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0a25a No.57807[View All]

Impregnator Kings is a CYOA that originally started on pregchan back in December 2015.

You are Sir Edward, a medieval (ish) aristocrat who wants to become a King. Unfortunately, Edward is the son of a Duke and marrying into royalty would be marrying above his station. Fortunately, he has a fetish for impregnating women, and the seductive good looks and charm to pull it off. Edward has slept with dozens of women and sired even more children. His reputation for virility and potent sperm allowed him the opportunity to marry into several different royal families, all eager for an heir, as quickly as possible.

That is the basic premise. The actual threads they first appeared in have mostly 404'd, but the internet archive continues to have them. They can still be read and enjoyed here:

Thread #1: https://web.archive.org/web/20170619163636/http://pregchan.com/d/res/12251.html
This spans the beginning of the game when Edward selects his future bride, until Edward reaches Ruhemania and learns there's more to his new country than ever was hinted at.
Important Characters:
1. Sir Edward of Virilia: The "you" of the story. He is fair-minded, and gregarious. Fond of outdoor activity and strength. He possesses a charming nature that attracts women to his bed, though some easier than others.
2. The Matchmaker: The young female aristocrat who introduces profiles of all available wives for Edward to choose from. He never learns her name.
3. Varillo: A mercenary who guides Edward through dense swamp and hills to reach Castle Valachia and begin his new life.
4. Ricardo: King Vlad's master of coin. A dismal old man, full of secrets. He appears to be King Vlad's only adviser, and one of the only other aristocrats in the castle.
5. Daniella: King Vlad's personal maid. Her position is independent of the servant hierarchy and subject to no authority but King Vlad himself. He has also given her blanket permission to do anything she likes, anywhere she likes. Tharja insists she isn't a spy, but just a busy-body maid.
6. King Vlad: The undisputed Sovereign of all of Ruhemania. Was originally an Independent Duke who fought a decades-long unification war to unite the various independent aristocrats in the country. Values obedience. The impalement stakes around the castle are a stark testament to how much.
7. Tharja: Edward's matchmade bride. Obsessive, and perhaps a little naive. Devotes herself fully to Edward. Fond of books and reading. The castle library has been claimed by her.
8. Elizabeth: Edward's personal maid who sees to his daily duties. Scatter-brained and prone to mistakes.
Important Choices:
1. Slept with and impregnated the matchmaker.
2. Chose Tharja of Ruhemania to be his bride.
3. Help the sailors as you travel.
4. Be obedient to Varillo's mercenary gang as they guide you to the castle.
5. Meet immediately with King Vlad.
6. Be honest with Tharja about your sexual history and reputation.
7. Edward reciprocates Tharja's feelings and they fall mutually in love with each other.
8. Birch Elizabeth honestly.
9. Gain Ricardo's 'friendship' and hear the history of Ruhemania.

Thread #2: https://web.archive.org/web/20170619123902/http://pregchan.com/d/res/14131.html
This spans the third meeting with King Vlad (in which Edward unwittingly antagonizes him) until Tharja reveals her secret to Edward.
Important Characters:
1. Margaret: Elizabeth's sister and Edward's nightly duties maid. Calm-headed and professional.
2. The corpse in the oubliette: A mystery hidden in the dungeon.
3. Sully: A female solider who has 'thrown away' her womanhood to join the army.
Important Choices:
1. Explore the dungeon and discover the oubliette.
2. Provoke King Vlad's paranoia; receive a horse and stablehand.
3. Take Elizabeth's virginity semi-publicly.
4. Keep your dignity before Daniella and don't beg her to help Elizabeth.
5. Spar Sully in a way to teach her how to fight and drill bad ideas out of her.
6. Attend the castle's religious service.

Thread #3: https://web.archive.org/web/20170619104842/http://pregchan.com/d/res/15553.html
This spans the time Tharja reveals she is a witch until Edward agrees to Beatrice's plan to kill King Vlad, and Edward has a moment of introspection in Daniella's room.
Important Characters:
1. Beatrice, the Infinite Golden Witch: A powerful and capricious witch living in isolation.
2. Patchouli, the Witch of Knowledge: The true identity of the matchmaker, who slept with Edward to curse him with sterility.
3. Great Witch-Persecutor King Vlad: A man who started a great war to unify a country as a pretense of purging every last witch from the land. All witch-hunters came to serve him. Little is known about his true motives.
4. Witch-Hunter Daniella: An utterly devoted woman dedicated to the extermination of all witches. Highly skilled in combat and trained to utilize her role as a maid to prepare for the threat of witches.
5. Witch-Hunter Simon: Daniella's husband, serving as a courier. Was killed by Lorenzo (presumably) and thrown into the oubliette long before Edward arrived in Ruhemania.
6. Lorenzo: Tharja's dead older brother. Indirectly caused the entire chain of events that lead to Tharja becoming a witch, and Edward's wife. Attempted to kill King Vlad for magical power and to take his throne.
7. The senior guard: King Vlad's army is disorganized with no designated leadership, but everyone recognizes the senior guard is the one in charge.
8. The head maid: A fat woman who is the head of the servant hierarchy.
Important Choices:
1. Collecting a longsword; rope; and a fire-starter for the journey.
2. Attempting diplomacy and maintaining your patience in the face of Beatrice's provocations.
3. Explaining the full situation in the castle to Beatrice.
4. Peacefully persuading Patchouli, Witch of Knowledge, to indirectly remove your curse.
5. Agree to Beatrice's plan. Kill Daniella, throw her in the oubliette, help Beatrice assassinate King Vlad. Become King and revive the legacy of magic in Ruhemania.

Thread #4: http://web.archive.org/web/20160412094726/http://bbw-chan.net/elite/res/536.html (This comes from a brief period when the story was hosted on bbw-chan, and there's a now defunct link to an ad connected to this link. Just hit refresh and it should go away.)
This spans Beatrice arriving at the castle until Edward takes the first steps to seducing Sully.
Important Characters:
1. The Lost Witches of Ruhemania: Witches killed during King Vlad's extermination campaign. Beatrice hoped one of them would still be alive.
2. The peasant leaders: The peasants capable of skilled labor.
Important Choices:
1. Keep King Vlad's tower for yourself instead of giving it to Beatrice.
2. Send King Vlad's embalmed body around with an honor guard to be displayed to the people before its entombment.
3. Give the Church a normal donation.
4. Share goose with the peasant leaders.
5. Complete Beatrice's puzzle with a 'neutral' solution, and hear Beatrice's lesson about how trying to please everyone is impossible.
6. Make Beatrice your spymaster and have her spy on the fat maid.
7. Hire an architect to build Beatrice her own tower.

Thread #5: https://web.archive.org/web/20170619134833/http://pregchan.com/d/res/16909.html
This spans Edward finding out Beatrice will eventually expect Edward to provide her with human bodies to experiment with until Beatrice reports on spying on the priest who visits every two weeks.
Important Characters:
1. The blacksmith's widowed sister: A common woman who was still a virgin after being widowed, until Edward impregnated her.
2. Erika, Witch of Truth, or Devastation: The only other survivor of King Vlad's extermination campaign. Faked her death and was living in hiding.
3. Malon: The stablehand hired by King Vlad to keep Edward's new horse. Has a body and personality meant for breeding.
4. The architect: a presumably skilled man who will build Edward a fine tower.
5. The power-hungry maid: The fat maid in charge of the servant hierarchy is revealed by Beatrice to be a bully and a tyrant who leads them ineffectually. She likes to be lazy and push her work on to other maids, especially ones she doesn't like.
Important Choices:
1. Take Tharja's side over Margaret and eat a biscuit she prepared without having it tasted first.
2. Spar with the soldier fairly while Tharja spectates.
3. Attempt intimacy with Beatrice.
4. Do your best to spare your loyal soldier from Beatrice's wrath after he almost kills her without being too lenient to appease Beatrice.
5. Choose a 'mixed' plan of local labor and imported material to build the tower.
6. Have Beatrice investigate Ricardo.
7. Had Erika escorted to the throne room, then brought Beatrice to meet her.
8. Delayed inviting or denying Erika to the castle and told her to come back in a few months.
8. Told Tharja privately about Erika's role in her family members' deaths.
9. Had sex with Erika, gave her an old abandoned manor with peasant farms in the area. Did not give her a carriage for easy travel.
10. Did not remove the impalement stakes.
11. Encouraged the younger soldiers to shout your name during the Church service, despite the suppression of the older guards.
12. Decided to hold a jousting tournament at the Faire.
13. Have the tower workers live outside the peasant settlement.
14. Investigate the priest during confession.
15. Convince Tharja she must live on as a witch after you perish a mortal's death. Agree not to partake in any activity that could kill you prematurely.
16. Make Elizabeth your slave.
17. Publicly humiliate an older guard in the name of supporting the younger guards.


Thread #6: https://web.archive.org/web/20180307043453/https://pregchan.com/d/res/24119.html
This spans Edward hearing Malon is likely pregnant until Edward takes Margaret aside to discuss Elizabeth.
Important Characters:
None in particular.
Important Choices:
1. No more spying for Beatrice at the moment. Have Beatrice tutor Tharja in witchcraft.
2. Encourage Tharja to help you impregnate women.
3. Have the maids prepare double the necessary amount of rooms for the Faire.
4. Have Beatrice help discourage Tharja's fear of the Church. Allow her to also teach her about witch-society.
5. Make the jousting tournament anonymous.
8. Choose Father Tomas as future chaplain (who will bring nuns).
9. Almost started an orgy in semi-public in front of Margaret.
10. Eavesdrop on Margaret and Elizabeth's conversation, then try to talk to Margaret directly.

Thread #7: https://web.archive.org/web/20180930122947/https://pregchan.com/d/res/33943.html
This spans Edward's absolute last-minute changes before the Summer Faire to his first meeting with Corrin.
Important Characters:
1. The burgmeister: A commoner elected by other commoners to see over the local burg of Kervuva, an important source of resources for the castle.
2. Dimitrie: A nobleman of somewhat stunted capacity for intrigue. Carries a sword. Will participate in the joust.
3. The 'early' merchant: The first merchan to arrive for the Faire, tried to 'win over' Edward's favor.
4. The nomads: Traveling performers who received permission to move their wagon inside the castle.
5. Corrin: A young noble with a gift for eloquent use of words and a fondness of books. Claimed he would not enter the jousting tournament.
Important Choices:
1. Ultimately do nothing about Elizabeth other than reassure Margaret you are paying attention to their needs.
2. Decide the prize for the jousting tournament will be a Knighthood.
3. Invite yourself to Kervuva at some time in the future.
4. Recruit loyal guards to watch for suspicious activity to report to you.
5. Respond to Dimitrie's claims by offering to send troops to Torbuja.
6. Maintain strict fairness in the Faire marketplace.
7. Allow the nomads to enter the castle if they swear to follow your laws.
8. Actively recruit women into your army.

Thread #8: https://pregchan.com/d/res/48104.html
This spans the dinner with Corrin's family until Robin tells Edward about the plot against him.
Important Characters:
1. Camilla: Corrin's eldest sister. Has a voluptuous figure perfect for babymaking.
2. Cordelia: Corrin's second eldest sister. Has a slender form that would be well filled out by pregnancy.
3. Robin: Corrin's third eldest sister. Rather petite, boyish figure, all told.
Important Choices:
1. Invite Corrin and his family to a private dinner with you, Tharja, and Beatrice.
2. Spar Dimitrie yourself… and lose.
3. Force Varillo's gang to give up their machetes to enter the Faire.
4. Personally announce the Faire is open.
5. Hear about the Emerald Knight's attempt at bribery.
6. Take Cordelia's first time and impregnate her.
7. Allow Robin to join your army with the implication she will be able to use her military strategy. Hear about the plot against you, but delay any decisive action, yet.
8. Have sex with and impregnate Robin.
83 posts and 7 image replies omitted. Click reply to view.

b45f2 No.61393

>>61389
Option one, but if possible include a bit about potential future royal visits- and make sure it's clear we mean both ways.

I'm pleasantly surprised to see Edelgard appear, but we have to be very careful how we deal with her. Royals tend to prefer, if not exclusivity, to be the "first" in their lover's life. As much as I'd love to have Edward hold those horns while they made an Elbanian heir, we certainly don't want to imperil things with Tharja through legitimacy concerns. This is a bit more than the issue with Corrin's sisters, since none of those girls stands to be the heir- while Edie is already on her throne. We'll need to be delicate (especially if we don't want Hubert to poison us).

52479 No.61394

>>61389
I'm voting three for right now.

941bd No.61408

>>61389
>>61393 seems like the best bet, currently. I'll support it.

5d5dd No.61410

>>61389

Option one

3cfe9 No.61412

Water is life. The Spice (salt?) must flow.
>Option 1

c2233 No.61415

Option 1.

Side note: I'm fine with not trying to lay with her. We have enough to juggle already, and I've never been a greedy person to begin with. Not to mention, in a situation like this, it will make things a lot simpler..

d1d22 No.61423

>>61389
Well now I know what aristo's been up to. Now for voting.
Option 1 is such a bad idea as written. First we're letting the foreigners get away with a bow, and now we're declaring an open alliance of trade and cooperation with them out of nowhere? Let alone the Plot To Remove The Foreigner From The Ruhemanian Throne, the nobles and peasants will talk about this, rumors will spread, and I doubt they'll like it. There will be whispers about foreigners plotting to undermine the Ruhemanian people and whatnot if we continue in this manner indiscriminately.
I also think that Edelgard has to be someone we bang in the future, but we can probably wait on that. We have more than enough on our plate as it is without creating A Real Succession Crisis In Addendum To The Fake One The Chrisanians Intend To Orchestrate. (Although we don't know enough about succession laws and how legitimacy is granted by the Church to a claimant of a throne to assess which claims are "real" or "fake". Probably something we might want to sort out (with Ricardo?) at some point.)
But just doing some vague handwaving and not committing to any change seems weaksauce as hell. I think that improving trade with the Elbanians will likely be very helpful. Additionally, we need to open some sort of dialogue with the Elbanians in order to slide into Edelgard's DM's.
Therefore,
>Write-in
Tell them Ruhemania is interested in initiating some trade agreements with Elbania. Ask if there are any commodities the Elbanian crown is looking to buy. Suggest that you would welcome a royal visit from their Queen to discuss such a deal (you can't really leave Ruhemania until Tharja gives birth, after all.)

479b4 No.61424

>>61423

I vote for this Write In

86658 No.61427

>>61423
I change my vote to this write-in.

98197 No.61450

>>61423
We don't want to act too enthusiastically to establishing trade with Elbania, but at the same time we want to at least give it a chance. Whether or not Queen Edelgard is worth the trouble is a bridge to cross later.

I support the write-in. We make no promises for now, but definitely encourage talks of trading and potential royal visits.

c2233 No.61462

>>61423
I will also change my vote for this write-in. And much appreciation for the reminder of the balancing act we have going on.

941bd No.61464

>>61423
I too will change my vote to this write in.

2f175 No.61494

I'll also support the write-in.

0a25a No.61520

Everyone, I must ask that you please be clear with your votes. Please state clearly which option you are selecting, or which write-in you are voting for.

Do not simply link to another comment and say "I agree with this." There have been cases of people misclicking and voting for something else. If you do write "I agree with this," make it a full sentence such as: "I agree with this, vote for option one." If you change your vote, please link to your previous vote in your new post.

That said:

>3 votes for option one, announce support for open cooperation and trade.

>7 votes for write-in, offer the possibility of specific trade deals, and a royal visit from Queen Edelgard to discuss them.

Offer guarded invitations to trade to avoid seeming too eager, and lay the groundwork for a possible meeting with the Elbanian Queen.

Poll closed. Update soon.

0a25a No.61521

>>61423
I should add that Edward knows enough about history to realize that succession laws have more than a little bit of "might makes right" quality to them. Is Edward the legitimate King of Ruhemania? Yes, absolutely. He's been crowned, he's married to Tharja who is still alive, he lives in Ruhemania, in a castle that was owned by King Vlad, he will soon have an heir, most likely, etc. However, if someone appears with a credible claim to the throne (such as being Edward's bastard son with one of the Chrisania sisters), and they have an army that fights for this claim, and they win, and the clergy is not particularly inclined to intervene, it's likely in their interest to legitimize this new claimant to avoid yet more war and they will probably find a reason to legitimize them. Possibly. The line between legitimate claimant and pretender who will soon be excommunicated is flexible.

As stated back in the original thread however, simply deciding "you want someone's land," and marching in with an army to take it is going to get you excommunicated as a barbarian because you are violating the Church's authority, the idea of "All people are united as brothers by their faith in the Church." There must be some sort of claim to having another's land or having them as your vassal. By blood, tradition, law, document, or promise are the most likely. In the case of Chrisania's plot, they would, as Edward understands it, be relying on the child pretender's lineage through him, and the argument that the child would be more fit to be a King as a native Ruhemanian. Certainly valid, though not as much as a legitimate child Edward has with Tharja, Edward himself, or even Tharja or Ricardo, who are both directly related to King Vlad. But if they won a war in which Edward was killed, or Edward was assassinated or died somehow when he doesn't have an heir…?

According to all law and the blessing of the Church, Edward is King. But rules and laws made by men in Impregnator Kings, just as in real life, have a tendency to be stretched when it suits people. Edward would be aware of this, so I pass it on as 'What Edward would know.'

d1d22 No.61531

>>61521
>The line between legitimate claimant and pretender who will soon be excommunicated is flexible.
That's roughly the impression I got from our talk with Robin. If the Chrisanian parents don't think the Church would interfere with their plot, they're probably right.
This does mean that impregnating Edelgard is riskier though, since it raises the possibility of a succession/unification war with Elbania. Still worth though. (Also if we somehow manage to marry Tharja and Edelgard's children, unification could happen without a war.)

0a25a No.61703

Your first instinct is to continue marking your departure from King Vlad's policies by promising the diplomats your commitment to cooperation and trade with Elbania.

But…

Robin's warning of her parent's plot comes back to you. Such a promise will disrupt the status quo. It will definitely affect the lesser nobility. Bringing in foreign influences may only highlight your own history. If that happened, the notion of 'we must rid Ruhemania of foreign influence' may spread, and then threaten your legitimacy.

You can't risk that.

Neither do you want to entirely ignore the Elbanians after making so many preparations.

You decide to make an attempt at more specific goals.

You tell the Elbanians you are interested in looking into open-trade.

But before that, you wish to know exactly what sort of goods their country would be most eager?

You could arrange these specific trades on behalf of the Crown.

At your offer, the Elbanians… hesitate.

"Apologies, but that may be difficult. We're not privy to the needs or wants of Her Royal Majesty."

You suppose logically they wouldn't be.

That's fine, you tell them. You don't expect an answer right this moment.

Take it as an open invitation for a royal visit between Monarchs, or her to assign an official delegate to come to Ruhemania who is.

The Elbanians murmur their agreement, in a general sort of way.

"If it please Your Majesty to make the process easier, may we ask what commodities you would be offering in trade?"

…Well.

Hm.

Now you're on the spot. You vaguely remember Ruhemania has some gold mines, likely some iron mines, and of course, as Dimitrie attested, trees.

You rule out swampland, grubs, wild onions, and witches.

But, you're not sure which commodity to offer will sound most impressive on the spot like this.

You decide not to risk an attempt.

You tell the Elbanians your Kingdom is rich in resources, but shall have your Master of Coin prepare a detailed list, before the Faire is complete.

That way there will be no confusion.

They nod in agreement, with some words about thanking you for the trouble.

Good… good.

You're out of ideas of what else to do with this meeting. You offer a few more questions about whether the Faire has lived up to their expectations and they give you pleasant answers about being a lovely spectacle.

That's a good segue to ending the meeting.

You thank the Elbanians for their audience, and they're diplomatic in replying that it's been an honor to be so warmly received by the Crown, so personally.

Looks like you have another project for Ricardo, in addition to whatever else you think you might want to do with them.

Perhaps you could invite them to some entertainment with your nobility. See if they'll speak more about their Queen and their political situation.

After all you dealt with in Ruhemania, you're not taking it as face-value that her father simply died and left her Queen.



So, your meeting ends quietly with the Elbanians.

Yet it's far from over for you. You have to get out of the regalia, and you spend another length of time with the maids as they carefully pull it off of you and deliver your daily clothes to you to put on. There's no Ricardo to distract you, so the process is especially tedious.

If you were impatient before, you're even more so now.

You hold back from looking visibly annoyed as the servants work their old hands seeing to your mantle and coat.

Your crown is replaced in the throne room, under special watch. It's your symbol of authority, after all.



You still have much to do. Ricardo will need to be notified of what you talked about, and specifically what your goals are so you can approve of what he writes.

Moreover, you still have to see Beatrice about possibly finding out who this Emerald Knight person is.

And get around to meeting with Camilla and seducing her with your charm.

And then seeing if Cordelia needs more attention.

…And then if Robin can be impregnated while she's ovulating.

Not to mention how you're going to win the Chrisania family over to your side, including Corrin.



It's at that moment while you're pacing and pondering, you hear a rousing cry of delight from outside the corridors and out into the distance.

Something interesting must be happening at the Faire.



Damn it all.

You opened the Faire yesterday, yet you've not even peeked at the festivities you've arranged?

Who knows what you've already missed?

It's not right. And you're fed up.

Screw the people plotting against you. Today, you're going to go out and enjoy your Faire.

Your blood begins pumping as you let the outrage wash over you.

There's exotic dancers, performers, and merchants at the castle, purely because of your Royal decree.

Who knows when you'll get another festival? It's not like Virilia where you could expect one or two each year.

Your people deserve to celebrate, and so do you.

You'll tuck your worries about politics in your back pocket for now.

You're going to your Faire!



It's when you reach the next fork in the corridors that lead outside you have one last consideration.

The common people will definitely know your face.

As much as you may not like to think it, some protection might be warranted.

It might also be worthwhile to have Ricardo provide you with some gold.

Your promise of payment to any merchant would be honored, but you may wish to give alms. You couldn't do that unless you had actual coin.

In that case…

Choice time:
>It might be better to have an escort. Go to the armory and request soldiers accompany you.
>You're not worried about your safety, but you should have money. A quick, very quick, detour to the treasury to procure some coin.
>There's merit to both ideas. First, to the treasury, then to the armory.
>You think you can do without either. Time is more important. To the Faire, without bothering to get gold nor an escort.

d0653 No.61708

>>61703

Option 3, just standard procedure.

73885 No.61709

>>61703
Option 3. Why not both.

d2103 No.61722

Option 3
>Clan in the front, let ya feet stomp

c2233 No.61736

Option 2. We can fend for ourselves if need be, and we'll be slowed down by having an escort. Though perhaps we should carry a sword, or at least a dagger. Anyway, get a few coins and off we go!

941bd No.61738

>>61708
>>61736
I can see the merits of both viewpoints, but caution is going to win out for me.

Option 3

d1d22 No.61746

>>61703
>Option 2
I think an escort would be too obvious and slow us down too much. I don't have much objection if it wins though. I'd also like to talk to Ricardo real quick about the potential trade with Elbania.
(Also aristo, I hope you'll be doing a bit of time distortion, because if the Faire ends up being a time management simulator I will be mildly upset.)

2f175 No.61747

Option 2.

0a25a No.61753

>>61746
This is meant to be a return to the "old-style" Impregnator Kings in which the updates were very focused on what Edward did day to day rather than abstracted on a week-by-week basis. That was then, as it is now, less about time management per se and more about what Edward prioritizes and how he accomplishes it. Of course, things he chooses to take care of right away are a part of it. Things are happening outside of his influence and things are coming to seek him out, and one may become the other depending on Edward's choices. I apologize if this is frustrating, but it's the situation Edward finds himself in as King.

Do not worry about the Faire ending suddenly with certain 'objectives' only half-done and nothing truly resolved. As long as certain milestones do not occur, there is time. The jousting tournament being the most obvious one.

Please continue to vote. I will leave this up another day.

On a side note:

>>61736
Unless Edward is wearing an outfit that omits it or he has intentionally removed it, it's always assumed Edward is carrying his longsword as it's now his royal sword. He is definitely carrying it.

5ca57 No.61766

option 3

0a25a No.61789

>3 votes for option two, stop at the treasury to get coin before going to the Faire.
>5 votes for option three, go to the Faire with an armed guard, and coin.

Obtain coin, and an armed escort for protection at the Faire.

Poll closed. Update soon.

d1d22 No.61858

>>61753
>Do not worry about the Faire ending suddenly with certain 'objectives' only half-done and nothing truly resolved. As long as certain milestones do not occur, there is time. The jousting tournament being the most obvious one.
That was my main concern, I just wanted to make sure that there is actually enough time for everything we want to do. I felt the day-to-day worked fairly well before, so that's good.

0a25a No.62364

There's more advantages in having both coin and a guard than not.

You might sacrifice a little bit of your ability to mingle by having armed soldiers with you, but there's enough intrigue surrounding you already that you'd rather err on the side of caution.

And of being richer than not.

You turn on your heel and turn toward the treasury. It's a shorter trip, and there's no sense forcing the guards to march with you for no reason.



You pass the guards outside and descend the stairs into Ricardo's little hole.

You're so used to your visits with him that you are actually a little unnerved at what you find.

That is… an empty treasury. Without Ricardo at his desk.

Ricardo?

You call out, bewildered. Thinking he might be in the back room with the valuables and documents, you step over and knock, then push the door open.



He's not in there either.

You wouldn't find this troubling were the Faire not going on.

You climb the stairs again and consult the guards.

Where is Ricardo? When did they last see him, you ask?

They tell you they don't know. They are a new rotation that only came on within the last hour, and they haven't seen Ricardo, or anyone else, enter or leave the treasury. He goes on to explain they only have orders to prevent unauthorized persons from entering the treasury, not to keep track of who enters and exits at what times.

…Erngh.

Ricardo probably just got distracted between briefing you about the Elbanians and returning to his duties. Maybe he's delivering a payment, or hunting down a lackey to do some errand, or whatever.

You don't have the patience to wait for him.

You go back down the stairs and to Ricardo's desk.

You find a piece of parchment and his quill.

You run the end over ink and then write. You mess up your first few tries, leaving smears of ink, but eventually you get a line written.

'I, King Edward of Ruhemania, hereby relinquish…'

You ponder exactly how much money to take, before deciding you'll just take a handful of gold. Ricardo can worry about the imprecise wording.

'…a handful of gold coins for Mine own personal use at My Faire.'

You put the quill back, and go to find one of his candles.

A leaning of wick to flame, a bit of dripping red wax, and the press of your signet ring, and you've stamped your own order.

There. Ricardo has a record. You can hardly be blamed for taking your own coin.

You borrow a pouch tied to a barrel and open it up, scooping out a handful, before replacing the lid.

On your way out, you tell the guards to tell Ricardo, and no one else, that you came to the treasury and took some coin.

If Ricardo doesn't appear, relay the order to the next watch.

They swear it will be so. Good.

It might be worth it to come back and find just where Ricardo went to. For now…

To the armory.



The armory is more straightforward. There are no crises happening, you simply ask the senior guard for two soldiers to serve as your bodyguards. Two's plenty, you think.

You tell the senior guard similarly the men he assigned performed very well, and you thank him for organizing it. He replies he was just doing his duty, with a small subtle smile.

The guards are two of your loyalists. They carry swords. Polearms would be too unwieldy for the Faire.



You never thought such a simple thing as mingling among commoners would give you nerves.

But it's been several months. You're now King. You can count the number of times you visited the peasant settlement in Castle Valachia on one hand.

You can't help but remember Varillo's words when you were first arriving in Elbania, about possible threats.

'Could be crazy peasant who never see foreigner before in his life.'

You don't let your feelings show on your face, though.

You keep your back straight and step regally, giving a little nod of acknowledgement to those who notice you.

No one gets too close, your guards serve as a deterrent.

You reach a branch in the dirt road set up for the Faire.

You look straight ahead and see a square full of performers gathering.

It looks like one show is dominating the rest of them, some troupe has set up a wooden stage.

You can barely make out someone projecting their voice from this distance over all the chatter. …A woman?

But…

To your left lie the merchant stalls, and you're sure there's interesting things there.

You wonder if you can take advantage of the people being drawn to the performance to browse through the wares set up by the merchants without being too hurried.

… There's also a section for food, but you rule that out. You don't have Margaret with you, and you'd rather not force one of your soldiers to act as an improvised taster.

…Ah.

At the last moment, you recall something else.

The nomads. Vano in particular promised you entertainment, and the performances of his daughters. One a dancer, the other a fortune teller. You recall further he cautioned that he would need notice to set up preparations beforehand.

It might be worthwhile to turn to them first.

Choice time:
>You're curious about the entertainment. Approach the performance in the distance.
>You should buy something before all of it is gone. Visit the merchants.
>You mustn't forget about promises made to you. See what the nomads are up to. Request a performance from Vano's daughters.

d9cea No.62371

option 3. Vano. daughters. let's get our fortune told, see how lucky we can get

eec07 No.62393

>>62364
Option 3. Edward is a man of his word, and it'd be good to give Vano plenty of time to get his girls prepped.

d2103 No.62394

Option 3.

cbd3d No.62399

Option 3. Might as well. There will be other performances.

2f175 No.62426

Sure. Option 3.

d1d22 No.62432

>>62364
>Option 3
Hopefully requesting a performance won't take so long that we miss this play.

0a25a No.62462

>6 votes for option three, visit the nomads.

Meet Vano to follow up on his offer.



You really are curious about Vano's daughters.

The exoticism is there. More than any other girl you could likely seduce at the Faire, the nomads are a special case. You don't think you even accomplished that in Virilia… that you know of.

Hopefully you won't have a hard time finding them.

You proceed not toward the entertainers or the merchants, but where the visitors are making their temporary dwellings.



Your soldiers become more and more tense as you move on.

You've found the nomads, or at least the outer perimeter of their camp. There are two children playing with sticks and other things running around. They stop and stare at you curiously as you pass them by, but your guards deter any from approaching.

The guards don't seem happy about it, though. They quietly murmur to you.

"Your Majesty… this appears to be where those nomads have rolled their wagon."

You tell them you're aware of that. That's why you're here… to greet them.

They suppress grimaces, but say nothing. You're not sure if they're somehow worried for your safety or they simply find the nomads distasteful. Possibly both.

You get closer within eye-distance of their wagon. You can now clearly hear music singing out. There are nomads with musical instruments playing. It's… not a pleasant sound, however. They all seem to be playing some different song. You surmise as there's no real audience, they're merely practicing without regard for the resulting cacophony. You can also begin to see people dancing, and you wonder if one of them is Vano's daughter.

You grow closer still until you're surrounded by the nomads and their wagon is right in front of you. You're able to appreciate, up close, just how impressive their wagon is. Stout horses are tied up, and you even see there is smoke rising from some chimney on top. Still, you can't imagine living in one.

Your arrival is hardly unnoticed. Slowly the musicians and dancers stop their movements, but none approach. You think you see fear mixed with curiosity, more so with the women than the men. It must look like you're there to drive them out.

You announce to no one in particular that you're looking to see Vano, and would someone get him?

There's a bit of whispering among them, and it occurs to you that they might think you mean to have him arrested. You put up your hands and start to say that you merely are looking for a meeting, but then you see a familiar figure emerge from the wagon.

"Your Majesty," he greets you.

You give him a firm nod, then quickly state that you won't ask he kneel on the ground for your arrival, which he gratefully accepts.

Seeing the situation defused and that you're not planning to pull Vano away, the nomads slowly go back to what they were doing, with perhaps a slight decrease in volume for the musicians.

"I believe I know why you're here."

You give him another nod. Of course he's going to understand after what he offered in your first meeting. Perhaps also he wants to avoid speaking too directly with your soldiers present.

He gives a soft little smile.

"Which performance would you like to receive, Your Majesty?"

…Mm.

You tell him you hesitate to be greedy, but could there be both?

"Ah, I wish it were so, but we will need time to set up and I will need to recall my family from their acts outside our camp to prepare."

Fair enough, you suppose. You can't demand he have them ready for you at a moment's notice.

You confirm one last time.

Dancing or fortune-telling…?

"It is as you say, Your Majesty."

You nod. Which will be the better experience of the two, in his opinion?

He doesn't hesitate in his reply.

"You will find them without equal. It merely comes to your preference."

If you wish to see dancing, he promises you a magnificent display of elegance and graceful movements that will have you enthralled.

If you wish fortune-telling, he promises you will be dazzled by mystic insight that will leave you enlightened and spiritually fulfilled.

Of course, he adds, you are free to return for the performance of the other daughter. On a different day.

…The promise of mystic insight makes you pause. Perhaps you should have brought up this fortune-telling to Beatrice to hear her opinion. You don't recall Beatrice ever giving a hint that she could predict the future. Is such a thing really possible?

If you took Vano's words at face-value, it could be very worthwhile to hear what this fortune-teller has to say…

–Hrm. Though, it is being offered in the context of dancing and revelry. You should consider it entertainment.

The question was which impulse were you more eager to satisfy?

Choice time:
>The fortune-telling intrigues you and you're curious how it will be done. For now, fortune-telling.
>You're eager to see how graceful the feminine form can be in motion. Dancing, for now.

cbd3d No.62469

The strategist in me wants to see the fortune-teller, gain some insight into some coming event. The perv in me wants to see some dancing. Since we have the opportunity for both, I'm going to lean to the latter.

Option 2; see some dancing.

d1d22 No.62478

>>62462
>You're eager to see how graceful the feminine form can be in motion. Dancing, for now.
Dancing first, then maybe ask for Beatrice's input on the fortunetelling for another day.

2f175 No.62482

I can get on board with that. Option 2.

d2103 No.62484

Option 2. Dance Dance Ruhemania.

0a25a No.62598

>4 votes for option two, see Vano's daughter who dances first.

See the dancing first.

Poll closed, update soon.

0a25a No.62922

You are interested in the promises of a fortune-teller. But dancing sounds like something you could much more readily appreciate. The dancer may even appreciate your attention.

You tell Vano you'd be happy to receive a performance of dancing. You leave off any comment about fortune-telling. It'll be less awkward if you don't have time.

Vano nods, as if he expected that.

"Ah. One last word, Your Majesty."

He leans himself closer, just far enough you can hear him speak in a hushed whisper.

He asks you to reconsider bringing guards when you come tomorrow. They may make his family nervous and it may affect the performance.

–Well, you'll think about it. You tell him you've heard his advice.

You spare a glance back at your guards. They've been paying attention to your conversation, but it looks like they didn't catch Vano's last statement.

You turn back to him and cough, before announcing you wish him well.

You exchange brief pleasantries as you make your way away from the nomads' wagon, traveling through the same 'circle' of playing children as you go. You wonder why they wouldn't be on a shorter leash, but, whatever. The guards look relieved to be leaving the nomads' camp, but neither of them say anything.



You're at the crossroads again. The performers lie down the path on one side, and the merchants the other.

It looks like there's still people milling around. Perhaps you still have time left.

Hm…?

What's that?

Off in the distance, you hear a practiced feminine voice rise above the crowd.

"Thank you very much! Come back tomorrow and see the next exciting chapter of…"

A rise rings out from the common people gathered around the stage.

"Encore! Encore!" they cry.

…It's inconvenient that the voices drown out just what sort of performance it was, but whatever it is, it must be interesting.

You're about to direct your path toward the entertainment section when you hear another voice from the opposite direction, this one masculine and boisterous.

"Last call, last call! Only one piece left! When it's gone, it's gone! First come, first served!"

…Damn. Now your interest is piqued for that, too. What ware is being sold that the merchant who stocked it is down to one remaining item? It must be something rare, or at least unusual.

You can't place the voice. It's definitely not that fat merchant you met, at least.

You'd hoped it'd be a little more leisurely, but you want to find out what's going on.

The feminine voice rings out, as if playing a tug-of-war to lure your interest.

"What's that? You want an encore? Who wants it?"

Another din rises as people shout their elation. You'd better make a decision.

Which more deserved your time?

Choice time:
>Perhaps your presence will provoke an encore. Go see whatever entertainer is performing.
>You can't miss a chance at a rare item. Go track down the yelling merchant.

cbd3d No.62968

I say option 1. Performances are less likely to happen again, or are slightly different every time.

2f175 No.62996

Option 1

d1d22 No.63023

>>62922
>Write-in
Send one guard to ask the merchant hold the item in reserve for the King to inspect, then attend the encore. I highly doubt the merchant would refuse.

0a25a No.63025

>>63023
I'll allow this write-in with the caveat that it is accepted that the soldier may not find the right merchant.

285e7 No.63034

>>62922

Option one

479b4 No.63035

>>62922

Option 1: the entertainer

5faf8 No.63061

>>62922
Option one.

0a25a No.63063

>5 votes for option one, pursue the entertainer.
>1 vote for write-in, send one soldier to ask the merchant to hold his item while you attend the performance.

See if the performer gives an encore.

Poll closed. Update soon.


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