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(310.50 KB 961x679 Title Splash.png)
Pokemon Expectant Emerald Mr. Stan 07/13/2022 (Wed) 22:31:20 No. 40
New site finally has a random board set up, let's get this thread going again! Pokemon Expectant Emerald is an overhaul ROM hack of Pokemon Emerald with the goal of making (almost) every trainer pregnant. It began as an attempt to just swap out all the female trainer sprites, and because I'm an ambitious idiot, grew in scope to more general changes including swapping most trainers to female variants and overhauling almost all of the dialogue in the game to relate to the central theme. The ROM can be downloaded here: https://mega.nz/folder/AIgBGCaL#7cCLss5A1uQGv_1HyfLM_w The ONLY file you need is "Expectant Emerald 0.8.2.gba". Everything else is related to development, and is available for anyone who wants to look behind the scenes. I recommend playing it on VBA-M 2.1.4, available here: http://www.emulator-zone.com/doc.php/gba/vboyadvance.html (It's the last link on the page, under 'Download unofficial ports'.) However, any GBA emulator should work. There are currently two versions available: Expectant Emerald 0.8.2, which includes edited content up through the end of Route 120, and Expectant Emerald Basic. The basic version is just sprite swaps, with no additional edits, and exists for those who would like to play through the game without waiting on further development. It has four variants available for download, depending on whether or not you want pregnant young trainer sprite and/or select pregnant pokemon sprites. In the main version of the game, younger trainers are referred to as "Contentious Content," are disabled by default, and can be enabled/disabled at will by speaking with an in-game NPC. I am currently in the process of editing dialogue and trainers throughout the whole game, but it's a long process and I have a day job that takes up most of my time. Further updates are in the works, but tend to vastly overrun any time estimates I give. The link above will be updated with new releases whenever they occur.
>>5427 Apparently, the site got raided again. Good thing this is a pretty active thread or we would be in trouble of losing it.
>>5428 One thing I do, which you can also start doing, is to occasionally archive your threads on websites like archive.is.
>>5429 Looks like it's good for archiving threads that are mostly text like this one but not for ones that are mostly images.
>>5430 It's better than nothing.
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Gravid Green guy here. I don't know if/when I'm going to clean up the mess I made, but probably not anytime soon. The 2nd Preggo Game Jam is coming up in May and I realized I could probably finish a whole little game in the same amount of time and effort it would take to do all the custom stuff I wanted. Whether I end up doing that or too busy for either project, it'd be at least a month before you guys saw any progress on this. So I'm just releasing what I've got now. Which is... very little. Pallet Town. At least there's a few bellies. https://mega.nz/file/TuAzDBqT#i_ylFUMojICrGB0_yi7XBhDttXvKuBH1minGFFS8XDM
>>5448 Thank you, blessed programmer.
>>5448 Love the direction you're going with this. Hope to see many great things when you return to working on Gravid Green. (And thanks for locking the Professor Oak event to prevent progress, lord knows I would've just kept playing LG w/ level 5 Egg in vain.)
>>5448 Great! Can't wait to play this. It'll be perfect to try playing on my emulator app on my phone.
>>5448 Really great start! I noticed some light animation going there too. Are you able to add more stuff like that? If so I know a bit about animation and can help!
>>5451 After playing this last night/this morning, I'd say this is really good. The overworld sprites look great and I love the intro. If you continue this, I can't wait to see how you handle trainer battles. Maybe the other trainers will also have eggs.
>>5448 Solid foundation. Working off of what Expectant Emerald has for NPCs would be the best direction to go with, but good luck on your Preggo Game Jam project since that'll net you some immediate success at least. What you've done so far is shit I didn't even think was possible. Only other thing I'd probably (selfishly) suggest is writing NPC dialogue to be horribly gluttonous too
>>5448 Pretty interesting. This is made in the firered/leafgreen decomp, right?
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>>5345 You can have kids with the angry Ralts turned Gardevoir in this game, this game is great
>>5448 even if it's just a town and a route so far, I'm excited. the off centre belly button sorta irks me but that can't be avoided.
So I attempted to update my expectant emerald port to the newest version of the decomp. Started off great with the title screen not displaying properly and sprites not loading. Fixed that and everything become Brendan. Every single non-player sprite, was Brendan. Fixed that and now the maps don't work, but at least all the Brendans are gone.
I wish there was a way to change the gender ratios of the Pokemon back to normal for us sickos that are into mpreg.
>>5459 I've been thinking maybe it wasn't expanding the rom that caused it to glitch out. Maybe it was expanding the pokedex. Still should be a good idea to use the decomp. >>5460 For which rom? It should be a simple fix. just set the gender ratio to 50/50% in hex maniac advanced or even 100% male if that's your thing.
>>5461 Emerald. I don't recall seeing any preg Pokemon sprites in the Fire Red rom yet? I'll look into that though. Now I wish there could be some sprite edits for the male only Pokemon and this hack will be perfect for me.
>>5461 Either expanding things shifted the pointers, or overwrote something in neighboring memory that it shouldn't have. For me, I seem to have disjointed the maps completely; objects events not happening, warps going to the wrong place, etc. Think the best course of action is to scrap trying to port the old decomp version and just rebuild it on the new one. Odds are near 100% that some of the tweaks are out of date and screwing things up. Worst case I just use the old version. Downside is I lose all possible references since they are following up-to-date code.
>>5466 And it would appear that I am rebuilding everything since the tweak worked on a fresh archive. Oh well, it was trending that way anyway due to conflicts. As such, any QoL features you all want added? I'm already planning text speed increase, nature stat change highlighting, trade evolution alts, and reusable TMs. I'm thinking about nature mints and the alternative clock system. I'm drawing the line at the physical/special split. Too much work and would rather just do something like Expectant Emerald Overdue (emerald ex) at that point.
>>5469 Gender/form differences would be good. Also a shop that sells evolutionary stones. Is the game going to be released with the decomp folder or just the gba file because there are some custom sprites I would like to add to my own copy.
>>5470 Gender/form is late stage planned. I want to get 1.0 done first. I feel like we are thinking the same thing about what to do with it. I do not know how much expanding that count is going to affect the save file size. Just increasing the trainer count made it start shouting, which the older decomp never did. Who knows, I might might just be able to arbitrarily increase the save size, but we'll deal with that if it comes to it. Shop selling stones? Definitely. I'm guessing that one doesn't already exist in Slateport and what I'm thinking of is the same QoL I'm going to end up adding? Plan on hosting both. Figure some just want the bellies and not the code.
>>5469 Gen 6 exp share toggle would be great.
>>5473 Looks doable.
I wonder if someone would be insane enough to do a preg edit for one of the Kaizo Ironmon romhacks I've seen that has sprites for all the Pokes up to gen 9 in. Or even Emerald Rogue just for a change of pace. >>5469 Also while not a QoL, maybe you can implement your Pokemon following the trainer? That kinda sounds like asking for too much though.
>>5476 I can assure you that I am that kind of crazy and dead set on getting a solid foundation to run things like that off of. Emerald Rogue, on the other hand, is closed source as far as I can tell. That or I'm just blind, but I couldn't find its fork anywhere. Definite no to that. While there is a guide for how to do it, the amount of overworld sprites would be nothing short of atrocious to implement. At least they'd all fit, though, since the address range is working properly now. Did you know that vanilla emerald uses every last available bit for them? Give or take a few depending on how badly you want to chance the dynamic sprites. That is also not discussing the overworld pallets, which are a massive nuisance to implement correctly.
>>5474 Oh another thing. It'd be really annoying to be missing pokémon from the national dex as emulators can't really do the whole trading thing. So can I ask that every pokémon up to gen 3 be included? It could be simple as just adding in a bunch of trainers willing to trade or just making a few new areas for them. Sorry if that's too ambitious.
>>5477 Are you using emerald expansion? That has all the pokemon up to gen 8, I think. >>5478 Ideally, they would be added to the encounter table or might require a new region like what Touhoumon World Link did, but adding an entire region is probably asking for too much. Still have no idea how they managed to do that.
>>5478 Already planned following Mr. Stan's lead. The various egg givers are a brilliant method of handling the more unusual species and I'll be adding more of those throughout the game, otherwise there's quite a few postgame ways to slip the rest in. >>5480 No, I want to have a stepping stone to approach that first. From poking around in it, I have a lot of doubts of getting some of the tweaks working on it. On the other hand, most of the important ones are already in it, so I don't see any major problems outside of having to manually port content due to systemic structural differences and having to track down where random text strings moved to.
>>5480 >>5481 And that I was unable to actually get it to compile back then. Probably the most important reason.
>>5481 Well I wish you luck on your endeavors to make this a reality! I'm assuming right now you have no actual ETA on when this will get done? And another thing I thought up that might be possible, but how about adding a text option in the Pokemon team menu that spits out a random text dialogue about what the pregnant Pokemon is doing? Though I imagine that's quite a bit of dialogue to think up of and I feel like I could probably help if it can be done.
>>5484 No ETA, but plan to start up mid may. Mostly just getting everything in order for continuing development right now. Also have a larger primary project that I shouldn't neglect either. On the plus side, this project is finite so I can probably give an estimate once I find my momentum. Maybe after 1.0. I want to do something with pregnant pokemon, but it is out of scope at the moment.
>>5485 Got it, well good luck with the two projects! And I am curious to know if it's possible to have in game events that can trigger pregnancy expansion and affect the playable character's sprite permanently in game, cause that would be very neat.
>>5486 This
>>5486 >>5490 I have an idea of how to attempt to do it, but won't until after 1.0. I'd also need some matching backsprites for the battle intros, since I just can't get the perspective right on them.
Last call for any new QoL requests. I'm going to be starting content verification now and making sure everything ported properly up to the end of expectant emerald once I finish the trainer table. I am adding the 2in1 bike.
>>5503 Secret cheat code for alternate preg sprite (maybe RS colours or something).
>>5503 Not really a QoL thing but one thing I never understood was why Emerald locked all the ground types to after the gyms where their most useful in. If they put the ground types before the third gym, grovyle would not suffer nearly as much as it does in a regular playthrough. Which is a shame because Sceptile has one of the best preg edits of the bunch.
>>5504 I don't know if we even have a usable RS preg sprite. Still falls under that whole post 1.0 thing though. >>5505 I'm pretty sure Watson just wants to see you suffer. He walled one of my test saves so badly. I'm not even sure ground types would fix the problem, since the magneton will just sonic boom your ass to death. I can see tossing an egg trainer or something that gives a ground type somwhere in dewford cave, but it probably won't be a good one.
>>5503 How about reverse Running Shoes? Hold B to walk and run is default. Or making it so every Pokemon in the gen 3 National Dex is obtainable in game through the wild or some other means? If not every gen then at least gen 3 Pokes that were cut for some reason like Zangoose. On top of that, maybe making event items obtainable in game as well to encounter the event Pokemon. And lastly, maybe the option to be able to change Pokemon gender ratios in game for those into mpreg?
>>5511 If by gen 3 pokemon, you mean hoenn pokemon, Expectant Emerald already included all of them in the encounter table.
>>5511 Probably not. Yes, either already done or planned to be done. I would need to find a good example of how to do that, and there's the whole Wally crash should someone set it to 100% female.
Good news, bad news time. The good is alternate selectable character sprites are doable in emerald expansion, so will be jotting that down for the future. The bad is I can't find a trainer editor to replace decomp trainer editor and will have to do everything manually.
>>5512 I've tried looking for Zangoose for quite some time and never found one, only finding Seviper. Dex also doesn't say you can encounter one there, but I don't know if that's relevant. >>5514 In that case how about having running shoes by default and being able to use them inside buildings?
>>5516 No to default, probably to running indoors.
>>5516 Oh. My mistake. It looks like zangoose wasn't implemented yet in 8.1. Every other version exclusive is except for zangoose. Could have sworn it was in route 119.
How are we gonna get the other starters? I.e. the starters we didn't choose?
>>5524 In Expectant Emerald Basic, I added them to the encounter table. Maybe something like that?
>>5524 I have the other two already planned. The other two jhoto starters I still need to think up. Got ideas for the gen1 trio done as well.
>>5526 Charmander, at least, could probably be either in Fiery Path or Jagged Pass. Bulbasaur could be around Fortree, and Squirtle could be around maybe Slateport

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