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Pokemon Expectant Emerald Mr. Stan 07/13/2022 (Wed) 22:31:20 No. 40
New site finally has a random board set up, let's get this thread going again! Pokemon Expectant Emerald is an overhaul ROM hack of Pokemon Emerald with the goal of making (almost) every trainer pregnant. It began as an attempt to just swap out all the female trainer sprites, and because I'm an ambitious idiot, grew in scope to more general changes including swapping most trainers to female variants and overhauling almost all of the dialogue in the game to relate to the central theme. The ROM can be downloaded here: https://mega.nz/folder/AIgBGCaL#7cCLss5A1uQGv_1HyfLM_w The ONLY file you need is "Expectant Emerald 0.8.2.gba". Everything else is related to development, and is available for anyone who wants to look behind the scenes. I recommend playing it on VBA-M 2.1.4, available here: http://www.emulator-zone.com/doc.php/gba/vboyadvance.html (It's the last link on the page, under 'Download unofficial ports'.) However, any GBA emulator should work. There are currently two versions available: Expectant Emerald 0.8.2, which includes edited content up through the end of Route 120, and Expectant Emerald Basic. The basic version is just sprite swaps, with no additional edits, and exists for those who would like to play through the game without waiting on further development. It has four variants available for download, depending on whether or not you want pregnant young trainer sprite and/or select pregnant pokemon sprites. In the main version of the game, younger trainers are referred to as "Contentious Content," are disabled by default, and can be enabled/disabled at will by speaking with an in-game NPC. I am currently in the process of editing dialogue and trainers throughout the whole game, but it's a long process and I have a day job that takes up most of my time. Further updates are in the works, but tend to vastly overrun any time estimates I give. The link above will be updated with new releases whenever they occur.
>>1801 Personally, I'm thinking of keeping the pregnancies to the humans unless we pull out the moemon (adults)/gijinkas. Although the Ditto idea sounds fun, perhaps there's a town somewhere where all the trainers you battle are of the Breeder class and they have a bunch of baby Pokemon + 1 Ditto. And it's implied/confirmed that they and the Ditto are the parents of all those baby Pokemon.
i just got into the game and well i started out with may being pregnant and all i get is female pokemon?? im using the virtual boy simulator though? Can anyone help me?
>>1845 A pregnancy moemon is an idea that I can get behind, though I would prefer if we kept the same sort of dynamic that main character and the rival have that Brendan and May have in this romhack. That they're the babymomma/daddy to the MC.
I feel like Moemon could work but it would be better to finish the current version we have or maybe make a whole new story with pregnant Moemons.
Perhaps instead of the traditional "evil team" there's a cult to Mew/Arceus/Xerneas that can be more like Team Yell - supportive but a nuisance - or Team Plasma - noble ideals that were corrupted from the start - that go around encouraging all the pregnancies in the region. Can even have them cause some pregnancies with rapid pregnancy scenes or having prisoners to impregnate depending on their motives. They could even capture the "Title Legendary".
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>>1935 While I don't know about the obligatory evil team being a flat out "cult" per say, I can see that sort of thing making for a good plot thread. Can probably even weave the above idea of the male/female PC being the MC's baby daddy/momma into the overarching story, maybe being a contrast to the villain team by showing their relationship and viewpoint on pregnancy/bringing life into the world as a healthier and more beneficial ideal then what that team's mission and goals entail. On semi-unrelated note, I did get inspired to edit a Xerneas sprite together kind of in line to her potentially being the cover legendary to this game concept. Even went and made some glowing sprites inspired by Legends' intro. Huge benefit of RPGMaker is that since the sprites are just pngs and it has built in tools for editing positioning they aren't nearly as limited by size or color pallets (I think, I haven't used it in forever so someone please correct me if I was wrong here). Essentials by default just uses 64x64 sprites for trainers and 80x80 for Pokémon, albeit they're scaled up to 128x128 and 160x160 respectively for some reason I forgot. Kinda would prefer to wait till Expectant Emerald is fully completed at least with Emerald's main story for any serious discussion about making this an actual thing, but eh the hack development is somewhat dormant for now, so no harm in dreaming right?
>>1953 Fair enough! Is it possible you could make a moemon version? Because I have a feeling that moemon/gajinka is going to be the route for the RPGMaker PokeMom game
What's the farthest place in the game you can get to where there is still preg content
>>1960 For the unbroken pregnancy plot? Just after Fortree. But Stan does it by routes, so you can continue and get more pregnancy stuff, but it'll just be inconsistent based on where you're at.
I'll. You Lillian
Ahoy there friends, how goes it?
Please teach me how you are able to do pixel art like that? Self taught or someone taught you?
Is it normal for my inventory to get maxed out randomly, and if it means anything I have been playing it on my new 3ds xl using the mgba emulator version 0.10.1.
>>2340 It's a glitch with the latest version itself I believe. There should be an earlier version noted above somewhere that's more stable.
>>2359 Assuming I did have to go back to a previous Version, What Version should I Download and how much content would I miss out on?
>>2378 I think the immediately previous version would be best, and you'd lose the content between Norman to Winona methinks
>>2380 That Kinda hurts... Aw well
Heu anyone know how Pokémon pregnancy works? I went through all the way to Winona and never got a a single pregnant pokemon.
>>2468 None of the Pokemon are pregnant. Just the trainers.
>>2468 There is a version with pregnant pokemon if you want to download that (it's "Expectant Emerald Basic + Poke.gba"). As Aurawing said, it would be best to open the "older versions" zip file and use the version immediately previous to the latest one.
Any news? It looks like this project has been dead for over a year. I hope mr Stan is okay
Aight, sound off. Who's not dead? Who's working on another Pokepreg project? Because at this rate I would gladly take an RPGMaker Pokepreg game.
>>2949 I'm still here. I just haven't had time to work on anything related to the rom hack lately.
Checking in again, at this rate we might have to resort to RPGMaker to fulfill our desires for a Preggo Pokemon game
>>3110 Well I'm still alive just to make that clear. As always haven't been focusing on making sprites or anything cause there's clearly not any sort of project like this going on and frankly, I'm too lazy to undertake the process of making a full RPG Maker game myself so until either Expectant Emerald development picks up again or some other anon starts up another project like this, I'm probably not going to be worried about making any more sprites for the time being.
Are the shiny odds standard? Because I got a shiny treecko after hardly any resets. Did I just get super lucky?
>>3541 Shiny odds have not been altered. Just Feebas odds. Enjoy your shiny Treecko. :)
Man, I hope Mr. Stan is living his best life. He did an incredible job with this project, and there's no one else I would trust to get the rest of it right.
>>3879 Yeah same here, he did an incredible job and learned a lot on the way. I'm proud of him. :)
>>3879 Agreed, regardless of whether he ever returns to this project or not I sincerely hope life's treating him well, the dude deserves it.
I tried playing the game but no pokemon have sprites, just the trainer has one. how do i enable or put the sprites into the game
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>>4035 https://drive.google.com/drive/folders/1BN5gl0VxM-SEtsZgD5kK7E2GY3Zsb2wG?usp=share_link I was going to wait until I finished the bug fixes for 0.8.2 and then release a version with edited sprites but demand for this is pretty high. I added the roms for both 0.8.2 and 0.8.1 since 0.8.1 is more stable. What I did was open up Hex Maniac advanced and changed the sprites and gender ratios of affected pokemon so if something like this is needed in the future, use that for reference.(Gardevoir generated with pkhex for testing purposes) I did not change the encounter tables or evolution methods so many pokemon are still unobtainable without trading. Anyway, if anyone asks how to get the pregnancy sprites in the game, redirect them to this post. Also let me know if there are problems with the sprites or if I missed a pokemon's gender ratio.
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i dunno if it works, sprites seem unchanged :/
the assets and sprites from the expectant emerald files have all ben un-zipped aswell
So one of the signs says "if a pokemon battles it may get pregnant" whats the chances on this every battle? Id assume its fairly frequent since thats the whole game.
So you think you could also post the .ips files fpr the basic version? I want to patch this over other romhacks
>>4060 fighting poochyena crashes my game. tested on two different retroarch cores including the vba one
>>4068 Not every pokemon has edited sprites. It's usually fully evolved pokemon. >>4070 It's not a game mechanic. Just edited sprites. >>4071 I have no idea how to get the ips. I used nameless sprite editor which applied changes to sprites directly without a patch. >>4072 Not sure why that is. It works fine on gba. Maybe a problem with retroarch? >>4069 I have no idea what you mean by this.
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>>4074 Oh ok, this text made me think i had to fight stuff to get it
>>4079 Yeah, a lot of it is just flavor text. The only new mechanic introduced was the trainer breeding mechanic at the day care in 0.8.2. After doing a bit of investigating, it is possible to add impregnation and birth into the game without coding it in using evolutionary stones and shedinja's evolution method but ultimately that's not my call to make.
>>4080 damn, i was playing 8.2 but that weird Poochyena issue corrupted my save so i went to 8.1, ive had to reset my save so many times getting everything straightened out. mind giving me a quick rundown because i would likely have to restart a 8.2 save AGAIN to get there
>>4083 You talk to the girl by the counter and select a pokemon. A cutscene plays and she gives you an egg for that pokemon. You can copy your 8.1 save after getting to the daycare, rename it so its compatible to 8.2 and try it out from there. However, a glitch in 8.2 gives eggs the maximum hatch time possible so they won't hatch for a long time.
>>4084 >However, a glitch in 8.2 gives eggs the maximum hatch time possible so they won't hatch for a long time. How unfair. Trainers have to carry those eggs for so long and just when they're finally ready to be done, a sudden blip in reality means they're just getting started. Oh, well. At least they don't turn into Bad Eggs. I hear you can get stuck lugging those around forever!
So, small update. Pacci'd has made a Pokemon game in RPGMaker focused on you being a research assistant that is constantly carrying and birthing Pokemon eggs. They are looking for assistance in making a larger game if interest is high enough.
It's been 3000 years... I'm alive, though questioning whether to actually post anything or remain a ghost. I'll keep it short. It should be pretty obvious I haven't worked on this game in a long, long time now. I still think about it occasionally, and honestly I still want to go back and finish it, but I think the way I'd do it is start from the top and redo everything from scratch. Take what I learned and make a less buggy ROM. Life has been very busy for me. My day job is demanding, and I'm publishing a book soon. So that's where most of my creative efforts have gone. Maybe in December, I'll start up a new project and revive this hack. If I ever get seriously off the ground on a new attempt, I'll start a new thread about it. Until then, you probably won't hear from me again. Stay cool, everyone.
>>4128 Damn. Well, it happens to the best of us. We had some good times. >>4127 I had fun with it but like Pacci's magical girl game it can forget what we're here for. Carrying an egg doesn't affect much and originally NPCs wouldn't even comment, though a few were patched later. Laying cuts to black with barely a word. It feels more like a tacked-on mod to an unrelated game than this literal ROM hack. Expectant Emerald knew exactly what it was about.
>>4128 Glad to see you're still kicking, and thank you for the transparency; it always sucks when a developer just drops off the face of the earth without a word. Can't say I'm not a little disappointed to hear this though. I would hate to see this project languish when it's such a joy to play and the end is just beginning to come into sight. I have my build environment for pokeemerald still set up and I am more than willing to handle applying the changes to it should you be able to supply the script and any directional notes for things you'd want added. There is just no way I could emulate the wit and charm your writing has and it would be a shame to leave something so great unfinished. Please do think it over.
>>4130 You have to remember that the game IS a demo, so Pacci likely doesn't have the sprites for pregnant trainers yet. The main focus is that you're constantly growing and laying eggs for research, so of course the first few versions - especially DEMO versions - would focus more on making sure that system works and isn't about to shit itself and the bed. I'm sure that, should Pacci choose to develop the game further with more spriting assistance, then there will be more bellies than on a few trainers, yourself, and important trainers. It has to work from the ground up and isn't a ROM hack that has most of the systems already in place.
>>4135 Where can I find this demo?
>>4259 On Pacci'd's deviantart