Attunement: Able to befriend animals easily. (From Knocking up Mammaron)
-Arousal Aura: Able to tell when somebody is sexually open when horny enough. (From Goal: Sex 10)
-Ability Appraisal: Able to know what talents a person knows when adventurous enough. (From Goal: Adventure 10)
-Luminescent Light: Always able to light up the darkness. (From Knocking up Aura)
-Treasure Tracker: Instinctively know when treasure is nearby when adventurous enough. (From Goal: Adventure 20)
-Better Bruiser: Guaranteed win for a single fight with enough adrenaline. (From Goal: Adventure 30)
-Relaxing Rest: Able to secure a safe location to rest when in dangerous territory. (From Goal: Comfort 10)
-Submissive Surrender: Able to safely submit to a lusting opponent. (From Goal: Sex 20)
-Evasive Escape: Able to escape a hostile situation. (From Goal: Comfort 20)
-Absolute Allure: Able to seduce anything. (From Goal: Sex 30)
-Wolfos Womp: Improved sneak attacks. (From Knocking up a Wolfos)
-Alpha Wolfos: Increased Wolfos reputation. (From defeated Alpha Wolfos)
-Double Down: A single orgasm will not tire you out. (From Knocking up Two Women At Once)
-Restful Return: May safely travel to a loved one’s side. (From Goal: Comfort 30)
-Trusting Trap: Others are likely to follow or approach you. (From Knocking up a Deku Baba)
-Flaming Flourish: Can perform a weightless green flame spin attack. (From Knocking up Anny Poe)
-Magic Moths: Can summon moths that burst into flames. (From Knocking up Gaelle Poe)
-Insemination Inception: Can cause recursive pregnancies. (From causing a Recursive Pregnancy)
-Milk Rod: A magic rod that causes lactation.
-Royal Crest: A bronze emblem with three circles.
-Robe of Light: Aura’s robe from the Temple of Time. (USED)
-Anny Poe: A heavily pregnant green haired ghost trapped in a bottle. Wearing the Robe of Light. (AWAKE)
-Skull Mask: Mask of an ancient warrior. Worth at least 2 funds.
-Knight Shield: Classic Vyrulian Knight’s shield.
-Poe Sword: Worn out sword belonging to Anny Poe.