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File: 1566021239677-0.png (1.09 MB, 1600x837, img20180430030332.png) ImgOps Google iqdb

File: 1566021239677-1.jpg (16.26 KB, 466x160, errors.JPG) ImgOps Google iqdb

65000 No.60683

So I bought this game and I know CM3D2 has great pregnancy mod (like these one https://ux.getuploader.com/cm3d2_j/download/62 or this one https://ux.getuploader.com/cm3d2_i/download/164). Since some CM3D2 mods can also work on this version, I was trying to install it. But what I got was this error when selecting it from Body menu. What did I do wrong? How to properly install this CM3D2 pregnancy mods? and the important thing is

Is there any pregnancy mods for COM3D2 to avoid any errors coz of incompatibilities?

e6b9b No.60693

>>60683
worksonmymachine.jpg
Does that error message appear alone or is it followed by some more?

295b6 No.60704

>>60693
There were long red texts on BepInEx, but I managed to fix it.

Now the problem is, the belly is clipping thru the clothes. Any solutions?

e6b9b No.60705

>>60704
>Any solutions?
Oh boy.
You have no idea of the magnitude of what you're asking for.
You've seen what happens when oyu move a slider up and down. The associated body parts get stretched or wider of larger, or whatever, and so do clothes.
The thing is, the body and the clothes don't actually look at one another to deform accordingly, each actually has its own behavior, so clothes are made to deform in a way that doesn't clip with the body, but don't need the body itself to do so. They could also be made so that the belly slider instead streches the left sleeve and contracts the right one and the game would see nothing wrong with that.
When you use a body mod with shapekeys the clothes know absolutely nothing about what they're supposed to do, so they do nothing, which means the belly clips through them.
To solve that you'd need to take each individual piece of clothing in the game and design a new behaviour for each shapekey, and that's an absurd amount of work that'd only work for one specific mody mod, because each one has its own shapekeys.
Oh, and it's illegal to share modified 3D models of clothes included in DLC because that's mean you could get them for free.

TL;DR You're gonna have to learn 3D modelling and mod them yourself because a universal solution is impossible.

e6b9b No.60706


295b6 No.60707

>>60705
I've seen that answers coming. Bummer, shudve taken modelling class

e6b9b No.60708

File: 1566055597608.jpg (212.54 KB, 1176x705, Quick editing with shapeke….jpg) ImgOps Google iqdb

>>60707
Eh, I've managed to learn on my own, the plugin in the link I gave you actually does most of the work, you'll just have to work on the details to avoid clipping.

Post copied from the general on 4chan's /h/:
1) Just open Blender, load body model that you are using
2) Load clothes that you want to edit
3) Select body and one clothes while holding SHIFT
4) Do pic related
5) Wait
6) Now that one clothes has all shape keys that body have

Useful for skirts and tops, but nips and vulva still clip a little so you need some quick edits.

295b6 No.60709

>>60708
So its actually a bit easy? U just need to adjust the clothes in blender?

e6b9b No.60711

>>60709
Usually you'll end up with dresses that wrap too tightly around the belly like they have belly pockets, and the more complex ones will clip with themselves, but aside from that it does a good job.
One last thing, avoid overwriting the "mune" "hara", "regfat" and "regmeet" shapekeys, those are the ones that come with the original clothes and there's no need to change them. Rename them so they aren't overwritten and lost, then delete the new ones and put the old ones back in their place. Make sure to make backups of the original models too.

e6b9b No.60712

File: 1566056856806.png (49.23 KB, 500x268, breast pockets.png) ImgOps Google iqdb

>>60711
Correction: It's "munel", not "mune".
That's the boobs shapekey, and it's the most important one to conserve because if it's overwritten the new one will look like breast pockets.

073aa No.60822

>>60683

Sorry pretty new to cm3d2. how do i install these mods?

830d0 No.60823

Anyone know how to operate the shapekey that's used for the birthing animation? Its like 12 or something slightly different versions of the same shapekey with different intensity yet none is correct individually.

e6b9b No.60825

>>60823
I don't think it's possible. Shapekeys consist of a linear transformation, which means every vertex moves in a straight line. It's good for deforming a model but something like a birthing animation is gonna look terrible aside from the beginning and the end. I think those keys are only valid to depict one stage of birthing each.

830d0 No.60826

VYM plus something called VYM+API uses it perfectly, I just don't know how it does it. Not COM3D2 compatible tho.

e6b9b No.60829

>>60826
Man, I never got that thing to work.

e185a No.60859

>>60822
I'm also actually new to custom order maid. The point is u gotta install addons so u can mod the game. Funny enough there's a guide on steam, frequently updated
https://steamcommunity.com/sharedfiles/filedetails/?id=1820854643

3a7c3 No.60865

>>60825
>>60826
VYM+API has a function to transition between the final states of the shapekeys, treating them like keyframes in an animation.

0575d No.60985

>>60705
Thanks now I can edit the shapekeys and it works now for some mod

Now u said the distribution of edited DLC clothes were prohibited. I wanna edit it myself, where do I start?

e6b9b No.60988

>>60985
First you have to find out the filename of the clothes you wanna edit.
I use AlwaysColorChangeEx to tell me what textures I'm using. It doesn't tell me the 3D model but it's enough.
Then, I paste the texture's name into Sybaris Arc Editor, which tells me which .arc file it's in and can extract it.
For example, if you want some dress and it uses a texture called "Dress001_z1.tex", just type "Dress001" into SybarisArcEditor's search bar and you'll find Dress001.model among the results.
Another thing, models extracted from Custom Order Maid can't be opened in Blender for some reason, instead you'll have to get the DLC files and pray there's a Custom Maid version.

0575d No.61013

>>60988
I've tried extract one mizugi and it can be opened in blender. Now how do I install the modded mizugi?

e6b9b No.61025

>>61013
Simple, just put it in your Mod folder and it'll take priority over the original one. Make a subfolder for your modded clothes so you can locate it easily when you inevitably decide they need more work.
As for extracting, did you do it directly from COM?

e6b9b No.61038

>>61013
>>61025
Turns out my version of SybarisArcEditor was outdated, the latest one extracts COM files just fine just like you said.
Which is great because when GP02 becomes available I'll get to marry my pregnant maid just like in my japanese VNs.
By the way, is your version in English?

17ac0 No.61059

>>61025
Wait I meant i only extracted the "models" folder, without texture folder. Will it work??

e6b9b No.61077

>>61059
Yeah, the textures are separate, the game will just apply the texture to the new model the same way it did the old one.

e6b9b No.61110

File: 1567012844535-0.png (2.29 MB, 2250x1203, 妊娠線_3.png) ImgOps Google iqdb

File: 1567012844535-1.png (2.46 MB, 2250x1203, 妊娠線_2.png) ImgOps Google iqdb

File: 1567012844535-2.png (2.46 MB, 2250x1203, 妊娠線_1.png) ImgOps Google iqdb


b5f8e No.61111

>>61110
Noice



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